Stats, type matchups, abilities, learnset, current usage, and build context for Meowscarada in Pokemon Champions.
Flying - physical / 55-110 BP / 100%
Power doubles if the user has no held item.
Flying - physical / 60 BP
This move does not check accuracy.
Psychic - status
Raises the user's Speed by 2.
Psychic - status / Priority +2
User and ally swap positions; using again can fail.
Fighting - special / 80 BP
This move does not check accuracy.
Dark - physical / 60 BP / 100%
30% chance to make the target flinch.
Fighting - physical / 75 BP / 100%
Destroys screens, unless the target is immune.
Grass - physical / 25 BP / 100%
Hits 2-5 times in one turn.
Fairy - status / 100%
Lowers the target's Attack by 2.
Water - special / 50 BP / 100%
100% chance to lower the target's Attack by 1.
Normal - status
Uses the last move used in the battle.
Dark - special / 80 BP / 100%
20% chance to make the target flinch.
Normal - status
Raises the user's evasiveness by 1.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Grass - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Dark - status / 100%
Lowers the target's Sp. Def by 2.
Dark - physical / 10-130 BP / 100%
Flings the user's item at the target. Power varies.
Grass - physical / 70 BP
Always results in a critical hit; no accuracy check.
Dark - physical / 95 BP / 100%
Uses target's Attack stat in damage calculation.
Grass - special / 150 BP / 90%
User cannot move next turn.
Grass - special / 75 BP / 100%
User recovers 50% of the damage dealt.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Grass - special / 20-120 BP / 100%
More power the heavier the target.
Grass - physical / 55 BP / 100%
User on Grassy Terrain: +1 priority.
Grass - status
5 turns. Grounded: +Grass power, +1/16 max HP.
Normal - status / Priority +5
One adjacent ally's move power is 1.5x this turn.
Normal - special / 150 BP / 90%
User cannot move next turn.
Dark - physical / 65-97.5 BP / 100%
1.5x damage if foe holds an item. Removes item.
Dark - physical / 75 BP / 100%
2x power if the user had a stat lowered this turn.
Grass - special / 130 BP / 90%
Lowers the user's Sp. Atk by 2.
Grass - status / 90%
1/8 of target's HP is restored to user every turn.
Fighting - physical / 20-120 BP / 100%
More power the heavier the target.
Fighting - physical / 65 BP / 100%
100% chance to lower the target's Speed by 1.
Ground - special / 20 BP / 100%
100% chance to lower the target's accuracy by 1.
Dark - status
Raises the user's Sp. Atk by 2.
Dark - physical / 70 BP / 100%
High critical hit ratio.
Grass - physical / 90 BP / 100%
No additional effect. Hits adjacent Pokemon.
Fairy - physical / 90 BP / 90%
10% chance to lower the target's Attack by 1.
Bug - special / 90 BP / 100%
If the target is an ally, heals 50% of its max HP.
Rock - special / 80 BP / 100%
No additional effect.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Normal - status
Copies the target's current stat stages.
Normal - physical / 40 BP / 100% / Priority +1
Usually goes first.
Psychic - status
User sleeps 2 turns and restores HP and status.
Grass - physical / 80 BP / 100%
No additional effect.
Ghost - special / 80 BP / 100%
20% chance to lower the target's Sp. Def by 1.
Ghost - physical / 70 BP / 100%
High critical hit ratio.
Psychic - status
The user and the target trade Abilities.
Normal - status
User must be asleep. Uses another known move.
Grass - special / 60-120 BP / 100%
Charges turn 1. Hits turn 2. No charge in sunlight.
Ground - status
Hurts grounded foes on switch-in. Max 3 layers.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Dark - physical / 70 BP / 100% / Priority +1
Usually goes first. Fails if target is not attacking.
Dark - status / 100%
Target can't use status moves its next 3 turns.
Dark - physical / 60 BP / 100%
If the user has no item, it steals the target's.
Dark - physical / 80 BP / 100%
For 2 turns, the target cannot use sound moves.
Electric - physical / 75 BP / 100%
10% chance to paralyze the target.
Poison - status
Poisons grounded foes on switch-in. Max 2 layers.
Grass - physical / 50 BP / 100%
100% chance to raise the user's Speed by 1.
Psychic - status / 100%
User switches its held item with the target's.
Psychic - status / Priority -7
Goes last. For 5 turns, turn order is reversed.
Ice - physical / 20 BP / 90%
Hits 3 times. Each hit can miss, but power rises.
Bug - physical / 70 BP / 100%
User switches out after damaging the target.
Grass - status / 100%
The target's Ability becomes Insomnia.