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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Swampert - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Swampert in Pokemon Champions.

WaterGroundStage 2Gen 3
Tournament usageCheck team weaknesses
Swampert

Base stats

HP
100
Atk
110
Def
90
SpA
85
SpD
90
Spe
60

Type matchups

4x weak to
Grass
0.5x resists
FirePoisonRockSteel
Immune to
Electric

Current usage and builds

Moves

Protect
status / Priority +4
94%
Wave Crash
physical / 120 BP / 100%
88%
Earthquake
physical / 100 BP / 100%
66%
Ice Punch
physical / 75 BP / 100%
57%
High Horsepower
physical / 95 BP / 95%
37%
Rock Slide
physical / 75 BP / 90%
12%
Flip Turn
physical / 60 BP / 100%
9%
Liquidation
physical / 85 BP / 100%
8%

Items

Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
0.70%
Rindo Berry
Halves damage taken from a supereffective Grass-type attack. Single use.
0.30%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
0.20%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
0.20%
Mystic Water
Holder's Water-type attacks have 1.2x power.
—
White Herb
Restores all lowered stat stages to 0 when one is less than 0. Single use.
—
Black Belt
Holder's Fighting-type attacks have 1.2x power.
—
Expert Belt
Holder's attacks that are super effective against the target do 1.2x damage.
—

Abilities

Torrent
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Water attacks.
54%
Damp
Prevents Explosion/Mind Blown/Misty Explosion/Self-Destruct/Aftermath while active.
46%

Spreads

Adamant
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
31%
Jolly
HP 12 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 22
5%
Jolly
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
31%
Adamant
HP 12 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 22
5%

Learnset

Amnesia

Psychic - status

status

Raises the user's Sp. Def by 2.

Ancient Power

Rock - special / 60 BP / 100%

special

10% chance to raise all stats by 1 (not acc/eva).

Aqua Ring

Water - status

status

User recovers 1/16 max HP per turn.

Avalanche

Ice - physical / 60 BP / 100% / Priority -4

physical

Power doubles if user is damaged by the target.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Body Press

Fighting - physical / 80 BP / 100%

physical

Uses user's Def stat as Atk in damage calculation.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Dive

Water - physical / 80 BP / 100%

physical

Dives underwater turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Earth Power

Ground - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Flip Turn

Water - physical / 60 BP / 100%

physical

User switches out after damaging the target.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Hammer Arm

Fighting - physical / 100 BP / 90%

physical

Lowers the user's Speed by 1.

Hard Press

Steel - physical / 1-100 BP / 100%

physical

More power the more HP the target has left.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

High Horsepower

Ground - physical / 95 BP / 95%

physical

No additional effect.

Hydro Cannon

Water - special / 150 BP / 90%

special

User cannot move next turn.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Liquidation

Water - physical / 85 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Mirror Coat

Psychic - special / 100% / Priority -5

special

If hit by special attack, returns double damage.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Muddy Water

Water - special / 90 BP / 85%

special

30% chance to lower the foe(s) accuracy by 1.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sand Tomb

Ground - physical / 35 BP / 85%

physical

Traps and damages the target for 4-5 turns.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Sludge Bomb

Poison - special / 90 BP / 100%

special

30% chance to poison the target.

Sludge Wave

Poison - special / 95 BP / 100%

special

10% chance to poison adjacent Pokemon.

Smack Down

Rock - physical / 50 BP / 100%

physical

Removes the target's Ground immunity.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Water Pulse

Water - special / 60 BP / 100%

special

20% chance to confuse the target.

Waterfall

Water - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Wave Crash

Water - physical / 120 BP / 100%

physical

Has 33% recoil.

Weather Ball

Normal - special / 50-100 BP / 100%

special

Power doubles and type varies in each weather.

Whirlpool

Water - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Wide Guard

Rock - status / Priority +3

status

Protects allies from multi-target moves this turn.

Yawn

Normal - status

status

Puts the target to sleep after 1 turn.

Abilities

Torrent

At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Water attacks.

Damp

Prevents Explosion/Mind Blown/Misty Explosion/Self-Destruct/Aftermath while active.

Mechanics

Pivot

Flip Turn is a common pivot move.

Priority

Endure has positive priority.

Setup

Bulk Up is a common setup move.

Forms and items

SwampertWater / GroundOpenMega SwampertWater / GroundOpen

Swampertite

If held by a Swampert, this item allows it to Mega Evolve in battle.

Questions

What is Swampert weak to in Pokemon Champions?

Swampert is weak to Grass based on its Water / Ground typing.

What are Swampert's base stats?

Swampert's base stats are HP 100, Atk 110, Def 90, SpA 85, SpD 90, Spe 60.

What are common moves for Swampert?

Common Swampert moves include Protect, Wave Crash, Earthquake, Ice Punch in current Reg M-B usage.

Is Swampert good in the current regulation?

Swampert has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.