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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Steelix - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Steelix in Pokemon Champions.

SteelGroundStage 1Gen 2
Tournament usageCheck team weaknesses
Steelix

Base stats

HP
75
Atk
85
Def
200
SpA
55
SpD
65
Spe
30

Type matchups

2x weak to
FireWaterFightingGround
0.5x resists
NormalFlyingPsychicBugDragonSteelFairy
0.25x resists
Rock
Immune to
ElectricPoison

Current usage and builds

Moves

Heavy Slam
physical / 40-120 BP / 100%
83%
Protect
status / Priority +4
78%
Wide Guard
status / Priority +3
56%
High Horsepower
physical / 95 BP / 95%
50%
Crunch
physical / 80 BP / 100%
28%
Body Press
physical / 80 BP / 100%
22%
Earthquake
physical / 100 BP / 100%
22%
Ice Fang
physical / 65 BP / 95%
17%

Items

Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
17%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
6%

Abilities

Sturdy
If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
83%
Sheer Force
This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.
17%

Spreads

Brave
HP 32 / Atk 30 / Def 0 / SpA 0 / SpD 4 / Spe 0
39%
Adamant
HP 32 / Atk 32 / Def 0 / SpA 0 / SpD 2 / Spe 0
22%
Adamant
HP 32 / Atk 30 / Def 0 / SpA 0 / SpD 4 / Spe 0
39%
Brave
HP 32 / Atk 32 / Def 0 / SpA 0 / SpD 2 / Spe 0
22%

Learnset

Ancient Power

Rock - special / 60 BP / 100%

special

10% chance to raise all stats by 1 (not acc/eva).

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Bind

Normal - physical / 15 BP / 85%

physical

Traps and damages the target for 4-5 turns.

Block

Normal - status

status

Prevents the target from switching out.

Body Press

Fighting - physical / 80 BP / 100%

physical

Uses user's Def stat as Atk in damage calculation.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Breaking Swipe

Dragon - physical / 60 BP / 100%

physical

100% chance to lower the foe(s) Attack by 1.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Dragon Dance

Dragon - status

status

Raises the user's Attack and Speed by 1.

Dragon Pulse

Dragon - special / 85 BP / 100%

special

No additional effect.

Dragon Tail

Dragon - physical / 60 BP / 90% / Priority -6

physical

Forces the target to switch to a random ally.

Drill Run

Ground - physical / 80 BP / 95%

physical

High critical hit ratio.

Earth Power

Ground - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Fang

Fire - physical / 65 BP / 95%

physical

10% chance to burn. 10% chance to flinch.

Fissure

Ground - physical / 30%

physical

OHKOs the target. Fails if user is a lower level.

Flail

Normal - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Flash Cannon

Steel - special / 80 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Gyro Ball

Steel - physical / 1-150 BP / 100%

physical

More power the slower the user than the target.

Head Smash

Rock - physical / 150 BP / 80%

physical

Has 1/2 recoil.

Heavy Slam

Steel - physical / 40-120 BP / 100%

physical

More power the heavier the user than the target.

High Horsepower

Ground - physical / 95 BP / 95%

physical

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Fang

Ice - physical / 65 BP / 95%

physical

10% chance to freeze. 10% chance to flinch.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Magnet Rise

Electric - status

status

For 5 turns, the user has immunity to Ground.

Meteor Beam

Rock - special / 120 BP / 90%

special

Raises user's Sp. Atk by 1 on turn 1. Hits turn 2.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psychic Fangs

Psychic - physical / 85 BP / 100%

physical

Destroys screens, unless the target is immune.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rock Blast

Rock - physical / 25 BP / 90%

physical

Hits 2-5 times in one turn.

Rock Polish

Rock - status

status

Raises the user's Speed by 2.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sand Tomb

Ground - physical / 35 BP / 85%

physical

Traps and damages the target for 4-5 turns.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Scorching Sands

Ground - special / 70 BP / 100%

special

30% chance to burn the target. Thaws target.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Self-Destruct

Normal - physical / 200 BP / 100%

physical

Hits adjacent Pokemon. The user faints.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Smack Down

Rock - physical / 50 BP / 100%

physical

Removes the target's Ground immunity.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Steel Beam

Steel - special / 140 BP / 95%

special

User loses 50% max HP.

Steel Roller

Steel - physical / 130 BP / 100%

physical

Fails if there is no terrain active. Ends the terrain.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thunder Fang

Electric - physical / 65 BP / 95%

physical

10% chance to paralyze. 10% chance to flinch.

Wide Guard

Rock - status / Priority +3

status

Protects allies from multi-target moves this turn.

Abilities

Rock Head

This Pokemon does not take recoil damage besides Struggle/Life Orb/crash damage.

Sturdy

If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.

Sheer Force

This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.

Mechanics

Priority

Endure has positive priority.

Forms and items

SteelixSteel / GroundOpenMega SteelixSteel / GroundOpen

Steelixite

One of a variety of mysterious Mega Stones. A Steelix holding this stone will be able to Mega Evolve during battle.

Questions

What is Steelix weak to in Pokemon Champions?

Steelix is weak to Fire, Water, Fighting, Ground based on its Steel / Ground typing.

What are Steelix's base stats?

Steelix's base stats are HP 75, Atk 85, Def 200, SpA 55, SpD 65, Spe 30.

What are common moves for Steelix?

Common Steelix moves include Heavy Slam, Protect, Wide Guard, High Horsepower in current Reg M-B usage.

Is Steelix good in the current regulation?

Steelix has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.