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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Mega Barbaracle - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mega Barbaracle in Pokemon Champions.

RockFightingStage 1Gen 9
Tournament usageCheck team weaknesses
Mega Barbaracle

Base stats

HP
72
Atk
140
Def
130
SpA
64
SpD
106
Spe
88

Type matchups

2x weak to
WaterGrassFightingGroundPsychicSteelFairy
0.5x resists
NormalFirePoisonBugRockDark

Current usage and builds

Moves

Rock Slide
physical / 75 BP / 90%
98%
Shell Smash
status
88%
Protect
status / Priority +4
81%
Close Combat
physical / 120 BP / 100%
76%
Liquidation
physical / 85 BP / 100%
32%
Brutal Swing
physical / 60 BP / 100%
15%
Poison Jab
physical / 80 BP / 100%
7%
Waterfall
physical / 80 BP / 100%
2%

Items

Barbaracite
If held by a Barbaracle, this item allows it to Mega Evolve in battle.
97%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
3%

Abilities

Tough Claws
This Pokemon's contact moves have their power multiplied by 1.3.
100%

Spreads

Adamant
HP 1 / Atk 32 / Def 1 / SpA 0 / SpD 0 / Spe 32
19%
Jolly
HP 0 / Atk 32 / Def 2 / SpA 0 / SpD 0 / Spe 32
17%
Jolly
HP 1 / Atk 32 / Def 1 / SpA 0 / SpD 0 / Spe 32
19%
Adamant
HP 0 / Atk 32 / Def 2 / SpA 0 / SpD 0 / Spe 32
17%

Learnset

Ancient Power

Rock - special / 60 BP / 100%

special

10% chance to raise all stats by 1 (not acc/eva).

Aqua Cutter

Water - physical / 70 BP / 100%

physical

High critical hit ratio.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Beat Up

Dark - physical / 100%

physical

All healthy allies aid in damaging the target.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Cross Chop

Fighting - physical / 100 BP / 80%

physical

High critical hit ratio.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Dive

Water - physical / 80 BP / 100%

physical

Dives underwater turn 1, strikes turn 2.

Double Hit

Normal - physical / 35 BP / 90%

physical

Hits 2 times in one turn.

Dragon Claw

Dragon - physical / 80 BP / 100%

physical

No additional effect.

Earth Power

Ground - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Liquidation

Water - physical / 85 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Meteor Beam

Rock - special / 120 BP / 90%

special

Raises user's Sp. Atk by 1 on turn 1. Hits turn 2.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Muddy Water

Water - special / 90 BP / 85%

special

30% chance to lower the foe(s) accuracy by 1.

Night Slash

Dark - physical / 70 BP / 100%

physical

High critical hit ratio.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Razor Shell

Water - physical / 75 BP / 95%

physical

50% chance to lower the target's Defense by 1.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rock Blast

Rock - physical / 25 BP / 90%

physical

Hits 2-5 times in one turn.

Rock Polish

Rock - status

status

Raises the user's Speed by 2.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Safeguard

Normal - status

status

For 5 turns, protects user's party from status.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Scald

Water - special / 80 BP / 100%

special

30% chance to burn the target. Thaws target.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Shell Smash

Normal - status

status

Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Sludge Bomb

Poison - special / 90 BP / 100%

special

30% chance to poison the target.

Sludge Wave

Poison - special / 95 BP / 100%

special

10% chance to poison adjacent Pokemon.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Switcheroo

Dark - status / 100%

status

User switches its held item with the target's.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Waterfall

Water - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Whirlpool

Water - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

X-Scissor

Bug - physical / 80 BP / 100%

physical

No additional effect.

Abilities

Tough Claws

This Pokemon's contact moves have their power multiplied by 1.3.

Mechanics

Priority

Endure has positive priority.

Setup

Shell Smash is a common setup move.

Forms and items

BarbaracleRock / WaterOpenMega BarbaracleRock / FightingOpen

Barbaracite

If held by a Barbaracle, this item allows it to Mega Evolve in battle.

Questions

What is Mega Barbaracle weak to in Pokemon Champions?

Mega Barbaracle is weak to Water, Grass, Fighting, Ground, Psychic, Steel, Fairy based on its Rock / Fighting typing.

What are Mega Barbaracle's base stats?

Mega Barbaracle's base stats are HP 72, Atk 140, Def 130, SpA 64, SpD 106, Spe 88.

What are common moves for Mega Barbaracle?

Common Mega Barbaracle moves include Rock Slide, Shell Smash, Protect, Close Combat in current Reg M-B usage.

Is Mega Barbaracle good in the current regulation?

Mega Barbaracle has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.