Stats, type matchups, abilities, learnset, current usage, and build context for Mega Golisopod in Pokemon Champions.

Current ranked usage data is limited for this entry. Use the full learnset, matchups, and MetaDex tournament page to decide whether it fits your team.
Psychic - status
Raises the user's Speed by 2.
Water - physical / 40 BP / 100% / Priority +1
Usually goes first.
Dark - physical / 60 BP / 100%
Power doubles if target was damaged this turn.
Normal - status / 100%
A target of the opposite gender gets infatuated.
Ice - special / 110 BP / 70%
10% chance to freeze foe(s). Can't miss in Snow.
Fighting - physical / 75 BP / 100%
Destroys screens, unless the target is immune.
Bug - physical / 60 BP / 100%
User steals and eats the target's Berry.
Bug - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Fighting - status
Raises the user's Attack and Defense by 1.
Water - special / 50 BP / 100%
100% chance to lower the target's Attack by 1.
Fighting - physical / 120 BP / 100%
Lowers the user's Defense and Sp. Def by 1.
Dark - special / 80 BP / 100%
20% chance to make the target flinch.
Water - physical / 80 BP / 100%
Dives underwater turn 1, strikes turn 2.
Normal - physical / 35 BP / 90%
Hits 2 times in one turn.
Ground - physical / 80 BP / 95%
High critical hit ratio.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Bug - physical / 100 BP / 100% / Priority +2
Nearly always goes first. First turn out only.
Dark - physical / 10-130 BP / 100%
Flings the user's item at the target. Power varies.
Fighting - special / 120 BP / 70%
10% chance to lower the target's Sp. Def by 1.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Poison - physical / 120 BP / 80%
30% chance to poison the target.
Normal - special / 150 BP / 90%
User cannot move next turn.
Ice - special / 90 BP / 100%
10% chance to freeze the target.
Ice - special / 55 BP / 95%
100% chance to lower the foe(s) Speed by 1.
Steel - status
Raises the user's Defense by 2.
Steel - physical / 80 BP / 100%
20% chance to make the target flinch.
Bug - physical / 80 BP / 100%
User recovers 50% of the damage dealt.
Water - physical / 85 BP / 100%
20% chance to lower the target's Defense by 1.
Ground - special / 55 BP / 95%
100% chance to lower the target's Speed by 1.
Water - special / 90 BP / 85%
30% chance to lower the foe(s) accuracy by 1.
Dark - physical / 70 BP / 100%
High critical hit ratio.
Dark - physical / 50 BP / 100%
Power doubles if the user moves after the target.
Bug - physical / 25 BP / 95%
Hits 2-5 times in one turn.
Poison - physical / 80 BP / 100%
30% chance to poison the target.
Bug - physical / 50 BP / 100%
100% chance to lower the target's Speed by 1.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Water - status
For 5 turns, heavy rain powers Water moves.
Water - physical / 75 BP / 95%
50% chance to lower the target's Defense by 1.
Psychic - status
User sleeps 2 turns and restores HP and status.
Rock - physical / 75 BP / 90%
30% chance to make the foe(s) flinch.
Rock - physical / 60 BP / 95%
100% chance to lower the target's Speed by 1.
Normal - special / 60 BP / 100%
Power doubles if others used Round this turn.
Water - special / 80 BP / 100%
30% chance to burn the target. Thaws target.
Normal - status / 85%
Lowers the target's Defense by 2.
Ghost - physical / 70 BP / 100%
High critical hit ratio.
Bug - physical / 70 BP / 90%
100% chance to lower target's Sp. Atk by 1.
Normal - physical / 70 BP / 100%
High critical hit ratio.
Normal - status
User must be asleep. Uses another known move.
Poison - special / 90 BP / 100%
30% chance to poison the target.
Poison - special / 95 BP / 100%
10% chance to poison adjacent Pokemon.
Dark - special / 55 BP / 95%
100% chance to lower the foe(s) Sp. Atk by 1.
Normal - special / 50 BP / 100%
User must be asleep. 30% chance to flinch target.
Ground - status
Hurts grounded foes on switch-in. Max 3 layers.
Ghost - status / 100%
Lowers the PP of the target's last move by 4.
Bug - special / 50 BP / 100%
100% chance to lower the foe(s) Sp. Atk by 1.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Dark - physical / 70 BP / 100% / Priority +1
Usually goes first. Fails if target is not attacking.
Water - special / 90 BP / 100%
Hits adjacent Pokemon. Double damage on Dive.
Normal - status
Raises the user's Attack by 2.
Dark - status / 100%
Target can't use status moves its next 3 turns.
Dark - physical / 80 BP / 100%
For 2 turns, the target cannot use sound moves.
Bug - physical / 70 BP / 100%
User switches out after damaging the target.
Poison - special / 65 BP / 100%
Power doubles if the target is poisoned.
Water - physical / 80 BP / 100%
20% chance to make the target flinch.
Rock - status / Priority +3
Protects allies from multi-target moves this turn.
Bug - physical / 80 BP / 100%
No additional effect.