Stats, type matchups, abilities, learnset, current usage, and build context for Mega Victreebel in Pokemon Champions.

Poison - special / 40 BP / 100%
100% chance to lower the target's Sp. Def by 2.
Normal - physical / 85 BP / 100%
30% chance to paralyze the target.
Bug - physical / 60 BP / 100%
User steals and eats the target's Berry.
Grass - physical / 25 BP / 100%
Hits 2-5 times in one turn.
Poison - special / 50 BP
Resets all of the target's stat stages to 0.
Normal - status / 100%
Target repeats its last move for its next 3 turns.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Grass - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Poison - status / 100%
Nullifies the target's Ability.
Grass - special / 75 BP / 100%
User recovers 50% of the damage dealt.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Grass - special / 20-120 BP / 100%
More power the heavier the target.
Grass - physical / 55 BP / 100%
User on Grassy Terrain: +1 priority.
Grass - status
5 turns. Grounded: +Grass power, +1/16 max HP.
Grass - status
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
Normal - special / 150 BP / 90%
User cannot move next turn.
Grass - status
Traps/grounds user; heals 1/16 max HP per turn.
Dark - physical / 65-97.5 BP / 100%
1.5x damage if foe holds an item. Removes item.
Grass - physical / 90 BP / 100%
High critical hit ratio.
Grass - special / 130 BP / 90%
Lowers the user's Sp. Atk by 2.
Bug - physical / 80 BP / 100%
User recovers 50% of the damage dealt.
Bug - physical / 80 BP / 100%
100% chance to lower the target's Attack by 1.
Poison - physical / 80 BP / 100%
30% chance to poison the target.
Poison - status / 75%
Poisons the target.
Bug - physical / 50 BP / 100%
100% chance to lower the target's Speed by 1.
Grass - physical / 120 BP / 85%
No additional effect.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Psychic - status
For 5 turns, physical damage to allies is halved.
Psychic - status
User sleeps 2 turns and restores HP and status.
Normal - special / 60 BP / 100%
Power doubles if others used Round this turn.
Normal - status / 100%
Lowers the target's Speed by 2.
Grass - physical / 80 BP / 100%
No additional effect.
Grass - status / 75%
Causes the target to fall asleep.
Normal - status
User must be asleep. Uses another known move.
Poison - special / 90 BP / 100%
30% chance to poison the target.
Poison - special / 95 BP / 100%
10% chance to poison adjacent Pokemon.
Normal - special / 50 BP / 100%
User must be asleep. 30% chance to flinch target.
Grass - special / 60-120 BP / 100%
Charges turn 1. Hits turn 2. No charge in sunlight.
Normal - special / 100-300 BP / 100%
More power with more uses of Stockpile.
Normal - status
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Grass - status / 100%
User heals HP=target's Atk stat. Lowers Atk by 1.
Grass - status / 75%
Paralyzes the target.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Dark - physical / 70 BP / 100% / Priority +1
Usually goes first. Fails if target is not attacking.
Fire - status
For 5 turns, intense sunlight powers Fire moves.
Normal - status
Heals the user based on uses of Stockpile.
Normal - status / 100%
Lowers the foe(s) evasiveness by 2.
Normal - status
Raises the user's Attack by 2.
Grass - status
Heals the user by a weather-dependent amount.
Dark - physical / 60 BP / 100%
If the user has no item, it steals the target's.
Normal - status / 100%
Lowers the target's Attack and Defense by 1.
Poison - status / 90%
Badly poisons the target. Poison types can't miss.
Poison - status
Poisons grounded foes on switch-in. Max 2 layers.
Grass - physical / 50 BP / 100%
100% chance to raise the user's Speed by 1.
Poison - special / 65 BP / 100%
Power doubles if the target is poisoned.
Normal - special / 50-100 BP / 100%
Power doubles and type varies in each weather.
Grass - status / 100%
The target's Ability becomes Insomnia.
Normal - physical / 15 BP / 90%
Traps and damages the target for 4-5 turns.