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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Mega Sceptile - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mega Sceptile in Pokemon Champions.

GrassDragonStage 2Gen 3
Tournament usageCheck team weaknesses
Mega Sceptile

Base stats

HP
70
Atk
110
Def
75
SpA
145
SpD
85
Spe
145

Type matchups

4x weak to
Ice
2x weak to
PoisonFlyingBugDragonFairy
0.5x resists
Ground
0.25x resists
WaterElectricGrass

Current usage and builds

Moves

Dragon Pulse
special / 85 BP / 100%
99%
Earth Power
special / 90 BP / 100%
95%
Detect
status / Priority +4
57%
Energy Ball
special / 90 BP / 100%
46%
Protect
status / Priority +4
38%
Leaf Storm
special / 130 BP / 90%
36%
Grass Knot
special / 20-120 BP / 100%
15%
Giga Drain
special / 75 BP / 100%
6%

Items

Sceptilite
If held by a Sceptile, this item allows it to Mega Evolve in battle.
98%
White Herb
Restores all lowered stat stages to 0 when one is less than 0. Single use.
0.40%
Miracle Seed
Holder's Grass-type attacks have 1.2x power.
0.20%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
0.20%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
0.20%

Abilities

Overgrow
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Grass attacks.
84%
Unburden
Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.
16%

Spreads

Timid
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
50%
Modest
HP 0 / Atk 0 / Def 2 / SpA 32 / SpD 0 / Spe 32
9%
Modest
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
50%
Timid
HP 0 / Atk 0 / Def 2 / SpA 32 / SpD 0 / Spe 32
9%

Learnset

Acrobatics

Flying - physical / 55-110 BP / 100%

physical

Power doubles if the user has no held item.

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Breaking Swipe

Dragon - physical / 60 BP / 100%

physical

100% chance to lower the foe(s) Attack by 1.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Bullet Seed

Grass - physical / 25 BP / 100%

physical

Hits 2-5 times in one turn.

Cross Poison

Poison - physical / 70 BP / 100%

physical

High critical hit ratio. 10% chance to poison.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Detect

Fighting - status / Priority +4

status

Prevents moves from affecting the user this turn.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double Team

Normal - status

status

Raises the user's evasiveness by 1.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Dragon Cheer

Dragon - status

status

Ally: Crit ratio +1, or +2 if ally is Dragon type.

Dragon Claw

Dragon - physical / 80 BP / 100%

physical

No additional effect.

Dragon Dance

Dragon - status

status

Raises the user's Attack and Speed by 1.

Dragon Pulse

Dragon - special / 85 BP / 100%

special

No additional effect.

Dragon Rush

Dragon - physical / 100 BP / 75%

physical

20% chance to make the target flinch.

Dragon Tail

Dragon - physical / 60 BP / 90% / Priority -6

physical

Forces the target to switch to a random ally.

Drain Punch

Fighting - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Earth Power

Ground - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Energy Ball

Grass - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Frenzy Plant

Grass - special / 150 BP / 90%

special

User cannot move next turn.

Giga Drain

Grass - special / 75 BP / 100%

special

User recovers 50% of the damage dealt.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Grassy Glide

Grass - physical / 55 BP / 100%

physical

User on Grassy Terrain: +1 priority.

Grassy Terrain

Grass - status

status

5 turns. Grounded: +Grass power, +1/16 max HP.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Leaf Blade

Grass - physical / 90 BP / 100%

physical

High critical hit ratio.

Leaf Storm

Grass - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Leech Seed

Grass - status / 90%

status

1/8 of target's HP is restored to user every turn.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Low Sweep

Fighting - physical / 65 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Night Slash

Dark - physical / 70 BP / 100%

physical

High critical hit ratio.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Quick Attack

Normal - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Quick Guard

Fighting - status / Priority +3

status

Protects allies from priority attacks this turn.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scale Shot

Dragon - physical / 25 BP / 90%

physical

Hits 2-5 times. User: -1 Def, +1 Spe after last hit.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Seed Bomb

Grass - physical / 80 BP / 100%

physical

No additional effect.

Shed Tail

Normal - status

status

User takes 1/2 its max HP to pass a substitute.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Solar Blade

Grass - physical / 62-125 BP / 100%

physical

Charges turn 1. Hits turn 2. No charge in sunlight.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Synthesis

Grass - status

status

Heals the user by a weather-dependent amount.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Upper Hand

Fighting - physical / 65 BP / 100% / Priority +3

physical

100% flinch. Fails unless target using priority attack.

Vacuum Wave

Fighting - special / 40 BP / 100% / Priority +1

special

Usually goes first.

Worry Seed

Grass - status / 100%

status

The target's Ability becomes Insomnia.

X-Scissor

Bug - physical / 80 BP / 100%

physical

No additional effect.

Abilities

Lightning Rod

This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.

Mechanics

Redirection

Lightning Rod redirects matching attacks.

Priority

Detect has positive priority.

Forms and items

SceptileGrassOpenMega SceptileGrass / DragonOpen

Sceptilite

If held by a Sceptile, this item allows it to Mega Evolve in battle.

Questions

What is Mega Sceptile weak to in Pokemon Champions?

Mega Sceptile is weak to Ice, Poison, Flying, Bug, Dragon, Fairy based on its Grass / Dragon typing.

What are Mega Sceptile's base stats?

Mega Sceptile's base stats are HP 70, Atk 110, Def 75, SpA 145, SpD 85, Spe 145.

What are common moves for Mega Sceptile?

Common Mega Sceptile moves include Dragon Pulse, Earth Power, Detect, Energy Ball in current Reg M-B usage.

Is Mega Sceptile good in the current regulation?

Mega Sceptile has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.