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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Mega Crabominable - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mega Crabominable in Pokemon Champions.

FightingIceStage 1Gen 9
Tournament usageCheck team weaknesses
Mega Crabominable

Base stats

HP
97
Atk
157
Def
122
SpA
62
SpD
107
Spe
33

Type matchups

2x weak to
FireFightingFlyingPsychicSteelFairy
0.5x resists
IceBugDark

Current usage and builds

Moves

Protect
status / Priority +4
70%
Drain Punch
physical / 75 BP / 100%
67%
Ice Hammer
physical / 100 BP / 90%
66%
Mach Punch
physical / 40 BP / 100% / Priority +1
58%
Ice Punch
physical / 75 BP / 100%
34%
Crabhammer
physical / 100 BP / 95%
31%
Close Combat
physical / 120 BP / 100%
27%
Wide Guard
status / Priority +3
25%

Items

Crabominite
One of a variety of mysterious Mega Stones. A Crabominable holding this stone will be able to Mega Evolve during battle.
100%

Abilities

Hyper Cutter
Prevents other Pokemon from lowering this Pokemon's Attack stat stage.
89%
Iron Fist
This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.
9%
Anger Point
If this Pokemon (not its substitute) takes a critical hit, its Attack is raised 12 stages.
2%

Spreads

Brave
HP 32 / Atk 32 / Def 2 / SpA 0 / SpD 0 / Spe 0
47%
Adamant
HP 32 / Atk 32 / Def 0 / SpA 0 / SpD 2 / Spe 0
43%
Adamant
HP 32 / Atk 32 / Def 2 / SpA 0 / SpD 0 / Spe 0
47%
Brave
HP 32 / Atk 32 / Def 0 / SpA 0 / SpD 2 / Spe 0
43%

Learnset

Amnesia

Psychic - status

status

Raises the user's Sp. Def by 2.

Avalanche

Ice - physical / 60 BP / 100% / Priority -4

physical

Power doubles if user is damaged by the target.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Body Press

Fighting - physical / 80 BP / 100%

physical

Uses user's Def stat as Atk in damage calculation.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Coaching

Fighting - status

status

Raises an ally's Attack and Defense by 1.

Crabhammer

Water - physical / 100 BP / 95%

physical

High critical hit ratio.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Drain Punch

Fighting - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Dynamic Punch

Fighting - physical / 100 BP / 50%

physical

100% chance to confuse the target.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Gunk Shot

Poison - physical / 120 BP / 80%

physical

30% chance to poison the target.

Hard Press

Steel - physical / 1-100 BP / 100%

physical

More power the more HP the target has left.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Ice Hammer

Ice - physical / 100 BP / 90%

physical

Lowers the user's Speed by 1.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Ice Spinner

Ice - physical / 80 BP / 100%

physical

Ends the effects of terrain.

Icicle Spear

Ice - physical / 25 BP / 100%

physical

Hits 2-5 times in one turn.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Liquidation

Water - physical / 85 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Mach Punch

Fighting - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Snowscape

Ice - status

status

For 5 turns, snow falls. Ice: 1.5x Def.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Swagger

Normal - status / 85%

status

Raises the target's Attack by 2 and confuses it.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Upper Hand

Fighting - physical / 65 BP / 100% / Priority +3

physical

100% flinch. Fails unless target using priority attack.

Wide Guard

Rock - status / Priority +3

status

Protects allies from multi-target moves this turn.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Iron Fist

This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.

Mechanics

Priority

Endure has positive priority.

Forms and items

CrabominableFighting / IceOpenMega CrabominableFighting / IceOpen

Crabominite

One of a variety of mysterious Mega Stones. A Crabominable holding this stone will be able to Mega Evolve during battle.

Questions

What is Mega Crabominable weak to in Pokemon Champions?

Mega Crabominable is weak to Fire, Fighting, Flying, Psychic, Steel, Fairy based on its Fighting / Ice typing.

What are Mega Crabominable's base stats?

Mega Crabominable's base stats are HP 97, Atk 157, Def 122, SpA 62, SpD 107, Spe 33.

What are common moves for Mega Crabominable?

Common Mega Crabominable moves include Protect, Drain Punch, Ice Hammer, Mach Punch in current Reg M-B usage.

Is Mega Crabominable good in the current regulation?

Mega Crabominable has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.