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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Kommo-o - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Kommo-o in Pokemon Champions.

DragonFightingStage 2Gen 7
Tournament usageCheck team weaknesses
Kommo-o

Base stats

HP
75
Atk
110
Def
125
SpA
100
SpD
105
Spe
85

Type matchups

4x weak to
Fairy
2x weak to
IceFlyingPsychicDragon
0.5x resists
FireWaterElectricGrassBugRockDark

Current usage and builds

Moves

Clanging Scales
special / 110 BP / 100%
96%
Protect
status / Priority +4
95%
Clangorous Soul
status / 100%
83%
Aura Sphere
special / 80 BP
79%
Drain Punch
physical / 75 BP / 100%
10%
Flash Cannon
special / 80 BP / 100%
7%
Vacuum Wave
special / 40 BP / 100% / Priority +1
5%
Body Press
physical / 80 BP / 100%
4%

Items

Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
71%
Dragon Fang
Holder's Dragon-type attacks have 1.2x power.
14%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
7%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
2%
Payapa Berry
Halves damage taken from a supereffective Psychic-type attack. Single use.
2%
Haban Berry
Halves damage taken from a supereffective Dragon-type attack. Single use.
2%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
1%
Wise Glasses
Holder's special attacks have 1.1x power.
0.20%

Abilities

Soundproof
This Pokemon is immune to sound-based moves, unless it used the move.
81%
Overcoat
This Pokemon is immune to powder moves, Sandstorm damage, and Effect Spore.
15%
Bulletproof
This Pokemon is immune to bullet moves.
5%

Spreads

Modest
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
11%
Timid
HP 1 / Atk 3 / Def 0 / SpA 30 / SpD 0 / Spe 32
11%
Timid
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
11%
Modest
HP 1 / Atk 3 / Def 0 / SpA 30 / SpD 0 / Spe 32
11%

Learnset

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Aura Sphere

Fighting - special / 80 BP

special

This move does not check accuracy.

Belly Drum

Normal - status

status

User loses 50% max HP. Maximizes Attack.

Body Press

Fighting - physical / 80 BP / 100%

physical

Uses user's Def stat as Atk in damage calculation.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Boomburst

Normal - special / 140 BP / 100%

special

No additional effect. Hits adjacent Pokemon.

Breaking Swipe

Dragon - physical / 60 BP / 100%

physical

100% chance to lower the foe(s) Attack by 1.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Clanging Scales

Dragon - special / 110 BP / 100%

special

Lowers the user's Defense by 1.

Clangorous Soul

Dragon - status / 100%

status

User loses 33% of its max HP. +1 to all stats.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Coaching

Fighting - status

status

Raises an ally's Attack and Defense by 1.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Draco Meteor

Dragon - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Dragon Cheer

Dragon - status

status

Ally: Crit ratio +1, or +2 if ally is Dragon type.

Dragon Claw

Dragon - physical / 80 BP / 100%

physical

No additional effect.

Dragon Dance

Dragon - status

status

Raises the user's Attack and Speed by 1.

Dragon Pulse

Dragon - special / 85 BP / 100%

special

No additional effect.

Dragon Tail

Dragon - physical / 60 BP / 90% / Priority -6

physical

Forces the target to switch to a random ally.

Drain Punch

Fighting - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Flash Cannon

Steel - special / 80 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Metal Sound

Steel - status / 85%

status

Lowers the target's Sp. Def by 2.

Noble Roar

Normal - status / 100%

status

Lowers the target's Attack and Sp. Atk by 1.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Scale Shot

Dragon - physical / 25 BP / 90%

physical

Hits 2-5 times. User: -1 Def, +1 Spe after last hit.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Upper Hand

Fighting - physical / 65 BP / 100% / Priority +3

physical

100% flinch. Fails unless target using priority attack.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Vacuum Wave

Fighting - special / 40 BP / 100% / Priority +1

special

Usually goes first.

X-Scissor

Bug - physical / 80 BP / 100%

physical

No additional effect.

Abilities

Bulletproof

This Pokemon is immune to bullet moves.

Soundproof

This Pokemon is immune to sound-based moves, unless it used the move.

Overcoat

This Pokemon is immune to powder moves, Sandstorm damage, and Effect Spore.

Mechanics

Priority

Endure has positive priority.

Setup

Clangorous Soul is a common setup move.

Forms and items

Kommo-oDragon / FightingOpen

Questions

What is Kommo-o weak to in Pokemon Champions?

Kommo-o is weak to Fairy, Ice, Flying, Psychic, Dragon based on its Dragon / Fighting typing.

What are Kommo-o's base stats?

Kommo-o's base stats are HP 75, Atk 110, Def 125, SpA 100, SpD 105, Spe 85.

What are common moves for Kommo-o?

Common Kommo-o moves include Clanging Scales, Protect, Clangorous Soul, Aura Sphere in current Reg M-B usage.

Is Kommo-o good in the current regulation?

Kommo-o has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.