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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Mega Gallade - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mega Gallade in Pokemon Champions.

PsychicFightingStage 2Gen 4
Tournament usageCheck team weaknesses
Mega Gallade

Base stats

HP
68
Atk
165
Def
95
SpA
65
SpD
115
Spe
110

Type matchups

2x weak to
FlyingGhostFairy
0.5x resists
FightingRock

Current usage and builds

Moves

Sacred Sword
physical / 90 BP / 100%
95%
Psycho Cut
physical / 70 BP / 100%
87%
Protect
status / Priority +4
66%
Leaf Blade
physical / 90 BP / 100%
54%
Trick Room
status / Priority -7
27%
Night Slash
physical / 70 BP / 100%
16%
Wide Guard
status / Priority +3
13%
Zen Headbutt
physical / 80 BP / 90%
5%

Items

Galladite
One of a variety of mysterious Mega Stones. A Gallade holding this stone will be able to Mega Evolve during battle.
11%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
32%
Scope Lens
Holder's critical hit ratio is raised by 1 stage.
14%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
10%
Black Belt
Holder's Fighting-type attacks have 1.2x power.
8%
Lum Berry
Holder cures itself if it has a non-volatile status or is confused. Single use.
7%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
6%
Iron Ball
Holder is grounded, Speed halved. If Flying type, takes neutral Ground damage.
4%

Abilities

Sharpness
This Pokemon's slicing moves have their power multiplied by 1.5.
95%
Justified
This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type move.
5%

Spreads

Adamant
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
42%
Jolly
HP 32 / Atk 32 / Def 2 / SpA 0 / SpD 0 / Spe 0
12%
Jolly
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
42%
Adamant
HP 32 / Atk 32 / Def 2 / SpA 0 / SpD 0 / Spe 0
12%

Learnset

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Air Slash

Flying - special / 75 BP / 95%

special

30% chance to make the target flinch.

Alluring Voice

Fairy - special / 80 BP / 100%

special

100% confuse target that had a stat rise this turn.

Aqua Cutter

Water - physical / 70 BP / 100%

physical

High critical hit ratio.

Aura Sphere

Fighting - special / 80 BP

special

This move does not check accuracy.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Calm Mind

Psychic - status

status

Raises the user's Sp. Atk and Sp. Def by 1.

Charge Beam

Electric - special / 50 BP / 90%

special

70% chance to raise the user's Sp. Atk by 1.

Charm

Fairy - status / 100%

status

Lowers the target's Attack by 2.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Coaching

Fighting - status

status

Raises an ally's Attack and Defense by 1.

Confuse Ray

Ghost - status / 100%

status

Confuses the target.

Dazzling Gleam

Fairy - special / 80 BP / 100%

special

No additional effect. Hits adjacent foes.

Destiny Bond

Ghost - status

status

If an opponent knocks out the user, it also faints.

Disable

Normal - status / 100%

status

For 4 turns, disables the target's last move used.

Double Team

Normal - status

status

Raises the user's evasiveness by 1.

Drain Punch

Fighting - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Draining Kiss

Fairy - special / 50 BP / 100%

special

User recovers 75% of the damage dealt.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Encore

Normal - status / 100%

status

Target repeats its last move for its next 3 turns.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Energy Ball

Grass - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Expanding Force

Psychic - special / 80-120 BP / 100%

special

User on Psychic Terrain: 1.5x power, hits foes.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Feint

Normal - physical / 30 BP / 100% / Priority +2

physical

Nullifies Detect, Protect, and Quick/Wide Guard.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Future Sight

Psychic - special / 120 BP / 100%

special

Hits two turns after being used.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Heal Pulse

Psychic - status

status

Heals the target by 50% of its max HP.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hex

Ghost - special / 65-130 BP / 100%

special

Power doubles if the target has a status ailment.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Hypnosis

Psychic - status / 60%

status

Causes the target to fall asleep.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Imprison

Psychic - status

status

No foe can use any move known by the user.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Leaf Blade

Grass - physical / 90 BP / 100%

physical

High critical hit ratio.

Life Dew

Water - status

status

Heals the user and its allies by 1/4 their max HP.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Low Sweep

Fighting - physical / 65 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Magic Room

Psychic - status

status

For 5 turns, all held items have no effect.

Mean Look

Normal - status

status

Prevents the target from switching out.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Memento

Dark - status / 100%

status

Lowers target's Attack, Sp. Atk by 2. User faints.

Misty Terrain

Fairy - status

status

5 turns. Can't status,-Dragon power vs grounded.

Mystical Fire

Fire - special / 75 BP / 100%

special

100% chance to lower the target's Sp. Atk by 1.

Night Shade

Ghost - special / 100%

special

Does damage equal to the user's level.

Night Slash

Dark - physical / 70 BP / 100%

physical

High critical hit ratio.

Pain Split

Normal - status

status

Shares HP of user and target equally.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Psychic Terrain

Psychic - status

status

5 turns. Grounded: +Psychic power, priority-safe.

Psycho Cut

Psychic - physical / 70 BP / 100%

physical

High critical hit ratio.

Psyshock

Psychic - special / 80 BP / 100%

special

Damages target based on Defense, not Sp. Def.

Quick Guard

Fighting - status / Priority +3

status

Protects allies from priority attacks this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sacred Sword

Fighting - physical / 90 BP / 100%

physical

Ignores the target's stat stage changes.

Safeguard

Normal - status

status

For 5 turns, protects user's party from status.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Shadow Sneak

Ghost - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Skill Swap

Psychic - status

status

The user and the target trade Abilities.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Blade

Grass - physical / 62-125 BP / 100%

physical

Charges turn 1. Hits turn 2. No charge in sunlight.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Stored Power

Psychic - special / 20-860 BP / 100%

special

+ 20 power for each of the user's stat boosts.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Trick

Psychic - status / 100%

status

User switches its held item with the target's.

Trick Room

Psychic - status / Priority -7

status

Goes last. For 5 turns, turn order is reversed.

Triple Axel

Ice - physical / 20 BP / 90%

physical

Hits 3 times. Each hit can miss, but power rises.

Upper Hand

Fighting - physical / 65 BP / 100% / Priority +3

physical

100% flinch. Fails unless target using priority attack.

Vacuum Wave

Fighting - special / 40 BP / 100% / Priority +1

special

Usually goes first.

Wide Guard

Rock - status / Priority +3

status

Protects allies from multi-target moves this turn.

Will-O-Wisp

Fire - status / 85%

status

Burns the target.

Wonder Room

Psychic - status

status

For 5 turns, all Defense and Sp. Def stats switch.

X-Scissor

Bug - physical / 80 BP / 100%

physical

No additional effect.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Inner Focus

This Pokemon cannot be made to flinch. Immune to Intimidate.

Mechanics

Speed Control

Trick Room affects turn order.

Priority

Endure has positive priority.

Forms and items

GalladePsychic / FightingOpenMega GalladePsychic / FightingOpen

Galladite

One of a variety of mysterious Mega Stones. A Gallade holding this stone will be able to Mega Evolve during battle.

Questions

What is Mega Gallade weak to in Pokemon Champions?

Mega Gallade is weak to Flying, Ghost, Fairy based on its Psychic / Fighting typing.

What are Mega Gallade's base stats?

Mega Gallade's base stats are HP 68, Atk 165, Def 95, SpA 65, SpD 115, Spe 110.

What are common moves for Mega Gallade?

Common Mega Gallade moves include Sacred Sword, Psycho Cut, Protect, Leaf Blade in current Reg M-B usage.

Is Mega Gallade good in the current regulation?

Mega Gallade has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.