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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Scolipede - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Scolipede in Pokemon Champions.

BugPoisonStage 2Gen 5
Tournament usageCheck team weaknesses
Scolipede

Base stats

HP
60
Atk
100
Def
89
SpA
55
SpD
69
Spe
112

Type matchups

2x weak to
FireFlyingPsychicRock
0.5x resists
PoisonBugFairy
0.25x resists
GrassFighting

Current usage and builds

Moves

Protect
status / Priority +4
98%
Poison Jab
physical / 80 BP / 100%
77%
Swords Dance
status
73%
Leech Life
physical / 80 BP / 100%
47%
Baton Pass
status
34%
Rock Slide
physical / 75 BP / 90%
19%
Gunk Shot
physical / 120 BP / 80%
16%
Earthquake
physical / 100 BP / 100%
14%

Items

Mental Herb
Cures holder of Attract, Disable, Encore, Heal Block, Taunt, Torment. Single use.
26%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
5%
Expert Belt
Holder's attacks that are super effective against the target do 1.2x damage.
5%
Poison Barb
Holder's Poison-type attacks have 1.2x power.
2%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
2%

Abilities

Speed Boost
This Pokemon's Speed is raised 1 stage at the end of each full turn on the field.
100%

Spreads

Adamant
HP 32 / Atk 0 / Def 11 / SpA 0 / SpD 23 / Spe 0
24%
Impish
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
20%
Impish
HP 32 / Atk 0 / Def 11 / SpA 0 / SpD 23 / Spe 0
24%
Adamant
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
20%

Learnset

Acid Spray

Poison - special / 40 BP / 100%

special

100% chance to lower the target's Sp. Def by 2.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Baton Pass

Normal - status

status

User switches, passing stat changes and more.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Bug Bite

Bug - physical / 60 BP / 100%

physical

User steals and eats the target's Berry.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Cross Poison

Poison - physical / 70 BP / 100%

physical

High critical hit ratio. 10% chance to poison.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double Hit

Normal - physical / 35 BP / 90%

physical

Hits 2 times in one turn.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Gunk Shot

Poison - physical / 120 BP / 80%

physical

30% chance to poison the target.

Gyro Ball

Steel - physical / 1-150 BP / 100%

physical

More power the slower the user than the target.

Hex

Ghost - special / 65-130 BP / 100%

special

Power doubles if the target has a status ailment.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Leech Life

Bug - physical / 80 BP / 100%

physical

User recovers 50% of the damage dealt.

Megahorn

Bug - physical / 120 BP / 85%

physical

No additional effect.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Pin Missile

Bug - physical / 25 BP / 95%

physical

Hits 2-5 times in one turn.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Pounce

Bug - physical / 50 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Skitter Smack

Bug - physical / 70 BP / 90%

physical

100% chance to lower target's Sp. Atk by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Sludge Bomb

Poison - special / 90 BP / 100%

special

30% chance to poison the target.

Smart Strike

Steel - physical / 70 BP

physical

This move does not check accuracy.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Spikes

Ground - status

status

Hurts grounded foes on switch-in. Max 3 layers.

Steel Roller

Steel - physical / 130 BP / 100%

physical

Fails if there is no terrain active. Ends the terrain.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Toxic

Poison - status / 90%

status

Badly poisons the target. Poison types can't miss.

Toxic Spikes

Poison - status

status

Poisons grounded foes on switch-in. Max 2 layers.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Venoshock

Poison - special / 65 BP / 100%

special

Power doubles if the target is poisoned.

X-Scissor

Bug - physical / 80 BP / 100%

physical

No additional effect.

Abilities

Poison Point

30% chance a Pokemon making contact with this Pokemon will be poisoned.

Swarm

At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Bug attacks.

Speed Boost

This Pokemon's Speed is raised 1 stage at the end of each full turn on the field.

Mechanics

Pivot

Baton Pass is a common pivot move.

Priority

Endure has positive priority.

Setup

Swords Dance is a common setup move.

Forms and items

ScolipedeBug / PoisonOpenMega ScolipedeBug / PoisonOpen

Scolipite

If held by a Scolipede, this item allows it to Mega Evolve in battle.

Questions

What is Scolipede weak to in Pokemon Champions?

Scolipede is weak to Fire, Flying, Psychic, Rock based on its Bug / Poison typing.

What are Scolipede's base stats?

Scolipede's base stats are HP 60, Atk 100, Def 89, SpA 55, SpD 69, Spe 112.

What are common moves for Scolipede?

Common Scolipede moves include Protect, Poison Jab, Swords Dance, Leech Life in current Reg M-B usage.

Is Scolipede good in the current regulation?

Scolipede has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.