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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Mimikyu - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mimikyu in Pokemon Champions.

GhostFairyBasicGen 7
Tournament usageCheck team weaknesses
Mimikyu

Base stats

HP
55
Atk
90
Def
80
SpA
50
SpD
105
Spe
96

Type matchups

2x weak to
GhostSteel
0.25x resists
Bug
Immune to
NormalFightingDragon

Current usage and builds

Moves

Play Rough
physical / 90 BP / 90%
89%
Shadow Sneak
physical / 40 BP / 100% / Priority +1
81%
Trick Room
status / Priority -7
54%
Shadow Claw
physical / 70 BP / 100%
43%
Swords Dance
status
30%
Protect
status / Priority +4
27%
Will-O-Wisp
status / 85%
26%
Wood Hammer
physical / 120 BP / 100%
13%

Items

Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
49%
Mental Herb
Cures holder of Attract, Disable, Encore, Heal Block, Taunt, Torment. Single use.
23%
Spell Tag
Holder's Ghost-type attacks have 1.2x power.
14%
Lum Berry
Holder cures itself if it has a non-volatile status or is confused. Single use.
5%
Quick Claw
Each turn, holder has a 20% chance to move first in its priority bracket.
3%
White Herb
Restores all lowered stat stages to 0 when one is less than 0. Single use.
2%
Fairy Feather
Holder's Fairy-type attacks have 1.2x power.
2%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
1%

Abilities

Disguise
(Mimikyu only) The first hit it takes is blocked, and it takes 1/8 HP damage instead.
100%

Spreads

Adamant
HP 32 / Atk 32 / Def 2 / SpA 0 / SpD 0 / Spe 0
28%
Brave
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
23%
Brave
HP 32 / Atk 32 / Def 2 / SpA 0 / SpD 0 / Spe 0
28%
Adamant
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
23%

Learnset

Baby-Doll Eyes

Fairy - status / 100% / Priority +1

status

Lowers the target's Attack by 1.

Beat Up

Dark - physical / 100%

physical

All healthy allies aid in damaging the target.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Burning Jealousy

Fire - special / 70 BP / 100%

special

100% burns a target that had a stat rise this turn.

Charm

Fairy - status / 100%

status

Lowers the target's Attack by 2.

Confuse Ray

Ghost - status / 100%

status

Confuses the target.

Copycat

Normal - status

status

Uses the last move used in the battle.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Dazzling Gleam

Fairy - special / 80 BP / 100%

special

No additional effect. Hits adjacent foes.

Destiny Bond

Ghost - status

status

If an opponent knocks out the user, it also faints.

Double Team

Normal - status

status

Raises the user's evasiveness by 1.

Drain Punch

Fighting - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Draining Kiss

Fairy - special / 50 BP / 100%

special

User recovers 75% of the damage dealt.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Giga Drain

Grass - special / 75 BP / 100%

special

User recovers 50% of the damage dealt.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Hex

Ghost - special / 65-130 BP / 100%

special

Power doubles if the target has a status ailment.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Leech Life

Bug - physical / 80 BP / 100%

physical

User recovers 50% of the damage dealt.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Magic Room

Psychic - status

status

For 5 turns, all held items have no effect.

Misty Terrain

Fairy - status

status

5 turns. Can't status,-Dragon power vs grounded.

Night Shade

Ghost - special / 100%

special

Does damage equal to the user's level.

Night Slash

Dark - physical / 70 BP / 100%

physical

High critical hit ratio.

Pain Split

Normal - status

status

Shares HP of user and target equally.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Phantom Force

Ghost - physical / 90 BP / 100%

physical

Disappears turn 1. Hits turn 2. Breaks protection.

Play Rough

Fairy - physical / 90 BP / 90%

physical

10% chance to lower the target's Attack by 1.

Pounce

Bug - physical / 50 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Safeguard

Normal - status

status

For 5 turns, protects user's party from status.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Shadow Sneak

Ghost - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Trick

Psychic - status / 100%

status

User switches its held item with the target's.

Trick Room

Psychic - status / Priority -7

status

Goes last. For 5 turns, turn order is reversed.

Will-O-Wisp

Fire - status / 85%

status

Burns the target.

Wood Hammer

Grass - physical / 120 BP / 100%

physical

Has 33% recoil.

X-Scissor

Bug - physical / 80 BP / 100%

physical

No additional effect.

Abilities

Disguise

(Mimikyu only) The first hit it takes is blocked, and it takes 1/8 HP damage instead.

Mechanics

Speed Control

Trick Room affects turn order.

Priority

Baby-Doll Eyes has positive priority.

Setup

Swords Dance is a common setup move.

Forms and items

MimikyuGhost / FairyOpen

Questions

What is Mimikyu weak to in Pokemon Champions?

Mimikyu is weak to Ghost, Steel based on its Ghost / Fairy typing.

What are Mimikyu's base stats?

Mimikyu's base stats are HP 55, Atk 90, Def 80, SpA 50, SpD 105, Spe 96.

What are common moves for Mimikyu?

Common Mimikyu moves include Play Rough, Shadow Sneak, Trick Room, Shadow Claw in current Reg M-B usage.

Is Mimikyu good in the current regulation?

Mimikyu has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.