Stats, type matchups, abilities, learnset, current usage, and build context for Gourgeist in Pokemon Champions.
Current ranked usage data is limited for this entry. Use the full learnset, matchups, and MetaDex tournament page to decide whether it fits your team.
Psychic - status / Priority +2
User and ally swap positions; using again can fail.
Normal - status / 100%
A target of the opposite gender gets infatuated.
Dark - physical / 60 BP / 100%
No additional effect. Hits adjacent Pokemon.
Grass - physical / 25 BP / 100%
Hits 2-5 times in one turn.
Ghost - status / 100%
Confuses the target.
Ghost - status
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Dark - special / 80 BP / 100%
20% chance to make the target flinch.
Ghost - status
If an opponent knocks out the user, it also faints.
Normal - status / 100%
For 4 turns, disables the target's last move used.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Grass - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Normal - physical / 250 BP / 100%
Hits adjacent Pokemon. The user faints.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Fire - special / 110 BP / 85%
10% chance to burn the target.
Fire - special / 90 BP / 100%
10% chance to burn the target.
Fighting - special / 120 BP / 70%
10% chance to lower the target's Sp. Def by 1.
Dark - physical / 95 BP / 100%
Uses target's Attack stat in damage calculation.
Grass - special / 75 BP / 100%
User recovers 50% of the damage dealt.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Grass - special / 20-120 BP / 100%
More power the heavier the target.
Grass - physical / 55 BP / 100%
User on Grassy Terrain: +1 priority.
Steel - physical / 1-150 BP / 100%
More power the slower the user than the target.
Ghost - special / 65-130 BP / 100%
Power doubles if the target has a status ailment.
Normal - special / 150 BP / 90%
User cannot move next turn.
Psychic - status / 60%
Causes the target to fall asleep.
Psychic - status
No foe can use any move known by the user.
Grass - status / 90%
1/8 of target's HP is restored to user every turn.
Psychic - status
For 5 turns, special damage to allies is halved.
Fairy - special / 95 BP / 100%
10% chance to lower the target's Sp. Atk by 1.
Fire - special / 75 BP / 100%
100% chance to lower the target's Sp. Atk by 1.
Dark - status
Raises the user's Sp. Atk by 2.
Normal - status
Shares HP of user and target equally.
Ghost - physical / 90 BP / 100%
Disappears turn 1. Hits turn 2. Breaks protection.
Ghost - physical / 110 BP / 90%
Fails if the target has no held item.
Grass - physical / 120 BP / 85%
No additional effect.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Psychic - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Psychic - status
User sleeps 2 turns and restores HP and status.
Rock - physical / 75 BP / 90%
30% chance to make the foe(s) flinch.
Normal - special / 60 BP / 100%
Power doubles if others used Round this turn.
Normal - status
For 5 turns, protects user's party from status.
Normal - status / 100%
Lowers the target's Speed by 2.
Grass - physical / 80 BP / 100%
No additional effect.
Normal - physical / 200 BP / 100%
Hits adjacent Pokemon. The user faints.
Ghost - special / 80 BP / 100%
20% chance to lower the target's Sp. Def by 1.
Ghost - physical / 40 BP / 100% / Priority +1
Usually goes first.
Psychic - status
The user and the target trade Abilities.
Bug - physical / 70 BP / 90%
100% chance to lower target's Sp. Atk by 1.
Normal - status
User must be asleep. Uses another known move.
Poison - special / 90 BP / 100%
30% chance to poison the target.
Normal - special / 50 BP / 100%
User must be asleep. 30% chance to flinch target.
Grass - special / 60-120 BP / 100%
Charges turn 1. Hits turn 2. No charge in sunlight.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Fire - status
For 5 turns, intense sunlight powers Fire moves.
Dark - physical / 60 BP / 100%
If the user has no item, it steals the target's.
Psychic - status / 100%
User switches its held item with the target's.
Psychic - status / Priority -7
Goes last. For 5 turns, turn order is reversed.
Ghost - status / 100%
Adds Ghost to the target's type(s).
Fire - status / 85%
Burns the target.
Grass - status / 100%
The target's Ability becomes Insomnia.