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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Scrafty - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Scrafty in Pokemon Champions.

DarkFightingStage 1Gen 5
Tournament usageCheck team weaknesses
Scrafty

Base stats

HP
65
Atk
90
Def
115
SpA
45
SpD
115
Spe
58

Type matchups

4x weak to
Fairy
2x weak to
FightingFlying
0.5x resists
RockGhost
0.25x resists
Dark
Immune to
Psychic

Current usage and builds

Moves

Fake Out
physical / 40 BP / 100% / Priority +3
91%
Knock Off
physical / 65-97.5 BP / 100%
87%
Drain Punch
physical / 75 BP / 100%
51%
Close Combat
physical / 120 BP / 100%
44%
Detect
status / Priority +4
24%
Protect
status / Priority +4
18%
Poison Jab
physical / 80 BP / 100%
13%
Ice Punch
physical / 75 BP / 100%
12%

Items

Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
6%
Lum Berry
Holder cures itself if it has a non-volatile status or is confused. Single use.
2%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
2%
Expert Belt
Holder's attacks that are super effective against the target do 1.2x damage.
1%
Roseli Berry
Halves damage taken from a supereffective Fairy-type attack. Single use.
1%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
1%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
0.70%
White Herb
Restores all lowered stat stages to 0 when one is less than 0. Single use.
0.10%

Abilities

Intimidate
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
99%
Moxie
This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.
0.80%
Shed Skin
This Pokemon has a 33% chance to have its status cured at the end of each turn.
0.40%

Spreads

Adamant
HP 32 / Atk 32 / Def 0 / SpA 0 / SpD 2 / Spe 0
23%
Brave
HP 32 / Atk 32 / Def 2 / SpA 0 / SpD 0 / Spe 0
9%
Brave
HP 32 / Atk 32 / Def 0 / SpA 0 / SpD 2 / Spe 0
23%
Adamant
HP 32 / Atk 32 / Def 2 / SpA 0 / SpD 0 / Spe 0
9%

Learnset

Acid Spray

Poison - special / 40 BP / 100%

special

100% chance to lower the target's Sp. Def by 2.

Amnesia

Psychic - status

status

Raises the user's Sp. Def by 2.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Beat Up

Dark - physical / 100%

physical

All healthy allies aid in damaging the target.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Coaching

Fighting - status

status

Raises an ally's Attack and Defense by 1.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Detect

Fighting - status / Priority +4

status

Prevents moves from affecting the user this turn.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Dragon Claw

Dragon - physical / 80 BP / 100%

physical

No additional effect.

Dragon Dance

Dragon - status

status

Raises the user's Attack and Speed by 1.

Dragon Pulse

Dragon - special / 85 BP / 100%

special

No additional effect.

Dragon Tail

Dragon - physical / 60 BP / 90% / Priority -6

physical

Forces the target to switch to a random ally.

Drain Punch

Fighting - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Dynamic Punch

Fighting - physical / 100 BP / 50%

physical

100% chance to confuse the target.

Encore

Normal - status / 100%

status

Target repeats its last move for its next 3 turns.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Out

Normal - physical / 40 BP / 100% / Priority +3

physical

Hits first. First turn out only. 100% flinch chance.

Fake Tears

Dark - status / 100%

status

Lowers the target's Sp. Def by 2.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Head Smash

Rock - physical / 150 BP / 80%

physical

Has 1/2 recoil.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

High Jump Kick

Fighting - physical / 130 BP / 90%

physical

User is hurt by 50% of its max HP if it misses.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Lash Out

Dark - physical / 75 BP / 100%

physical

2x power if the user had a stat lowered this turn.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Low Sweep

Fighting - physical / 65 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Quick Guard

Fighting - status / Priority +3

status

Protects allies from priority attacks this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Sludge Bomb

Poison - special / 90 BP / 100%

special

30% chance to poison the target.

Smack Down

Rock - physical / 50 BP / 100%

physical

Removes the target's Ground immunity.

Snarl

Dark - special / 55 BP / 95%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Super Fang

Normal - physical / 90%

physical

Does damage equal to 1/2 target's current HP.

Swagger

Normal - status / 85%

status

Raises the target's Attack by 2 and confuses it.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Torment

Dark - status / 100%

status

Target can't select the same move twice in a row.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Upper Hand

Fighting - physical / 65 BP / 100% / Priority +3

physical

100% flinch. Fails unless target using priority attack.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Shed Skin

This Pokemon has a 33% chance to have its status cured at the end of each turn.

Moxie

This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.

Intimidate

On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.

Mechanics

Intimidate

Intimidate lowers opposing Attack on switch-in.

Fake Out

Fake Out appears in top usage moves.

Priority

Detect has positive priority.

Forms and items

ScraftyDark / FightingOpenMega ScraftyDark / FightingOpen

Scraftinite

If held by a Scrafty, this item allows it to Mega Evolve in battle.

Questions

What is Scrafty weak to in Pokemon Champions?

Scrafty is weak to Fairy, Fighting, Flying based on its Dark / Fighting typing.

What are Scrafty's base stats?

Scrafty's base stats are HP 65, Atk 90, Def 115, SpA 45, SpD 115, Spe 58.

What are common moves for Scrafty?

Common Scrafty moves include Fake Out, Knock Off, Drain Punch, Close Combat in current Reg M-B usage.

Is Scrafty good in the current regulation?

Scrafty has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.