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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Sinistcha - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Sinistcha in Pokemon Champions.

GrassGhostStage 1Gen 9
Tournament usageCheck team weaknesses
Sinistcha

Base stats

HP
71
Atk
60
Def
106
SpA
121
SpD
80
Spe
70

Type matchups

2x weak to
FireIceFlyingGhostDark
0.5x resists
WaterElectricGrassGround
Immune to
NormalFighting

Current usage and builds

Moves

Rage Powder
status / Priority +2
99%
Matcha Gotcha
special / 80 BP / 90%
99%
Life Dew
status
59%
Trick Room
status / Priority -7
59%
Protect
status / Priority +4
55%
Strength Sap
status / 100%
15%
Shadow Ball
special / 80 BP / 100%
9%
Imprison
status
2%

Items

Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
35%
Kasib Berry
Halves damage taken from a supereffective Ghost-type attack. Single use.
30%
Colbur Berry
Halves damage taken from a supereffective Dark-type attack. Single use.
14%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
7%
Coba Berry
Halves damage taken from a supereffective Flying-type attack. Single use.
5%
Occa Berry
Halves damage taken from a supereffective Fire-type attack. Single use.
4%
Big Root
Holder gains 1.3x HP from draining/Aqua Ring/Ingrain/Leech Seed/Strength Sap.
1%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
0.90%

Abilities

Hospitality
On switch-in, this Pokemon restores 1/4 of its ally's maximum HP, rounded down.
100%
Heatproof
Fire damage against this Pokemon is dealt with 1/2 offensive stat; 1/2 burn damage.
0.50%

Spreads

Bold
HP 32 / Atk 0 / Def 14 / SpA 0 / SpD 20 / Spe 0
21%
Calm
HP 32 / Atk 0 / Def 4 / SpA 0 / SpD 30 / Spe 0
9%
Calm
HP 32 / Atk 0 / Def 14 / SpA 0 / SpD 20 / Spe 0
21%
Bold
HP 32 / Atk 0 / Def 4 / SpA 0 / SpD 30 / Spe 0
9%

Learnset

Calm Mind

Psychic - status

status

Raises the user's Sp. Atk and Sp. Def by 1.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Energy Ball

Grass - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Giga Drain

Grass - special / 75 BP / 100%

special

User recovers 50% of the damage dealt.

Grassy Terrain

Grass - status

status

5 turns. Grounded: +Grass power, +1/16 max HP.

Hex

Ghost - special / 65-130 BP / 100%

special

Power doubles if the target has a status ailment.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Imprison

Psychic - status

status

No foe can use any move known by the user.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Leaf Storm

Grass - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Life Dew

Water - status

status

Heals the user and its allies by 1/4 their max HP.

Matcha Gotcha

Grass - special / 80 BP / 90%

special

20% burn. Recovers 50% dmg dealt. Thaws foe(s).

Memento

Dark - status / 100%

status

Lowers target's Attack, Sp. Atk by 2. User faints.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Night Shade

Ghost - special / 100%

special

Does damage equal to the user's level.

Pain Split

Normal - status

status

Shares HP of user and target equally.

Phantom Force

Ghost - physical / 90 BP / 100%

physical

Disappears turn 1. Hits turn 2. Breaks protection.

Poltergeist

Ghost - physical / 110 BP / 90%

physical

Fails if the target has no held item.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Rage Powder

Bug - status / Priority +2

status

The foes' moves target the user on the turn used.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Scald

Water - special / 80 BP / 100%

special

30% chance to burn the target. Thaws target.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Strength Sap

Grass - status / 100%

status

User heals HP=target's Atk stat. Lowers Atk by 1.

Stun Spore

Grass - status / 75%

status

Paralyzes the target.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Trick Room

Psychic - status / Priority -7

status

Goes last. For 5 turns, turn order is reversed.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Abilities

Hospitality

On switch-in, this Pokemon restores 1/4 of its ally's maximum HP, rounded down.

Heatproof

Fire damage against this Pokemon is dealt with 1/2 offensive stat; 1/2 burn damage.

Mechanics

Speed Control

Trick Room affects turn order.

Redirection

Rage Powder redirects attacks.

Priority

Endure has positive priority.

Recovery

Strength Sap is a common recovery move.

Forms and items

SinistchaGrass / GhostOpen

Questions

What is Sinistcha weak to in Pokemon Champions?

Sinistcha is weak to Fire, Ice, Flying, Ghost, Dark based on its Grass / Ghost typing.

What are Sinistcha's base stats?

Sinistcha's base stats are HP 71, Atk 60, Def 106, SpA 121, SpD 80, Spe 70.

What are common moves for Sinistcha?

Common Sinistcha moves include Rage Powder, Matcha Gotcha, Life Dew, Trick Room in current Reg M-B usage.

Is Sinistcha good in the current regulation?

Sinistcha has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.