Tools

  • Team Builder
  • Speed Tiers
  • Damage Calculator
  • Weakness Checker
  • Type Coverage
  • Type Chart
  • Tier List

Data

  • MetaDex
  • Best Teams
  • Community Teams
  • Tournament Teams
  • Meta Trends
  • Events
  • SynerDex
  • Moves
  • Abilities

Library

  • Home
  • Guides
  • Beginner Team Building
  • Stat Points
  • Tier List Explained
  • Doubles vs Singles
  • Mega Evolutions
  • Comparisons
  • Pikalytics Alternative
  • PokeSynergy vs ChampTeams
  • PokeSynergy vs Champions Lab
  • PokeBase Alternative
  • OP.GG Alternative
  • PokeBox
  • Terms
  • Privacy Policy
SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Conkeldurr - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Conkeldurr in Pokemon Champions.

FightingStage 2Gen 5
Tournament usageCheck team weaknesses
Conkeldurr

Base stats

HP
105
Atk
140
Def
95
SpA
55
SpD
65
Spe
45

Type matchups

2x weak to
FlyingPsychicFairy
0.5x resists
BugRockDark

Current usage and builds

Moves

Mach Punch
physical / 40 BP / 100% / Priority +1
82%
Drain Punch
physical / 75 BP / 100%
76%
Thunder Punch
physical / 75 BP / 100%
72%
Detect
status / Priority +4
34%
Ice Punch
physical / 75 BP / 100%
33%
Poison Jab
physical / 80 BP / 100%
23%
Wide Guard
status / Priority +3
23%
Knock Off
physical / 65-97.5 BP / 100%
16%

Items

Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
59%
Black Belt
Holder's Fighting-type attacks have 1.2x power.
32%
Expert Belt
Holder's attacks that are super effective against the target do 1.2x damage.
3%
Muscle Band
Holder's physical attacks have 1.1x power.
2%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
2%
Lum Berry
Holder cures itself if it has a non-volatile status or is confused. Single use.
1%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
1%

Abilities

Iron Fist
This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.
70%
Sheer Force
This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.
30%

Spreads

Brave
HP 32 / Atk 32 / Def 0 / SpA 0 / SpD 2 / Spe 0
37%
Adamant
HP 32 / Atk 12 / Def 0 / SpA 0 / SpD 22 / Spe 0
15%
Adamant
HP 32 / Atk 32 / Def 0 / SpA 0 / SpD 2 / Spe 0
37%
Brave
HP 32 / Atk 12 / Def 0 / SpA 0 / SpD 22 / Spe 0
15%

Learnset

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Coaching

Fighting - status

status

Raises an ally's Attack and Defense by 1.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Defog

Flying - status

status

-1 evasion; ends user and target hazards/terrain.

Detect

Fighting - status / Priority +4

status

Prevents moves from affecting the user this turn.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Drain Punch

Fighting - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Dynamic Punch

Fighting - physical / 100 BP / 50%

physical

100% chance to confuse the target.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Energy

Normal - status

status

Raises the user's critical hit ratio by 2.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Hammer Arm

Fighting - physical / 100 BP / 90%

physical

Lowers the user's Speed by 1.

Hard Press

Steel - physical / 1-100 BP / 100%

physical

More power the more HP the target has left.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

High Horsepower

Ground - physical / 95 BP / 95%

physical

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Low Sweep

Fighting - physical / 65 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Mach Punch

Fighting - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Rock Blast

Rock - physical / 25 BP / 90%

physical

Hits 2-5 times in one turn.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Smack Down

Rock - physical / 50 BP / 100%

physical

Removes the target's Ground immunity.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Upper Hand

Fighting - physical / 65 BP / 100% / Priority +3

physical

100% flinch. Fails unless target using priority attack.

Wide Guard

Rock - status / Priority +3

status

Protects allies from multi-target moves this turn.

Abilities

Guts

If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.

Sheer Force

This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.

Iron Fist

This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.

Mechanics

Priority

Detect has positive priority.

Forms and items

ConkeldurrFightingOpen

Questions

What is Conkeldurr weak to in Pokemon Champions?

Conkeldurr is weak to Flying, Psychic, Fairy based on its Fighting typing.

What are Conkeldurr's base stats?

Conkeldurr's base stats are HP 105, Atk 140, Def 95, SpA 55, SpD 65, Spe 45.

What are common moves for Conkeldurr?

Common Conkeldurr moves include Mach Punch, Drain Punch, Thunder Punch, Detect in current Reg M-B usage.

Is Conkeldurr good in the current regulation?

Conkeldurr has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.