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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Mudsdale - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mudsdale in Pokemon Champions.

GroundStage 1Gen 7
Tournament usageCheck team weaknesses
Mudsdale

Base stats

HP
100
Atk
125
Def
100
SpA
55
SpD
85
Spe
35

Type matchups

2x weak to
WaterGrassIce
0.5x resists
PoisonRock
Immune to
Electric

Current usage and builds

Moves

Protect
status / Priority +4
82%
High Horsepower
physical / 95 BP / 95%
78%
Rock Slide
physical / 75 BP / 90%
59%
Earthquake
physical / 100 BP / 100%
56%
Body Press
physical / 80 BP / 100%
49%
Stone Edge
physical / 100 BP / 80%
25%
Heavy Slam
physical / 40-120 BP / 100%
23%
Iron Head
physical / 80 BP / 100%
18%

Items

Soft Sand
Holder's Ground-type attacks have 1.2x power.
35%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
32%
Quick Claw
Each turn, holder has a 20% chance to move first in its priority bracket.
18%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
15%

Abilities

Stamina
This Pokemon's Defense is raised by 1 stage after it is damaged by a move.
49%
Inner Focus
This Pokemon cannot be made to flinch. Immune to Intimidate.
48%
Own Tempo
This Pokemon cannot be confused. Immune to Intimidate.
3%

Spreads

Brave
HP 2 / Atk 0 / Def 32 / SpA 0 / SpD 32 / Spe 0
18%
Sassy
HP 32 / Atk 0 / Def 15 / SpA 0 / SpD 19 / Spe 0
15%
Sassy
HP 2 / Atk 0 / Def 32 / SpA 0 / SpD 32 / Spe 0
18%
Brave
HP 32 / Atk 0 / Def 15 / SpA 0 / SpD 19 / Spe 0
15%

Learnset

Body Press

Fighting - physical / 80 BP / 100%

physical

Uses user's Def stat as Atk in damage calculation.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Earth Power

Ground - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fissure

Ground - physical / 30%

physical

OHKOs the target. Fails if user is a lower level.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Heavy Slam

Steel - physical / 40-120 BP / 100%

physical

More power the heavier the user than the target.

High Horsepower

Ground - physical / 95 BP / 95%

physical

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Lash Out

Dark - physical / 75 BP / 100%

physical

2x power if the user had a stat lowered this turn.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Low Sweep

Fighting - physical / 65 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sand Tomb

Ground - physical / 35 BP / 85%

physical

Traps and damages the target for 4-5 turns.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Smack Down

Rock - physical / 50 BP / 100%

physical

Removes the target's Ground immunity.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Abilities

Own Tempo

This Pokemon cannot be confused. Immune to Intimidate.

Stamina

This Pokemon's Defense is raised by 1 stage after it is damaged by a move.

Inner Focus

This Pokemon cannot be made to flinch. Immune to Intimidate.

Mechanics

Priority

Endure has positive priority.

Forms and items

MudsdaleGroundOpen

Questions

What is Mudsdale weak to in Pokemon Champions?

Mudsdale is weak to Water, Grass, Ice based on its Ground typing.

What are Mudsdale's base stats?

Mudsdale's base stats are HP 100, Atk 125, Def 100, SpA 55, SpD 85, Spe 35.

What are common moves for Mudsdale?

Common Mudsdale moves include Protect, High Horsepower, Rock Slide, Earthquake in current Reg M-B usage.

Is Mudsdale good in the current regulation?

Mudsdale has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.