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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Diggersby - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Diggersby in Pokemon Champions.

NormalGroundStage 1Gen 6
Tournament usageCheck team weaknesses
Diggersby

Base stats

HP
85
Atk
56
Def
77
SpA
50
SpD
77
Spe
78

Type matchups

2x weak to
WaterGrassIceFighting
0.5x resists
PoisonRock
Immune to
ElectricGhost

Current usage and builds

Moves

Rock Slide
physical / 75 BP / 90%
100%
Giga Impact
physical / 150 BP / 90%
100%
Ice Punch
physical / 75 BP / 100%
100%
Earthquake
physical / 100 BP / 100%
100%

Items

Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
100%

Abilities

Huge Power
This Pokemon's Attack is doubled.
100%

Spreads

Adamant
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
100%

Learnset

Agility

Psychic - status

status

Raises the user's Speed by 2.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Bounce

Flying - physical / 85 BP / 85%

physical

Bounces turn 1. Hits turn 2. 30% paralyze.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Earth Power

Ground - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Fissure

Ground - physical / 30%

physical

OHKOs the target. Fails if user is a lower level.

Flail

Normal - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Gunk Shot

Poison - physical / 120 BP / 80%

physical

30% chance to poison the target.

Hammer Arm

Fighting - physical / 100 BP / 90%

physical

Lowers the user's Speed by 1.

High Horsepower

Ground - physical / 95 BP / 95%

physical

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Quick Attack

Normal - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sand Tomb

Ground - physical / 35 BP / 85%

physical

Traps and damages the target for 4-5 turns.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Scorching Sands

Ground - special / 70 BP / 100%

special

30% chance to burn the target. Thaws target.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Sludge Bomb

Poison - special / 90 BP / 100%

special

30% chance to poison the target.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Spikes

Ground - status

status

Hurts grounded foes on switch-in. Max 3 layers.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Super Fang

Normal - physical / 90%

physical

Does damage equal to 1/2 target's current HP.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

U-turn

Bug - physical / 70 BP / 100%

physical

User switches out after damaging the target.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Wild Charge

Electric - physical / 90 BP / 100%

physical

Has 1/4 recoil.

Abilities

Pickup

If this Pokemon has no item, it finds one used by an adjacent Pokemon this turn.

Cheek Pouch

If this Pokemon eats a Berry, it restores 1/3 of its max HP after the Berry's effect.

Huge Power

This Pokemon's Attack is doubled.

Mechanics

Priority

Endure has positive priority.

Forms and items

DiggersbyNormal / GroundOpen

Questions

What is Diggersby weak to in Pokemon Champions?

Diggersby is weak to Water, Grass, Ice, Fighting based on its Normal / Ground typing.

What are Diggersby's base stats?

Diggersby's base stats are HP 85, Atk 56, Def 77, SpA 50, SpD 77, Spe 78.

What are common moves for Diggersby?

Common Diggersby moves include Rock Slide, Giga Impact, Ice Punch, Earthquake in current Reg M-B usage.

Is Diggersby good in the current regulation?

Diggersby has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.