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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Rampardos - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Rampardos in Pokemon Champions.

RockStage 1Gen 4
Tournament usageCheck team weaknesses
Rampardos

Base stats

HP
97
Atk
165
Def
60
SpA
65
SpD
50
Spe
58

Type matchups

2x weak to
WaterGrassFightingGroundSteel
0.5x resists
NormalFirePoisonFlying

Current usage and builds

Moves

Rock Slide
physical / 75 BP / 90%
100%
Protect
status / Priority +4
100%
Fire Punch
physical / 75 BP / 100%
80%
Dragon Claw
physical / 80 BP / 100%
53%
Iron Head
physical / 80 BP / 100%
27%
Thunder Punch
physical / 75 BP / 100%
13%
Zen Headbutt
physical / 80 BP / 90%
7%
Head Smash
physical / 150 BP / 80%
7%

Items

Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
87%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
13%

Abilities

Sheer Force
This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.
100%

Spreads

Brave
HP 31 / Atk 32 / Def 0 / SpA 0 / SpD 3 / Spe 0
53%
Brave
HP 28 / Atk 32 / Def 0 / SpA 0 / SpD 6 / Spe 0
20%

Learnset

Ancient Power

Rock - special / 60 BP / 100%

special

10% chance to raise all stats by 1 (not acc/eva).

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Avalanche

Ice - physical / 60 BP / 100% / Priority -4

physical

Power doubles if user is damaged by the target.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Body Press

Fighting - physical / 80 BP / 100%

physical

Uses user's Def stat as Atk in damage calculation.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Breaking Swipe

Dragon - physical / 60 BP / 100%

physical

100% chance to lower the foe(s) Attack by 1.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Dragon Cheer

Dragon - status

status

Ally: Crit ratio +1, or +2 if ally is Dragon type.

Dragon Claw

Dragon - physical / 80 BP / 100%

physical

No additional effect.

Dragon Pulse

Dragon - special / 85 BP / 100%

special

No additional effect.

Dragon Tail

Dragon - physical / 60 BP / 90% / Priority -6

physical

Forces the target to switch to a random ally.

Earth Power

Ground - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Energy

Normal - status

status

Raises the user's critical hit ratio by 2.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Hammer Arm

Fighting - physical / 100 BP / 90%

physical

Lowers the user's Speed by 1.

Head Smash

Rock - physical / 150 BP / 80%

physical

Has 1/2 recoil.

Heavy Slam

Steel - physical / 40-120 BP / 100%

physical

More power the heavier the user than the target.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Meteor Beam

Rock - special / 120 BP / 90%

special

Raises user's Sp. Atk by 1 on turn 1. Hits turn 2.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Rock Blast

Rock - physical / 25 BP / 90%

physical

Hits 2-5 times in one turn.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Smack Down

Rock - physical / 50 BP / 100%

physical

Removes the target's Ground immunity.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Supercell Slam

Electric - physical / 100 BP / 95%

physical

User is hurt by 50% of its max HP if it misses.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thrash

Normal - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Whirlwind

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Mold Breaker

This Pokemon's moves and their effects ignore the Abilities of other Pokemon.

Sheer Force

This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.

Mechanics

Priority

Endure has positive priority.

Forms and items

RampardosRockOpen

Questions

What is Rampardos weak to in Pokemon Champions?

Rampardos is weak to Water, Grass, Fighting, Ground, Steel based on its Rock typing.

What are Rampardos's base stats?

Rampardos's base stats are HP 97, Atk 165, Def 60, SpA 65, SpD 50, Spe 58.

What are common moves for Rampardos?

Common Rampardos moves include Rock Slide, Protect, Fire Punch, Dragon Claw in current Reg M-B usage.

Is Rampardos good in the current regulation?

Rampardos has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.