Stats, type matchups, abilities, learnset, current usage, and build context for Whimsicott in Pokemon Champions.
Normal - status / 100%
A target of the opposite gender gets infatuated.
Dark - physical / 100%
All healthy allies aid in damaging the target.
Fairy - status / 100%
Lowers the target's Attack by 2.
Grass - status
Raises the user's Defense by 3.
Grass - status / 100%
Lowers the target's Speed by 2.
Fairy - special / 80 BP / 100%
No additional effect. Hits adjacent foes.
Normal - status / 100%
Target repeats its last move for its next 3 turns.
Normal - physical / 100%
Lowers the target's HP to the user's HP.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Grass - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Dark - status / 100%
Lowers the target's Sp. Def by 2.
Dark - physical / 10-130 BP / 100%
Flings the user's item at the target. Power varies.
Grass - special / 75 BP / 100%
User recovers 50% of the damage dealt.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Grass - special / 20-120 BP / 100%
More power the heavier the target.
Grass - physical / 55 BP / 100%
User on Grassy Terrain: +1 priority.
Grass - status
5 turns. Grounded: +Grass power, +1/16 max HP.
Grass - status
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
Normal - status / Priority +5
One adjacent ally's move power is 1.5x this turn.
Flying - special / 110 BP / 70%
30% chance to confuse target. Can't miss in rain.
Normal - special / 150 BP / 90%
User cannot move next turn.
Grass - status / 90%
1/8 of target's HP is restored to user every turn.
Psychic - status
For 5 turns, special damage to allies is halved.
Dark - status / 100%
Lowers target's Attack, Sp. Atk by 2. User faints.
Fairy - status
5 turns. Can't status,-Dragon power vs grounded.
Fairy - special / 95 BP / 100%
10% chance to lower the target's Sp. Atk by 1.
Fairy - physical / 90 BP / 90%
10% chance to lower the target's Attack by 1.
Poison - status / 75%
Poisons the target.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Psychic - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Psychic - status
User sleeps 2 turns and restores HP and status.
Normal - special / 60 BP / 100%
Power doubles if others used Round this turn.
Normal - status
For 5 turns, protects user's party from status.
Grass - physical / 80 BP / 100%
No additional effect.
Ghost - special / 80 BP / 100%
20% chance to lower the target's Sp. Def by 1.
Normal - status
User must be asleep. Uses another known move.
Normal - special / 50 BP / 100%
User must be asleep. 30% chance to flinch target.
Grass - special / 60-120 BP / 100%
Charges turn 1. Hits turn 2. No charge in sunlight.
Grass - status / 75%
Paralyzes the target.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Fire - status
For 5 turns, intense sunlight powers Fire moves.
Dark - status / 100%
User switches its held item with the target's.
Flying - status
For 4 turns, allies' Speed is doubled.
Dark - status / 100%
Target can't use status moves its next 3 turns.
Dark - physical / 60 BP / 100%
If the user has no item, it steals the target's.
Normal - status / 100%
Lowers the target's Attack and Defense by 1.
Psychic - status / Priority -7
Goes last. For 5 turns, turn order is reversed.
Bug - physical / 70 BP / 100%
User switches out after damaging the target.
Grass - status / 100%
The target's Ability becomes Insomnia.