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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Machamp - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Machamp in Pokemon Champions.

FightingStage 2Gen 1
Tournament usageCheck team weaknesses
Machamp

Base stats

HP
90
Atk
130
Def
80
SpA
65
SpD
85
Spe
55

Type matchups

2x weak to
FlyingPsychicFairy
0.5x resists
BugRockDark

Current usage and builds

Moves

Stone Edge
physical / 100 BP / 80%
85%
Dynamic Punch
physical / 100 BP / 50%
69%
Wide Guard
status / Priority +3
54%
Knock Off
physical / 65-97.5 BP / 100%
33%
Ice Punch
physical / 75 BP / 100%
31%
Protect
status / Priority +4
18%
Cross Chop
physical / 100 BP / 80%
18%
Bullet Punch
physical / 40 BP / 100% / Priority +1
18%

Items

Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
46%
Scope Lens
Holder's critical hit ratio is raised by 1 stage.
18%
Muscle Band
Holder's physical attacks have 1.1x power.
15%
Quick Claw
Each turn, holder has a 20% chance to move first in its priority bracket.
13%
Coba Berry
Halves damage taken from a supereffective Flying-type attack. Single use.
5%
Black Belt
Holder's Fighting-type attacks have 1.2x power.
3%

Abilities

No Guard
Every move used by or against this Pokemon will always hit.
100%

Spreads

Adamant
HP 32 / Atk 32 / Def 2 / SpA 0 / SpD 0 / Spe 0
49%
Brave
HP 32 / Atk 23 / Def 0 / SpA 0 / SpD 1 / Spe 10
31%
Brave
HP 32 / Atk 32 / Def 2 / SpA 0 / SpD 0 / Spe 0
49%
Adamant
HP 32 / Atk 23 / Def 0 / SpA 0 / SpD 1 / Spe 10
31%

Learnset

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Bullet Punch

Steel - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Coaching

Fighting - status

status

Raises an ally's Attack and Defense by 1.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Cross Chop

Fighting - physical / 100 BP / 80%

physical

High critical hit ratio.

Cross Poison

Poison - physical / 70 BP / 100%

physical

High critical hit ratio. 10% chance to poison.

Darkest Lariat

Dark - physical / 85 BP / 100%

physical

Ignores the target's stat stage changes.

Detect

Fighting - status / Priority +4

status

Prevents moves from affecting the user this turn.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Drain Punch

Fighting - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Dynamic Punch

Fighting - physical / 100 BP / 50%

physical

100% chance to confuse the target.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Encore

Normal - status / 100%

status

Target repeats its last move for its next 3 turns.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Energy

Normal - status

status

Raises the user's critical hit ratio by 2.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Heavy Slam

Steel - physical / 40-120 BP / 100%

physical

More power the heavier the user than the target.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

High Horsepower

Ground - physical / 95 BP / 95%

physical

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Low Sweep

Fighting - physical / 65 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Quick Guard

Fighting - status / Priority +3

status

Protects allies from priority attacks this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Rock Blast

Rock - physical / 25 BP / 90%

physical

Hits 2-5 times in one turn.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Seismic Toss

Fighting - physical / 100%

physical

Does damage equal to the user's level.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Storm Throw

Fighting - physical / 60 BP / 100%

physical

Always results in a critical hit.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Tickle

Normal - status / 100%

status

Lowers the target's Attack and Defense by 1.

Wide Guard

Rock - status / Priority +3

status

Protects allies from multi-target moves this turn.

Abilities

Guts

If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.

No Guard

Every move used by or against this Pokemon will always hit.

Steadfast

If this Pokemon flinches, its Speed is raised by 1 stage.

Mechanics

Weather

Sunny Day is a common weather move.

Priority

Bullet Punch has positive priority.

Forms and items

MachampFightingOpen

Questions

What is Machamp weak to in Pokemon Champions?

Machamp is weak to Flying, Psychic, Fairy based on its Fighting typing.

What are Machamp's base stats?

Machamp's base stats are HP 90, Atk 130, Def 80, SpA 65, SpD 85, Spe 55.

What are common moves for Machamp?

Common Machamp moves include Stone Edge, Dynamic Punch, Wide Guard, Knock Off in current Reg M-B usage.

Is Machamp good in the current regulation?

Machamp has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.