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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Mega Blaziken - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mega Blaziken in Pokemon Champions.

FireFightingStage 2Gen 3
Tournament usageCheck team weaknesses
Mega Blaziken

Base stats

HP
80
Atk
160
Def
80
SpA
130
SpD
80
Spe
100

Type matchups

2x weak to
WaterGroundFlyingPsychic
0.5x resists
FireGrassIceDarkSteel
0.25x resists
Bug

Current usage and builds

Moves

Close Combat
physical / 120 BP / 100%
73%
Flare Blitz
physical / 120 BP / 100%
70%
Protect
status / Priority +4
51%
Detect
status / Priority +4
49%
Rock Slide
physical / 75 BP / 90%
27%
Coaching
status
25%
Aura Sphere
special / 80 BP
16%
Swords Dance
status
16%

Items

Blazikenite
If held by a Blaziken, this item allows it to Mega Evolve in battle.
61%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
23%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
8%
Muscle Band
Holder's physical attacks have 1.1x power.
5%
Wide Lens
The accuracy of attacks by the holder is 1.1x.
1%
Scope Lens
Holder's critical hit ratio is raised by 1 stage.
1%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
0.70%
White Herb
Restores all lowered stat stages to 0 when one is less than 0. Single use.
0.50%

Abilities

Speed Boost
This Pokemon's Speed is raised 1 stage at the end of each full turn on the field.
97%
Blaze
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Fire attacks.
3%

Spreads

Adamant
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
39%
Jolly
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
13%
Jolly
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
39%
Adamant
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
13%

Learnset

Acrobatics

Flying - physical / 55-110 BP / 100%

physical

Power doubles if the user has no held item.

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Aura Sphere

Fighting - special / 80 BP

special

This move does not check accuracy.

Baton Pass

Normal - status

status

User switches, passing stat changes and more.

Blast Burn

Fire - special / 150 BP / 90%

special

User cannot move next turn.

Blaze Kick

Fire - physical / 85 BP / 90%

physical

High critical hit ratio. 10% chance to burn.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Bounce

Flying - physical / 85 BP / 85%

physical

Bounces turn 1. Hits turn 2. 30% paralyze.

Brave Bird

Flying - physical / 120 BP / 100%

physical

Has 33% recoil.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Coaching

Fighting - status

status

Raises an ally's Attack and Defense by 1.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Crush Claw

Normal - physical / 75 BP / 95%

physical

50% chance to lower the target's Defense by 1.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Detect

Fighting - status / Priority +4

status

Prevents moves from affecting the user this turn.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Feather Dance

Flying - status / 100%

status

Lowers the target's Attack by 2.

Feint

Normal - physical / 30 BP / 100% / Priority +2

physical

Nullifies Detect, Protect, and Quick/Wide Guard.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Fire Spin

Fire - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Flame Charge

Fire - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Flare Blitz

Fire - physical / 120 BP / 100%

physical

Has 33% recoil. 10% chance to burn. Thaws user.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Energy

Normal - status

status

Raises the user's critical hit ratio by 2.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Heat Crash

Fire - physical / 40-120 BP / 100%

physical

More power the heavier the user than the target.

Heat Wave

Fire - special / 95 BP / 90%

special

10% chance to burn the foe(s).

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

High Jump Kick

Fighting - physical / 130 BP / 90%

physical

User is hurt by 50% of its max HP if it misses.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Last Resort

Normal - physical / 140 BP / 100%

physical

Fails unless each known move has been used.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Low Sweep

Fighting - physical / 65 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Night Slash

Dark - physical / 70 BP / 100%

physical

High critical hit ratio.

Overheat

Fire - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Quick Attack

Normal - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scorching Sands

Ground - special / 70 BP / 100%

special

30% chance to burn the target. Thaws target.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Temper Flare

Fire - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

U-turn

Bug - physical / 70 BP / 100%

physical

User switches out after damaging the target.

Upper Hand

Fighting - physical / 65 BP / 100% / Priority +3

physical

100% flinch. Fails unless target using priority attack.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Vacuum Wave

Fighting - special / 40 BP / 100% / Priority +1

special

Usually goes first.

Will-O-Wisp

Fire - status / 85%

status

Burns the target.

Abilities

Speed Boost

This Pokemon's Speed is raised 1 stage at the end of each full turn on the field.

Mechanics

Priority

Detect has positive priority.

Setup

Swords Dance is a common setup move.

Forms and items

BlazikenFire / FightingOpenMega BlazikenFire / FightingOpen

Blazikenite

If held by a Blaziken, this item allows it to Mega Evolve in battle.

Questions

What is Mega Blaziken weak to in Pokemon Champions?

Mega Blaziken is weak to Water, Ground, Flying, Psychic based on its Fire / Fighting typing.

What are Mega Blaziken's base stats?

Mega Blaziken's base stats are HP 80, Atk 160, Def 80, SpA 130, SpD 80, Spe 100.

What are common moves for Mega Blaziken?

Common Mega Blaziken moves include Close Combat, Flare Blitz, Protect, Detect in current Reg M-B usage.

Is Mega Blaziken good in the current regulation?

Mega Blaziken has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.