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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Mega Falinks - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mega Falinks in Pokemon Champions.

FightingBasicGen 9
Tournament usageCheck team weaknesses
Mega Falinks

Base stats

HP
65
Atk
135
Def
135
SpA
70
SpD
65
Spe
100

Type matchups

2x weak to
FlyingPsychicFairy
0.5x resists
BugRockDark

Current usage and builds

Moves

Close Combat
physical / 120 BP / 100%
94%
No Retreat
status
89%
Protect
status / Priority +4
85%
Rock Slide
physical / 75 BP / 90%
47%
Throat Chop
physical / 80 BP / 100%
22%
Iron Head
physical / 80 BP / 100%
17%
Rock Tomb
physical / 60 BP / 95%
14%
Knock Off
physical / 65-97.5 BP / 100%
13%

Items

Falinksite
If held by a Falinks, this item allows it to Mega Evolve in battle.
96%
Black Belt
Holder's Fighting-type attacks have 1.2x power.
4%

Abilities

Defiant
This Pokemon's Attack is raised by 2 for each of its stats that is lowered by a foe.
100%

Spreads

Adamant
HP 32 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 2
22%
Jolly
HP 32 / Atk 20 / Def 0 / SpA 0 / SpD 0 / Spe 14
15%
Jolly
HP 32 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 2
22%
Adamant
HP 32 / Atk 20 / Def 0 / SpA 0 / SpD 0 / Spe 14
15%

Learnset

Agility

Psychic - status

status

Raises the user's Speed by 2.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Beat Up

Dark - physical / 100%

physical

All healthy allies aid in damaging the target.

Body Press

Fighting - physical / 80 BP / 100%

physical

Uses user's Def stat as Atk in damage calculation.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Coaching

Fighting - status

status

Raises an ally's Attack and Defense by 1.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Double Hit

Normal - physical / 35 BP / 90%

physical

Hits 2 times in one turn.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

First Impression

Bug - physical / 100 BP / 100% / Priority +2

physical

Nearly always goes first. First turn out only.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Energy

Normal - status

status

Raises the user's critical hit ratio by 2.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

High Horsepower

Ground - physical / 95 BP / 95%

physical

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Lunge

Bug - physical / 80 BP / 100%

physical

100% chance to lower the target's Attack by 1.

Megahorn

Bug - physical / 120 BP / 85%

physical

No additional effect.

No Retreat

Fighting - status

status

Raises all stats by 1 (not acc/eva). Traps user.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Seed Bomb

Grass - physical / 80 BP / 100%

physical

No additional effect.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Smart Strike

Steel - physical / 70 BP

physical

This move does not check accuracy.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Upper Hand

Fighting - physical / 65 BP / 100% / Priority +3

physical

100% flinch. Fails unless target using priority attack.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Defiant

This Pokemon's Attack is raised by 2 for each of its stats that is lowered by a foe.

Mechanics

Speed Control

Rock Tomb affects turn order.

Priority

Endure has positive priority.

Forms and items

FalinksFightingOpenMega FalinksFightingOpen

Falinksite

If held by a Falinks, this item allows it to Mega Evolve in battle.

Questions

What is Mega Falinks weak to in Pokemon Champions?

Mega Falinks is weak to Flying, Psychic, Fairy based on its Fighting typing.

What are Mega Falinks's base stats?

Mega Falinks's base stats are HP 65, Atk 135, Def 135, SpA 70, SpD 65, Spe 100.

What are common moves for Mega Falinks?

Common Mega Falinks moves include Close Combat, No Retreat, Protect, Rock Slide in current Reg M-B usage.

Is Mega Falinks good in the current regulation?

Mega Falinks has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.