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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Simisear - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Simisear in Pokemon Champions.

FireStage 1Gen 5
Tournament usageCheck team weaknesses
Simisear

Base stats

HP
75
Atk
98
Def
63
SpA
98
SpD
63
Spe
101

Type matchups

2x weak to
WaterGroundRock
0.5x resists
FireGrassIceBugSteelFairy

Current usage and builds

Current ranked usage data is limited for this entry. Use the full learnset, matchups, and MetaDex tournament page to decide whether it fits your team.

Learnset

Acrobatics

Flying - physical / 55-110 BP / 100%

physical

Power doubles if the user has no held item.

Amnesia

Psychic - status

status

Raises the user's Sp. Def by 2.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Belch

Poison - special / 120 BP / 90%

special

Cannot be selected until the user eats a Berry.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Blaze Kick

Fire - physical / 85 BP / 90%

physical

High critical hit ratio. 10% chance to burn.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Burning Jealousy

Fire - special / 70 BP / 100%

special

100% burns a target that had a stat rise this turn.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Out

Normal - physical / 40 BP / 100% / Priority +3

physical

Hits first. First turn out only. 100% flinch chance.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Fire Spin

Fire - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Flame Charge

Fire - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Flare Blitz

Fire - physical / 120 BP / 100%

physical

Has 33% recoil. 10% chance to burn. Thaws user.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Gunk Shot

Poison - physical / 120 BP / 80%

physical

30% chance to poison the target.

Heat Wave

Fire - special / 95 BP / 90%

special

10% chance to burn the foe(s).

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Low Sweep

Fighting - physical / 65 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Overheat

Fire - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Recycle

Normal - status

status

Restores the item the user last used.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scorching Sands

Ground - special / 70 BP / 100%

special

30% chance to burn the target. Thaws target.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Stuff Cheeks

Normal - status

status

Must hold Berry to use. User eats Berry, Def +2.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Temper Flare

Fire - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Will-O-Wisp

Fire - status / 85%

status

Burns the target.

Yawn

Normal - status

status

Puts the target to sleep after 1 turn.

Abilities

Gluttony

This Pokemon eats Berries at 1/2 max HP or less instead of their usual 1/4 max HP.

Blaze

At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Fire attacks.

Mechanics

Priority

Endure has positive priority.

Forms and items

SimisearFireOpen

Questions

What is Simisear weak to in Pokemon Champions?

Simisear is weak to Water, Ground, Rock based on its Fire typing.

What are Simisear's base stats?

Simisear's base stats are HP 75, Atk 98, Def 63, SpA 98, SpD 63, Spe 101.

What are common moves for Simisear?

Simisear's full learnset is listed on this page; current usage data is limited for this form.

Is Simisear good in the current regulation?

Simisear is Champions-legal reference data in SynerDex, but current usage data is limited; check MetaDex for tournament appearances before building around it.