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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Golisopod - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Golisopod in Pokemon Champions.

BugWaterStage 1Gen 7
Tournament usageCheck team weaknesses
Golisopod

Base stats

HP
75
Atk
125
Def
140
SpA
60
SpD
90
Spe
40

Type matchups

2x weak to
ElectricFlyingRock
0.5x resists
WaterIceFightingGroundSteel

Current usage and builds

Current ranked usage data is limited for this entry. Use the full learnset, matchups, and MetaDex tournament page to decide whether it fits your team.

Learnset

Agility

Psychic - status

status

Raises the user's Speed by 2.

Aqua Jet

Water - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Bug Bite

Bug - physical / 60 BP / 100%

physical

User steals and eats the target's Berry.

Bug Buzz

Bug - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Dive

Water - physical / 80 BP / 100%

physical

Dives underwater turn 1, strikes turn 2.

Double Hit

Normal - physical / 35 BP / 90%

physical

Hits 2 times in one turn.

Drill Run

Ground - physical / 80 BP / 95%

physical

High critical hit ratio.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

First Impression

Bug - physical / 100 BP / 100% / Priority +2

physical

Nearly always goes first. First turn out only.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Gunk Shot

Poison - physical / 120 BP / 80%

physical

30% chance to poison the target.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Leech Life

Bug - physical / 80 BP / 100%

physical

User recovers 50% of the damage dealt.

Liquidation

Water - physical / 85 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Muddy Water

Water - special / 90 BP / 85%

special

30% chance to lower the foe(s) accuracy by 1.

Night Slash

Dark - physical / 70 BP / 100%

physical

High critical hit ratio.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Pin Missile

Bug - physical / 25 BP / 95%

physical

Hits 2-5 times in one turn.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Pounce

Bug - physical / 50 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Razor Shell

Water - physical / 75 BP / 95%

physical

50% chance to lower the target's Defense by 1.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scald

Water - special / 80 BP / 100%

special

30% chance to burn the target. Thaws target.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Skitter Smack

Bug - physical / 70 BP / 90%

physical

100% chance to lower target's Sp. Atk by 1.

Slash

Normal - physical / 70 BP / 100%

physical

High critical hit ratio.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Sludge Bomb

Poison - special / 90 BP / 100%

special

30% chance to poison the target.

Sludge Wave

Poison - special / 95 BP / 100%

special

10% chance to poison adjacent Pokemon.

Snarl

Dark - special / 55 BP / 95%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Spikes

Ground - status

status

Hurts grounded foes on switch-in. Max 3 layers.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Struggle Bug

Bug - special / 50 BP / 100%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sucker Punch

Dark - physical / 70 BP / 100% / Priority +1

physical

Usually goes first. Fails if target is not attacking.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

U-turn

Bug - physical / 70 BP / 100%

physical

User switches out after damaging the target.

Venoshock

Poison - special / 65 BP / 100%

special

Power doubles if the target is poisoned.

Waterfall

Water - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Wide Guard

Rock - status / Priority +3

status

Protects allies from multi-target moves this turn.

X-Scissor

Bug - physical / 80 BP / 100%

physical

No additional effect.

Abilities

Emergency Exit

This Pokemon switches out when it reaches 1/2 or less of its maximum HP.

Mechanics

Priority

Aqua Jet has positive priority.

Forms and items

GolisopodBug / WaterOpenMega GolisopodBug / SteelOpen

Golisopite

If held by a Golisopod, this item allows it to Mega Evolve in battle.

Questions

What is Golisopod weak to in Pokemon Champions?

Golisopod is weak to Electric, Flying, Rock based on its Bug / Water typing.

What are Golisopod's base stats?

Golisopod's base stats are HP 75, Atk 125, Def 140, SpA 60, SpD 90, Spe 40.

What are common moves for Golisopod?

Golisopod's full learnset is listed on this page; current usage data is limited for this form.

Is Golisopod good in the current regulation?

Golisopod is Champions-legal reference data in SynerDex, but current usage data is limited; check MetaDex for tournament appearances before building around it.