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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Mega Glimmora - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mega Glimmora in Pokemon Champions.

RockPoisonStage 1Gen 9
Tournament usageCheck team weaknesses
Mega Glimmora

Base stats

HP
83
Atk
90
Def
105
SpA
150
SpD
96
Spe
101

Type matchups

4x weak to
Ground
2x weak to
WaterPsychicSteel
0.5x resists
NormalFireFlyingBugFairy
0.25x resists
Poison

Current usage and builds

Moves

Power Gem
special / 80 BP / 100%
100%
Earth Power
special / 90 BP / 100%
94%
Sludge Bomb
special / 90 BP / 100%
94%
Spiky Shield
status / Priority +4
85%
Energy Ball
special / 90 BP / 100%
15%
Sludge Wave
special / 95 BP / 100%
4%
Dazzling Gleam
special / 80 BP / 100%
1%
Protect
status / Priority +4
1%

Items

Glimmoranite
One of a variety of mysterious Mega Stones. A Glimmora holding this stone will be able to Mega Evolve during battle.
19%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
77%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
3%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
0.70%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
0.70%
Quick Claw
Each turn, holder has a 20% chance to move first in its priority bracket.
0.20%
Shuca Berry
Halves damage taken from a supereffective Ground-type attack. Single use.
0.20%
Expert Belt
Holder's attacks that are super effective against the target do 1.2x damage.
0.10%

Abilities

Toxic Debris
If this Pokemon is hit by a physical attack, Toxic Spikes are set on the opposing side.
100%
Corrosion
This Pokemon can poison or badly poison a Pokemon regardless of its typing.
0.10%

Spreads

Modest
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
52%
Timid
HP 1 / Atk 0 / Def 0 / SpA 32 / SpD 1 / Spe 32
21%
Timid
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
52%
Modest
HP 1 / Atk 0 / Def 0 / SpA 32 / SpD 1 / Spe 32
21%

Learnset

Acid Armor

Poison - status

status

Raises the user's Defense by 2.

Acid Spray

Poison - special / 40 BP / 100%

special

100% chance to lower the target's Sp. Def by 2.

Ancient Power

Rock - special / 60 BP / 100%

special

10% chance to raise all stats by 1 (not acc/eva).

Confuse Ray

Ghost - status / 100%

status

Confuses the target.

Dazzling Gleam

Fairy - special / 80 BP / 100%

special

No additional effect. Hits adjacent foes.

Earth Power

Ground - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Energy Ball

Grass - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Explosion

Normal - physical / 250 BP / 100%

physical

Hits adjacent Pokemon. The user faints.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Flash Cannon

Steel - special / 80 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Gunk Shot

Poison - physical / 120 BP / 80%

physical

30% chance to poison the target.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Memento

Dark - status / 100%

status

Lowers target's Attack, Sp. Atk by 2. User faints.

Meteor Beam

Rock - special / 120 BP / 90%

special

Raises user's Sp. Atk by 1 on turn 1. Hits turn 2.

Mortal Spin

Poison - physical / 30 BP / 100%

physical

Poisons foes, frees user from hazards/bind/leech.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Power Gem

Rock - special / 80 BP / 100%

special

No additional effect.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rock Blast

Rock - physical / 25 BP / 90%

physical

Hits 2-5 times in one turn.

Rock Polish

Rock - status

status

Raises the user's Speed by 2.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Sand Tomb

Ground - physical / 35 BP / 85%

physical

Traps and damages the target for 4-5 turns.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Self-Destruct

Normal - physical / 200 BP / 100%

physical

Hits adjacent Pokemon. The user faints.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Sludge Bomb

Poison - special / 90 BP / 100%

special

30% chance to poison the target.

Sludge Wave

Poison - special / 95 BP / 100%

special

10% chance to poison adjacent Pokemon.

Smack Down

Rock - physical / 50 BP / 100%

physical

Removes the target's Ground immunity.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Spikes

Ground - status

status

Hurts grounded foes on switch-in. Max 3 layers.

Spiky Shield

Grass - status / Priority +4

status

Protects from moves. Contact: loses 1/8 max HP.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Toxic

Poison - status / 90%

status

Badly poisons the target. Poison types can't miss.

Toxic Spikes

Poison - status

status

Poisons grounded foes on switch-in. Max 2 layers.

Venoshock

Poison - special / 65 BP / 100%

special

Power doubles if the target is poisoned.

Abilities

Adaptability

This Pokemon's same-type attack bonus (STAB) is 2 instead of 1.5.

Mechanics

Priority

Endure has positive priority.

Forms and items

GlimmoraRock / PoisonOpenMega GlimmoraRock / PoisonOpen

Glimmoranite

One of a variety of mysterious Mega Stones. A Glimmora holding this stone will be able to Mega Evolve during battle.

Questions

What is Mega Glimmora weak to in Pokemon Champions?

Mega Glimmora is weak to Ground, Water, Psychic, Steel based on its Rock / Poison typing.

What are Mega Glimmora's base stats?

Mega Glimmora's base stats are HP 83, Atk 90, Def 105, SpA 150, SpD 96, Spe 101.

What are common moves for Mega Glimmora?

Common Mega Glimmora moves include Power Gem, Earth Power, Sludge Bomb, Spiky Shield in current Reg M-B usage.

Is Mega Glimmora good in the current regulation?

Mega Glimmora has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.