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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Grapploct - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Grapploct in Pokemon Champions.

FightingStage 1Gen 8
Tournament usageCheck team weaknesses
Grapploct

Base stats

HP
80
Atk
118
Def
90
SpA
70
SpD
80
Spe
42

Type matchups

2x weak to
FlyingPsychicFairy
0.5x resists
BugRockDark

Current usage and builds

Current ranked usage data is limited for this entry. Use the full learnset, matchups, and MetaDex tournament page to decide whether it fits your team.

Learnset

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Bind

Normal - physical / 15 BP / 85%

physical

Traps and damages the target for 4-5 turns.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Circle Throw

Fighting - physical / 60 BP / 90% / Priority -6

physical

Forces the target to switch to a random ally.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Coaching

Fighting - status

status

Raises an ally's Attack and Defense by 1.

Detect

Fighting - status / Priority +4

status

Prevents moves from affecting the user this turn.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Dive

Water - physical / 80 BP / 100%

physical

Dives underwater turn 1, strikes turn 2.

Drain Punch

Fighting - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Feint

Normal - physical / 30 BP / 100% / Priority +2

physical

Nullifies Detect, Protect, and Quick/Wide Guard.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Liquidation

Water - physical / 85 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Mach Punch

Fighting - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Muddy Water

Water - special / 90 BP / 85%

special

30% chance to lower the foe(s) accuracy by 1.

Octolock

Fighting - status / 100%

status

Traps target, lowers Def and SpD by 1 each turn.

Pain Split

Normal - status

status

Shares HP of user and target equally.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Seismic Toss

Fighting - physical / 100%

physical

Does damage equal to the user's level.

Skitter Smack

Bug - physical / 70 BP / 90%

physical

100% chance to lower target's Sp. Atk by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Soak

Water - status / 100%

status

Changes the target's type to Water.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Storm Throw

Fighting - physical / 60 BP / 100%

physical

Always results in a critical hit.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sucker Punch

Dark - physical / 70 BP / 100% / Priority +1

physical

Usually goes first. Fails if target is not attacking.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Topsy-Turvy

Dark - status

status

Inverts the target's stat stages.

Waterfall

Water - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Whirlpool

Water - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Abilities

Limber

This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.

Technician

This Pokemon's moves of 60 power or less have 1.5x power, including Struggle.

Mechanics

Priority

Detect has positive priority.

Forms and items

GrapploctFightingOpen

Questions

What is Grapploct weak to in Pokemon Champions?

Grapploct is weak to Flying, Psychic, Fairy based on its Fighting typing.

What are Grapploct's base stats?

Grapploct's base stats are HP 80, Atk 118, Def 90, SpA 70, SpD 80, Spe 42.

What are common moves for Grapploct?

Grapploct's full learnset is listed on this page; current usage data is limited for this form.

Is Grapploct good in the current regulation?

Grapploct is Champions-legal reference data in SynerDex, but current usage data is limited; check MetaDex for tournament appearances before building around it.