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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Krookodile - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Krookodile in Pokemon Champions.

GroundDarkStage 2Gen 5
Tournament usageCheck team weaknesses
Krookodile

Base stats

HP
95
Atk
117
Def
80
SpA
65
SpD
70
Spe
92

Type matchups

2x weak to
WaterGrassIceFightingBugFairy
0.5x resists
PoisonRockGhostDark
Immune to
ElectricPsychic

Current usage and builds

Moves

Knock Off
physical / 65-97.5 BP / 100%
71%
Protect
status / Priority +4
66%
Earthquake
physical / 100 BP / 100%
54%
High Horsepower
physical / 95 BP / 95%
37%
Close Combat
physical / 120 BP / 100%
34%
Rock Slide
physical / 75 BP / 90%
27%
Power Trip
physical / 20-860 BP / 100%
27%
Scale Shot
physical / 25 BP / 90%
27%

Items

Passho Berry
Halves damage taken from a supereffective Water-type attack. Single use.
27%
Chople Berry
Halves damage taken from a supereffective Fighting-type attack. Single use.
20%
Quick Claw
Each turn, holder has a 20% chance to move first in its priority bracket.
17%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
17%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
10%
Muscle Band
Holder's physical attacks have 1.1x power.
7%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
2%

Abilities

Intimidate
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
54%
Anger Point
If this Pokemon (not its substitute) takes a critical hit, its Attack is raised 12 stages.
27%
Moxie
This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.
20%

Spreads

Adamant
HP 32 / Atk 0 / Def 0 / SpA 0 / SpD 2 / Spe 29
27%
Jolly
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
20%
Jolly
HP 32 / Atk 0 / Def 0 / SpA 0 / SpD 2 / Spe 29
27%
Adamant
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
20%

Learnset

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Aqua Tail

Water - physical / 90 BP / 90%

physical

No additional effect.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Beat Up

Dark - physical / 100%

physical

All healthy allies aid in damaging the target.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Breaking Swipe

Dragon - physical / 60 BP / 100%

physical

100% chance to lower the foe(s) Attack by 1.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Dragon Claw

Dragon - physical / 80 BP / 100%

physical

No additional effect.

Dragon Pulse

Dragon - special / 85 BP / 100%

special

No additional effect.

Dragon Tail

Dragon - physical / 60 BP / 90% / Priority -6

physical

Forces the target to switch to a random ally.

Earth Power

Ground - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Fang

Fire - physical / 65 BP / 95%

physical

10% chance to burn. 10% chance to flinch.

Fissure

Ground - physical / 30%

physical

OHKOs the target. Fails if user is a lower level.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Energy

Normal - status

status

Raises the user's critical hit ratio by 2.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Gunk Shot

Poison - physical / 120 BP / 80%

physical

30% chance to poison the target.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

High Horsepower

Ground - physical / 95 BP / 95%

physical

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Lash Out

Dark - physical / 75 BP / 100%

physical

2x power if the user had a stat lowered this turn.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Low Sweep

Fighting - physical / 65 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Power Trip

Dark - physical / 20-860 BP / 100%

physical

+ 20 power for each of the user's stat boosts.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sand Tomb

Ground - physical / 35 BP / 85%

physical

Traps and damages the target for 4-5 turns.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Scale Shot

Dragon - physical / 25 BP / 90%

physical

Hits 2-5 times. User: -1 Def, +1 Spe after last hit.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Scorching Sands

Ground - special / 70 BP / 100%

special

30% chance to burn the target. Thaws target.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Skitter Smack

Bug - physical / 70 BP / 90%

physical

100% chance to lower target's Sp. Atk by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Sludge Bomb

Poison - special / 90 BP / 100%

special

30% chance to poison the target.

Smack Down

Rock - physical / 50 BP / 100%

physical

Removes the target's Ground immunity.

Snarl

Dark - special / 55 BP / 95%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Swagger

Normal - status / 85%

status

Raises the target's Attack by 2 and confuses it.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thrash

Normal - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Thunder Fang

Electric - physical / 65 BP / 95%

physical

10% chance to paralyze. 10% chance to flinch.

Torment

Dark - status / 100%

status

Target can't select the same move twice in a row.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Abilities

Intimidate

On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.

Moxie

This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.

Anger Point

If this Pokemon (not its substitute) takes a critical hit, its Attack is raised 12 stages.

Mechanics

Intimidate

Intimidate lowers opposing Attack on switch-in.

Priority

Endure has positive priority.

Forms and items

KrookodileGround / DarkOpen

Questions

What is Krookodile weak to in Pokemon Champions?

Krookodile is weak to Water, Grass, Ice, Fighting, Bug, Fairy based on its Ground / Dark typing.

What are Krookodile's base stats?

Krookodile's base stats are HP 95, Atk 117, Def 80, SpA 65, SpD 70, Spe 92.

What are common moves for Krookodile?

Common Krookodile moves include Knock Off, Protect, Earthquake, High Horsepower in current Reg M-B usage.

Is Krookodile good in the current regulation?

Krookodile has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.