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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Reuniclus - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Reuniclus in Pokemon Champions.

PsychicStage 2Gen 5
Tournament usageCheck team weaknesses
Reuniclus

Base stats

HP
110
Atk
65
Def
75
SpA
125
SpD
85
Spe
30

Type matchups

2x weak to
BugGhostDark
0.5x resists
FightingPsychic

Current usage and builds

Moves

Trick Room
status / Priority -7
90%
Protect
status / Priority +4
73%
Expanding Force
special / 80-120 BP / 100%
60%
Flash Cannon
special / 80 BP / 100%
40%
Energy Ball
special / 90 BP / 100%
39%
Psychic
special / 90 BP / 100%
39%
Focus Blast
special / 120 BP / 70%
33%
Sunny Day
status
5%

Items

Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
95%
Iron Ball
Holder is grounded, Speed halved. If Flying type, takes neutral Ground damage.
5%

Abilities

Magic Guard
This Pokemon can only be damaged by direct attacks.
99%
Regenerator
This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
1%

Spreads

Quiet
HP 32 / Atk 0 / Def 2 / SpA 32 / SpD 0 / Spe 0
56%
Modest
HP 32 / Atk 0 / Def 0 / SpA 32 / SpD 2 / Spe 0
18%
Modest
HP 32 / Atk 0 / Def 2 / SpA 32 / SpD 0 / Spe 0
56%
Quiet
HP 32 / Atk 0 / Def 0 / SpA 32 / SpD 2 / Spe 0
18%

Learnset

Acid Armor

Poison - status

status

Raises the user's Defense by 2.

Ally Switch

Psychic - status / Priority +2

status

User and ally swap positions; using again can fail.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Calm Mind

Psychic - status

status

Raises the user's Sp. Atk and Sp. Def by 1.

Charm

Fairy - status / 100%

status

Lowers the target's Attack by 2.

Confuse Ray

Ghost - status / 100%

status

Confuses the target.

Drain Punch

Fighting - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Encore

Normal - status / 100%

status

Target repeats its last move for its next 3 turns.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Energy Ball

Grass - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Expanding Force

Psychic - special / 80-120 BP / 100%

special

User on Psychic Terrain: 1.5x power, hits foes.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Flash Cannon

Steel - special / 80 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Future Sight

Psychic - special / 120 BP / 100%

special

Hits two turns after being used.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Gravity

Psychic - status

status

5 turns: no Ground immunities, 1.67x accuracy.

Guard Swap

Psychic - status

status

Swaps Defense and Sp. Def changes with target.

Gyro Ball

Steel - physical / 1-150 BP / 100%

physical

More power the slower the user than the target.

Hammer Arm

Fighting - physical / 100 BP / 90%

physical

Lowers the user's Speed by 1.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Imprison

Psychic - status

status

No foe can use any move known by the user.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Night Shade

Ghost - special / 100%

special

Does damage equal to the user's level.

Pain Split

Normal - status

status

Shares HP of user and target equally.

Power Swap

Psychic - status

status

Swaps Attack and Sp. Atk stat stages with target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Psychic Noise

Psychic - special / 75 BP / 100%

special

For 2 turns, the target is prevented from healing.

Psychic Terrain

Psychic - status

status

5 turns. Grounded: +Psychic power, priority-safe.

Psyshock

Psychic - special / 80 BP / 100%

special

Damages target based on Defense, not Sp. Def.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Recover

Normal - status

status

Heals the user by 50% of its max HP.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Safeguard

Normal - status

status

For 5 turns, protects user's party from status.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Skill Swap

Psychic - status

status

The user and the target trade Abilities.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Steel Roller

Steel - physical / 130 BP / 100%

physical

Fails if there is no terrain active. Ends the terrain.

Stored Power

Psychic - special / 20-860 BP / 100%

special

+ 20 power for each of the user's stat boosts.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Trick

Psychic - status / 100%

status

User switches its held item with the target's.

Trick Room

Psychic - status / Priority -7

status

Goes last. For 5 turns, turn order is reversed.

Wonder Room

Psychic - status

status

For 5 turns, all Defense and Sp. Def stats switch.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Overcoat

This Pokemon is immune to powder moves, Sandstorm damage, and Effect Spore.

Magic Guard

This Pokemon can only be damaged by direct attacks.

Regenerator

This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.

Mechanics

Weather

Sunny Day is a common weather move.

Speed Control

Trick Room affects turn order.

Priority

Ally Switch has positive priority.

Forms and items

ReuniclusPsychicOpen

Questions

What is Reuniclus weak to in Pokemon Champions?

Reuniclus is weak to Bug, Ghost, Dark based on its Psychic typing.

What are Reuniclus's base stats?

Reuniclus's base stats are HP 110, Atk 65, Def 75, SpA 125, SpD 85, Spe 30.

What are common moves for Reuniclus?

Common Reuniclus moves include Trick Room, Protect, Expanding Force, Flash Cannon in current Reg M-B usage.

Is Reuniclus good in the current regulation?

Reuniclus has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.