Stats, type matchups, abilities, learnset, current usage, and build context for Sinistcha in Pokemon Champions.
Psychic - status
Raises the user's Sp. Atk and Sp. Def by 1.
Ghost - status
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Grass - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Dark - physical / 95 BP / 100%
Uses target's Attack stat in damage calculation.
Grass - special / 75 BP / 100%
User recovers 50% of the damage dealt.
Grass - status
5 turns. Grounded: +Grass power, +1/16 max HP.
Ghost - special / 65-130 BP / 100%
Power doubles if the target has a status ailment.
Normal - special / 150 BP / 90%
User cannot move next turn.
Psychic - status
No foe can use any move known by the user.
Steel - status
Raises the user's Defense by 2.
Grass - special / 130 BP / 90%
Lowers the user's Sp. Atk by 2.
Water - status
Heals the user and its allies by 1/4 their max HP.
Grass - special / 80 BP / 90%
20% burn. Recovers 50% dmg dealt. Thaws foe(s).
Dark - status / 100%
Lowers target's Attack, Sp. Atk by 2. User faints.
Dark - status
Raises the user's Sp. Atk by 2.
Ghost - special / 100%
Does damage equal to the user's level.
Normal - status
Shares HP of user and target equally.
Ghost - physical / 90 BP / 100%
Disappears turn 1. Hits turn 2. Breaks protection.
Ghost - physical / 110 BP / 90%
Fails if the target has no held item.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Normal - status
Copies the target's current stat stages.
Bug - status / Priority +2
The foes' moves target the user on the turn used.
Psychic - status
For 5 turns, physical damage to allies is halved.
Psychic - status
User sleeps 2 turns and restores HP and status.
Water - special / 80 BP / 100%
30% chance to burn the target. Thaws target.
Ghost - special / 80 BP / 100%
20% chance to lower the target's Sp. Def by 1.
Normal - status
User must be asleep. Uses another known move.
Grass - special / 60-120 BP / 100%
Charges turn 1. Hits turn 2. No charge in sunlight.
Ghost - status / 100%
Lowers the PP of the target's last move by 4.
Grass - status / 100%
User heals HP=target's Atk stat. Lowers Atk by 1.
Grass - status / 75%
Paralyzes the target.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Psychic - status / Priority -7
Goes last. For 5 turns, turn order is reversed.
Normal - special / 90 BP / 100%
Lasts 3 turns. Active Pokemon cannot fall asleep.