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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Torkoal - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Torkoal in Pokemon Champions.

FireBasicGen 3
Tournament usageCheck team weaknesses
Torkoal

Base stats

HP
70
Atk
85
Def
140
SpA
85
SpD
70
Spe
20

Type matchups

2x weak to
WaterGroundRock
0.5x resists
FireGrassIceBugSteelFairy

Current usage and builds

Moves

Eruption
special / 1-150 BP / 100%
97%
Protect
status / Priority +4
86%
Weather Ball
special / 50-100 BP / 100%
63%
Heat Wave
special / 95 BP / 90%
53%
Earth Power
special / 90 BP / 100%
34%
Solar Beam
special / 60-120 BP / 100%
33%
Helping Hand
status / Priority +5
9%
Sunny Day
status
6%

Items

Charcoal
Holder's Fire-type attacks have 1.2x power.
89%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
5%
Heat Rock
Holder's use of Sunny Day lasts 8 turns instead of 5.
3%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
2%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
0.70%
Wise Glasses
Holder's special attacks have 1.1x power.
0.70%
Quick Claw
Each turn, holder has a 20% chance to move first in its priority bracket.
0.30%
Expert Belt
Holder's attacks that are super effective against the target do 1.2x damage.
0.10%

Abilities

Drought
On switch-in, this Pokemon summons Sunny Day.
100%
White Smoke
Prevents other Pokemon from lowering this Pokemon's stat stages.
0.10%
Shell Armor
This Pokemon cannot be struck by a critical hit.
—

Spreads

Quiet
HP 32 / Atk 0 / Def 0 / SpA 32 / SpD 2 / Spe 0
42%
Modest
HP 32 / Atk 0 / Def 1 / SpA 32 / SpD 1 / Spe 0
19%
Modest
HP 32 / Atk 0 / Def 0 / SpA 32 / SpD 2 / Spe 0
42%
Quiet
HP 32 / Atk 0 / Def 1 / SpA 32 / SpD 1 / Spe 0
19%

Learnset

Amnesia

Psychic - status

status

Raises the user's Sp. Def by 2.

Ancient Power

Rock - special / 60 BP / 100%

special

10% chance to raise all stats by 1 (not acc/eva).

Body Press

Fighting - physical / 80 BP / 100%

physical

Uses user's Def stat as Atk in damage calculation.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Burning Jealousy

Fire - special / 70 BP / 100%

special

100% burns a target that had a stat rise this turn.

Clear Smog

Poison - special / 50 BP

special

Resets all of the target's stat stages to 0.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Earth Power

Ground - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Eruption

Fire - special / 1-150 BP / 100%

special

Less power as user's HP decreases. Hits foe(s).

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Fire Spin

Fire - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Fissure

Ground - physical / 30%

physical

OHKOs the target. Fails if user is a lower level.

Flail

Normal - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Flame Charge

Fire - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Flare Blitz

Fire - physical / 120 BP / 100%

physical

Has 33% recoil. 10% chance to burn. Thaws user.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Gyro Ball

Steel - physical / 1-150 BP / 100%

physical

More power the slower the user than the target.

Heat Crash

Fire - physical / 40-120 BP / 100%

physical

More power the heavier the user than the target.

Heat Wave

Fire - special / 95 BP / 90%

special

10% chance to burn the foe(s).

Heavy Slam

Steel - physical / 40-120 BP / 100%

physical

More power the heavier the user than the target.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Inferno

Fire - special / 100 BP / 50%

special

100% chance to burn the target.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Lava Plume

Fire - special / 80 BP / 100%

special

30% chance to burn adjacent Pokemon.

Overheat

Fire - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rapid Spin

Normal - physical / 50 BP / 100%

physical

Free user from hazards/bind/Leech Seed; +1 Spe.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Scorching Sands

Ground - special / 70 BP / 100%

special

30% chance to burn the target. Thaws target.

Self-Destruct

Normal - physical / 200 BP / 100%

physical

Hits adjacent Pokemon. The user faints.

Shell Smash

Normal - status

status

Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Sludge Bomb

Poison - special / 90 BP / 100%

special

30% chance to poison the target.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Temper Flare

Fire - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Weather Ball

Normal - special / 50-100 BP / 100%

special

Power doubles and type varies in each weather.

Will-O-Wisp

Fire - status / 85%

status

Burns the target.

Yawn

Normal - status

status

Puts the target to sleep after 1 turn.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

White Smoke

Prevents other Pokemon from lowering this Pokemon's stat stages.

Drought

On switch-in, this Pokemon summons Sunny Day.

Shell Armor

This Pokemon cannot be struck by a critical hit.

Mechanics

Weather

Drought changes or suppresses weather.

Priority

Endure has positive priority.

Forms and items

TorkoalFireOpen

Questions

What is Torkoal weak to in Pokemon Champions?

Torkoal is weak to Water, Ground, Rock based on its Fire typing.

What are Torkoal's base stats?

Torkoal's base stats are HP 70, Atk 85, Def 140, SpA 85, SpD 70, Spe 20.

What are common moves for Torkoal?

Common Torkoal moves include Eruption, Protect, Weather Ball, Heat Wave in current Reg M-B usage.

Is Torkoal good in the current regulation?

Torkoal has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.