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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Ninetales - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Ninetales in Pokemon Champions.

FireStage 1Gen 1
Tournament usageCheck team weaknesses
Ninetales

Base stats

HP
73
Atk
76
Def
75
SpA
81
SpD
100
Spe
100

Type matchups

2x weak to
WaterGroundRock
0.5x resists
FireGrassIceBugSteelFairy

Current usage and builds

Moves

Protect
status / Priority +4
85%
Heat Wave
special / 95 BP / 90%
74%
Overheat
special / 130 BP / 90%
41%
Will-O-Wisp
status / 85%
30%
Encore
status / 100%
30%
Helping Hand
status / Priority +5
29%
Disable
status / 100%
26%
Solar Beam
special / 60-120 BP / 100%
22%

Items

Charcoal
Holder's Fire-type attacks have 1.2x power.
30%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
20%
Shuca Berry
Halves damage taken from a supereffective Ground-type attack. Single use.
19%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
9%
Passho Berry
Halves damage taken from a supereffective Water-type attack. Single use.
8%
Bright Powder
The accuracy of attacks against the holder is 0.9x.
5%
Heat Rock
Holder's use of Sunny Day lasts 8 turns instead of 5.
3%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
2%

Abilities

Drought
On switch-in, this Pokemon summons Sunny Day.
100%

Spreads

Timid
HP 2 / Atk 0 / Def 2 / SpA 32 / SpD 0 / Spe 30
24%
Modest
HP 13 / Atk 0 / Def 6 / SpA 14 / SpD 1 / Spe 32
19%
Modest
HP 2 / Atk 0 / Def 2 / SpA 32 / SpD 0 / Spe 30
24%
Timid
HP 13 / Atk 0 / Def 6 / SpA 14 / SpD 1 / Spe 32
19%

Learnset

Agility

Psychic - status

status

Raises the user's Speed by 2.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Baby-Doll Eyes

Fairy - status / 100% / Priority +1

status

Lowers the target's Attack by 1.

Baton Pass

Normal - status

status

User switches, passing stat changes and more.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Burning Jealousy

Fire - special / 70 BP / 100%

special

100% burns a target that had a stat rise this turn.

Calm Mind

Psychic - status

status

Raises the user's Sp. Atk and Sp. Def by 1.

Charm

Fairy - status / 100%

status

Lowers the target's Attack by 2.

Confuse Ray

Ghost - status / 100%

status

Confuses the target.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Disable

Normal - status / 100%

status

For 4 turns, disables the target's last move used.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Encore

Normal - status / 100%

status

Target repeats its last move for its next 3 turns.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Energy Ball

Grass - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Extrasensory

Psychic - special / 80 BP / 100%

special

10% chance to make the target flinch.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Tears

Dark - status / 100%

status

Lowers the target's Sp. Def by 2.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Fire Spin

Fire - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Flail

Normal - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Flame Charge

Fire - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Flare Blitz

Fire - physical / 120 BP / 100%

physical

Has 33% recoil. 10% chance to burn. Thaws user.

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Healing Wish

Psychic - status

status

User faints. Next hurt Pokemon is fully healed.

Heat Wave

Fire - special / 95 BP / 90%

special

10% chance to burn the foe(s).

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hex

Ghost - special / 65-130 BP / 100%

special

Power doubles if the target has a status ailment.

Howl

Normal - status

status

Raises the user's and ally's Attack by 1.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hypnosis

Psychic - status / 60%

status

Causes the target to fall asleep.

Imprison

Psychic - status

status

No foe can use any move known by the user.

Inferno

Fire - special / 100 BP / 50%

special

100% chance to burn the target.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Memento

Dark - status / 100%

status

Lowers target's Attack, Sp. Atk by 2. User faints.

Mystical Fire

Fire - special / 75 BP / 100%

special

100% chance to lower the target's Sp. Atk by 1.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Night Shade

Ghost - special / 100%

special

Does damage equal to the user's level.

Overheat

Fire - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Pain Split

Normal - status

status

Shares HP of user and target equally.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Power Swap

Psychic - status

status

Swaps Attack and Sp. Atk stat stages with target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Psyshock

Psychic - special / 80 BP / 100%

special

Damages target based on Defense, not Sp. Def.

Quick Attack

Normal - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Safeguard

Normal - status

status

For 5 turns, protects user's party from status.

Scorching Sands

Ground - special / 70 BP / 100%

special

30% chance to burn the target. Thaws target.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snarl

Dark - special / 55 BP / 95%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Stored Power

Psychic - special / 20-860 BP / 100%

special

+ 20 power for each of the user's stat boosts.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Tail Slap

Normal - physical / 25 BP / 85%

physical

Hits 2-5 times in one turn.

Weather Ball

Normal - special / 50-100 BP / 100%

special

Power doubles and type varies in each weather.

Will-O-Wisp

Fire - status / 85%

status

Burns the target.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Flash Fire

This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.

Drought

On switch-in, this Pokemon summons Sunny Day.

Mechanics

Weather

Drought changes or suppresses weather.

Priority

Baby-Doll Eyes has positive priority.

Forms and items

NinetalesFireOpenNinetales-AlolaIce / FairyOpen

Questions

What is Ninetales weak to in Pokemon Champions?

Ninetales is weak to Water, Ground, Rock based on its Fire typing.

What are Ninetales's base stats?

Ninetales's base stats are HP 73, Atk 76, Def 75, SpA 81, SpD 100, Spe 100.

What are common moves for Ninetales?

Common Ninetales moves include Protect, Heat Wave, Overheat, Will-O-Wisp in current Reg M-B usage.

Is Ninetales good in the current regulation?

Ninetales has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.