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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Spiritomb - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Spiritomb in Pokemon Champions.

GhostDarkBasicGen 4
Tournament usageCheck team weaknesses
Spiritomb

Base stats

HP
50
Atk
92
Def
108
SpA
92
SpD
108
Spe
35

Type matchups

2x weak to
Fairy
0.5x resists
Poison
Immune to
NormalFightingPsychic

Current usage and builds

Moves

Trick Room
status / Priority -7
100%
Will-O-Wisp
status / 85%
79%
Snarl
special / 55 BP / 95%
44%
Night Shade
special / 100%
31%
Skill Swap
status
31%
Rain Dance
status
27%
Foul Play
physical / 95 BP / 100%
27%
Protect
status / Priority +4
21%

Items

Roseli Berry
Halves damage taken from a supereffective Fairy-type attack. Single use.
44%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
39%
Black Glasses
Holder's Dark-type attacks have 1.2x power.
14%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
4%

Abilities

Infiltrator
Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
94%
Pressure
If this Pokemon is the target of a foe's move, that move loses one additional PP.
6%

Spreads

Sassy
HP 32 / Atk 0 / Def 19 / SpA 0 / SpD 15 / Spe 0
31%
Relaxed
HP 32 / Atk 0 / Def 12 / SpA 0 / SpD 22 / Spe 0
27%
Relaxed
HP 32 / Atk 0 / Def 19 / SpA 0 / SpD 15 / Spe 0
31%
Sassy
HP 32 / Atk 0 / Def 12 / SpA 0 / SpD 22 / Spe 0
27%

Learnset

Ally Switch

Psychic - status / Priority +2

status

User and ally swap positions; using again can fail.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Burning Jealousy

Fire - special / 70 BP / 100%

special

100% burns a target that had a stat rise this turn.

Calm Mind

Psychic - status

status

Raises the user's Sp. Atk and Sp. Def by 1.

Confuse Ray

Ghost - status / 100%

status

Confuses the target.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Destiny Bond

Ghost - status

status

If an opponent knocks out the user, it also faints.

Disable

Normal - status / 100%

status

For 4 turns, disables the target's last move used.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hex

Ghost - special / 65-130 BP / 100%

special

Power doubles if the target has a status ailment.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hypnosis

Psychic - status / 60%

status

Causes the target to fall asleep.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Imprison

Psychic - status

status

No foe can use any move known by the user.

Lash Out

Dark - physical / 75 BP / 100%

physical

2x power if the user had a stat lowered this turn.

Memento

Dark - status / 100%

status

Lowers target's Attack, Sp. Atk by 2. User faints.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Night Shade

Ghost - special / 100%

special

Does damage equal to the user's level.

Pain Split

Normal - status

status

Shares HP of user and target equally.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Phantom Force

Ghost - physical / 90 BP / 100%

physical

Disappears turn 1. Hits turn 2. Breaks protection.

Poltergeist

Ghost - physical / 110 BP / 90%

physical

Fails if the target has no held item.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Psyshock

Psychic - special / 80 BP / 100%

special

Damages target based on Defense, not Sp. Def.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Shadow Sneak

Ghost - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Skill Swap

Psychic - status

status

The user and the target trade Abilities.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snarl

Dark - special / 55 BP / 95%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Stored Power

Psychic - special / 20-860 BP / 100%

special

+ 20 power for each of the user's stat boosts.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sucker Punch

Dark - physical / 70 BP / 100% / Priority +1

physical

Usually goes first. Fails if target is not attacking.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Toxic

Poison - status / 90%

status

Badly poisons the target. Poison types can't miss.

Trick

Psychic - status / 100%

status

User switches its held item with the target's.

Trick Room

Psychic - status / Priority -7

status

Goes last. For 5 turns, turn order is reversed.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Will-O-Wisp

Fire - status / 85%

status

Burns the target.

Wonder Room

Psychic - status

status

For 5 turns, all Defense and Sp. Def stats switch.

Abilities

Pressure

If this Pokemon is the target of a foe's move, that move loses one additional PP.

Infiltrator

Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.

Mechanics

Weather

Rain Dance is a common weather move.

Speed Control

Trick Room affects turn order.

Priority

Ally Switch has positive priority.

Forms and items

SpiritombGhost / DarkOpen

Questions

What is Spiritomb weak to in Pokemon Champions?

Spiritomb is weak to Fairy based on its Ghost / Dark typing.

What are Spiritomb's base stats?

Spiritomb's base stats are HP 50, Atk 92, Def 108, SpA 92, SpD 108, Spe 35.

What are common moves for Spiritomb?

Common Spiritomb moves include Trick Room, Will-O-Wisp, Snarl, Night Shade in current Reg M-B usage.

Is Spiritomb good in the current regulation?

Spiritomb has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.