Stats, type matchups, abilities, learnset, current usage, and build context for Ninetales in Pokemon Champions.
Psychic - status
Raises the user's Speed by 2.
Normal - status / 100%
A target of the opposite gender gets infatuated.
Fairy - status / 100% / Priority +1
Lowers the target's Attack by 1.
Normal - status
User switches, passing stat changes and more.
Normal - physical / 85 BP / 100%
30% chance to paralyze the target.
Fire - special / 70 BP / 100%
100% burns a target that had a stat rise this turn.
Psychic - status
Raises the user's Sp. Atk and Sp. Def by 1.
Fairy - status / 100%
Lowers the target's Attack by 2.
Ghost - status / 100%
Confuses the target.
Dark - special / 80 BP / 100%
20% chance to make the target flinch.
Ground - physical / 80 BP / 100%
Digs underground turn 1, strikes turn 2.
Normal - status / 100%
For 4 turns, disables the target's last move used.
Normal - physical / 120 BP / 100%
Has 33% recoil.
Normal - status / 100%
Target repeats its last move for its next 3 turns.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Grass - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Psychic - special / 80 BP / 100%
10% chance to make the target flinch.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Dark - status / 100%
Lowers the target's Sp. Def by 2.
Fire - special / 110 BP / 85%
10% chance to burn the target.
Fire - special / 35 BP / 85%
Traps and damages the target for 4-5 turns.
Normal - physical / 20-200 BP / 100%
More power the less HP the user has left.
Fire - physical / 50 BP / 100%
100% chance to raise the user's Speed by 1.
Fire - special / 90 BP / 100%
10% chance to burn the target.
Fire - physical / 120 BP / 100%
Has 33% recoil. 10% chance to burn. Thaws user.
Dark - physical / 95 BP / 100%
Uses target's Attack stat in damage calculation.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Psychic - status
User faints. Next hurt Pokemon is fully healed.
Fire - special / 95 BP / 90%
10% chance to burn the foe(s).
Normal - status / Priority +5
One adjacent ally's move power is 1.5x this turn.
Ghost - special / 65-130 BP / 100%
Power doubles if the target has a status ailment.
Normal - status
Raises the user's and ally's Attack by 1.
Normal - special / 150 BP / 90%
User cannot move next turn.
Psychic - status / 60%
Causes the target to fall asleep.
Psychic - status
No foe can use any move known by the user.
Fire - special / 100 BP / 50%
100% chance to burn the target.
Steel - physical / 100 BP / 75%
30% chance to lower the target's Defense by 1.
Dark - status / 100%
Lowers target's Attack, Sp. Atk by 2. User faints.
Fire - special / 75 BP / 100%
100% chance to lower the target's Sp. Atk by 1.
Dark - status
Raises the user's Sp. Atk by 2.
Ghost - special / 100%
Does damage equal to the user's level.
Fire - special / 130 BP / 90%
Lowers the user's Sp. Atk by 2.
Normal - status
Shares HP of user and target equally.
Dark - physical / 50 BP / 100%
Power doubles if the user moves after the target.
Psychic - status
Swaps Attack and Sp. Atk stat stages with target.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Normal - status
Copies the target's current stat stages.
Psychic - special / 80 BP / 100%
Damages target based on Defense, not Sp. Def.
Normal - physical / 40 BP / 100% / Priority +1
Usually goes first.
Psychic - status
User sleeps 2 turns and restores HP and status.
Normal - status / Priority -6
Forces the target to switch to a random ally.
Normal - special / 60 BP / 100%
Power doubles if others used Round this turn.
Normal - status
For 5 turns, protects user's party from status.
Ground - special / 70 BP / 100%
30% chance to burn the target. Thaws target.
Ghost - special / 80 BP / 100%
20% chance to lower the target's Sp. Def by 1.
Normal - status
User must be asleep. Uses another known move.
Dark - special / 55 BP / 95%
100% chance to lower the foe(s) Sp. Atk by 1.
Normal - special / 50 BP / 100%
User must be asleep. 30% chance to flinch target.
Grass - special / 60-120 BP / 100%
Charges turn 1. Hits turn 2. No charge in sunlight.
Ghost - status / 100%
Lowers the PP of the target's last move by 4.
Psychic - special / 20-860 BP / 100%
+ 20 power for each of the user's stat boosts.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Fire - status
For 5 turns, intense sunlight powers Fire moves.
Normal - physical / 25 BP / 85%
Hits 2-5 times in one turn.
Normal - special / 50-100 BP / 100%
Power doubles and type varies in each weather.
Fire - status / 85%
Burns the target.
Psychic - physical / 80 BP / 90%
20% chance to make the target flinch.