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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Gourgeist - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Gourgeist in Pokemon Champions.

GhostGrassStage 1Gen 6
Tournament usageCheck team weaknesses
Gourgeist

Base stats

HP
65
Atk
90
Def
122
SpA
58
SpD
75
Spe
84

Type matchups

2x weak to
FireIceFlyingGhostDark
0.5x resists
WaterElectricGrassGround
Immune to
NormalFighting

Current usage and builds

Current ranked usage data is limited for this entry. Use the full learnset, matchups, and MetaDex tournament page to decide whether it fits your team.

Learnset

Ally Switch

Psychic - status / Priority +2

status

User and ally swap positions; using again can fail.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bullet Seed

Grass - physical / 25 BP / 100%

physical

Hits 2-5 times in one turn.

Confuse Ray

Ghost - status / 100%

status

Confuses the target.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Destiny Bond

Ghost - status

status

If an opponent knocks out the user, it also faints.

Disable

Normal - status / 100%

status

For 4 turns, disables the target's last move used.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Energy Ball

Grass - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Explosion

Normal - physical / 250 BP / 100%

physical

Hits adjacent Pokemon. The user faints.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Giga Drain

Grass - special / 75 BP / 100%

special

User recovers 50% of the damage dealt.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Grassy Glide

Grass - physical / 55 BP / 100%

physical

User on Grassy Terrain: +1 priority.

Gyro Ball

Steel - physical / 1-150 BP / 100%

physical

More power the slower the user than the target.

Hex

Ghost - special / 65-130 BP / 100%

special

Power doubles if the target has a status ailment.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hypnosis

Psychic - status / 60%

status

Causes the target to fall asleep.

Imprison

Psychic - status

status

No foe can use any move known by the user.

Leech Seed

Grass - status / 90%

status

1/8 of target's HP is restored to user every turn.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Moonblast

Fairy - special / 95 BP / 100%

special

10% chance to lower the target's Sp. Atk by 1.

Mystical Fire

Fire - special / 75 BP / 100%

special

100% chance to lower the target's Sp. Atk by 1.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Pain Split

Normal - status

status

Shares HP of user and target equally.

Phantom Force

Ghost - physical / 90 BP / 100%

physical

Disappears turn 1. Hits turn 2. Breaks protection.

Poltergeist

Ghost - physical / 110 BP / 90%

physical

Fails if the target has no held item.

Power Whip

Grass - physical / 120 BP / 85%

physical

No additional effect.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Safeguard

Normal - status

status

For 5 turns, protects user's party from status.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Seed Bomb

Grass - physical / 80 BP / 100%

physical

No additional effect.

Self-Destruct

Normal - physical / 200 BP / 100%

physical

Hits adjacent Pokemon. The user faints.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Shadow Sneak

Ghost - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Skill Swap

Psychic - status

status

The user and the target trade Abilities.

Skitter Smack

Bug - physical / 70 BP / 90%

physical

100% chance to lower target's Sp. Atk by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Sludge Bomb

Poison - special / 90 BP / 100%

special

30% chance to poison the target.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Trick

Psychic - status / 100%

status

User switches its held item with the target's.

Trick Room

Psychic - status / Priority -7

status

Goes last. For 5 turns, turn order is reversed.

Trick-or-Treat

Ghost - status / 100%

status

Adds Ghost to the target's type(s).

Will-O-Wisp

Fire - status / 85%

status

Burns the target.

Worry Seed

Grass - status / 100%

status

The target's Ability becomes Insomnia.

Abilities

Pickup

If this Pokemon has no item, it finds one used by an adjacent Pokemon this turn.

Frisk

On switch-in, this Pokemon identifies the held items of all opposing Pokemon.

Insomnia

This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.

Mechanics

Priority

Ally Switch has positive priority.

Forms and items

GourgeistGhost / GrassOpenGourgeist-LargeGhost / GrassOpenGourgeist-SmallGhost / GrassOpenGourgeist-SuperGhost / GrassOpen

Questions

What is Gourgeist weak to in Pokemon Champions?

Gourgeist is weak to Fire, Ice, Flying, Ghost, Dark based on its Ghost / Grass typing.

What are Gourgeist's base stats?

Gourgeist's base stats are HP 65, Atk 90, Def 122, SpA 58, SpD 75, Spe 84.

What are common moves for Gourgeist?

Gourgeist's full learnset is listed on this page; current usage data is limited for this form.

Is Gourgeist good in the current regulation?

Gourgeist is Champions-legal reference data in SynerDex, but current usage data is limited; check MetaDex for tournament appearances before building around it.