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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Lucario - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Lucario in Pokemon Champions.

FightingSteelStage 1Gen 4
Tournament usageCheck team weaknesses
Lucario

Base stats

HP
70
Atk
110
Def
70
SpA
115
SpD
70
Spe
90

Type matchups

2x weak to
FireFightingGround
0.5x resists
NormalGrassIceDragonDarkSteel
0.25x resists
BugRock
Immune to
Poison

Current usage and builds

Moves

Close Combat
physical / 120 BP / 100%
42%
Protect
status / Priority +4
42%
Final Gambit
special / 100%
37%
Bullet Punch
physical / 40 BP / 100% / Priority +1
32%
Meteor Mash
physical / 90 BP / 90%
31%
Flash Cannon
special / 80 BP / 100%
29%
Aura Sphere
special / 80 BP
28%
Dark Pulse
special / 80 BP / 100%
21%

Items

Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
36%
Expert Belt
Holder's attacks that are super effective against the target do 1.2x damage.
10%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
7%
Black Belt
Holder's Fighting-type attacks have 1.2x power.
0.90%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
0.90%

Abilities

Inner Focus
This Pokemon cannot be made to flinch. Immune to Intimidate.
81%
Steadfast
If this Pokemon flinches, its Speed is raised by 1 stage.
11%
Justified
This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type move.
9%

Spreads

Timid
HP 32 / Atk 0 / Def 0 / SpA 2 / SpD 0 / Spe 32
21%
Jolly
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
10%
Jolly
HP 32 / Atk 0 / Def 0 / SpA 2 / SpD 0 / Spe 32
21%
Timid
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
10%

Learnset

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Aura Sphere

Fighting - special / 80 BP

special

This move does not check accuracy.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Blaze Kick

Fire - physical / 85 BP / 90%

physical

High critical hit ratio. 10% chance to burn.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Bone Rush

Ground - physical / 30 BP / 90%

physical

Hits 2-5 times in one turn.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Bullet Punch

Steel - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Calm Mind

Psychic - status

status

Raises the user's Sp. Atk and Sp. Def by 1.

Circle Throw

Fighting - physical / 60 BP / 90% / Priority -6

physical

Forces the target to switch to a random ally.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Coaching

Fighting - status

status

Raises an ally's Attack and Defense by 1.

Copycat

Normal - status

status

Uses the last move used in the battle.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Cross Chop

Fighting - physical / 100 BP / 80%

physical

High critical hit ratio.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Detect

Fighting - status / Priority +4

status

Prevents moves from affecting the user this turn.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Dragon Pulse

Dragon - special / 85 BP / 100%

special

No additional effect.

Drain Punch

Fighting - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Extreme Speed

Normal - physical / 80 BP / 100% / Priority +2

physical

Nearly always goes first.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Feint

Normal - physical / 30 BP / 100% / Priority +2

physical

Nullifies Detect, Protect, and Quick/Wide Guard.

Final Gambit

Fighting - special / 100%

special

Does damage equal to the user's HP. User faints.

Flash Cannon

Steel - special / 80 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Energy

Normal - status

status

Raises the user's critical hit ratio by 2.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Heal Pulse

Psychic - status

status

Heals the target by 50% of its max HP.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

High Jump Kick

Fighting - physical / 130 BP / 90%

physical

User is hurt by 50% of its max HP if it misses.

Howl

Normal - status

status

Raises the user's and ally's Attack by 1.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Life Dew

Water - status

status

Heals the user and its allies by 1/4 their max HP.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Low Sweep

Fighting - physical / 65 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Metal Sound

Steel - status / 85%

status

Lowers the target's Sp. Def by 2.

Meteor Mash

Steel - physical / 90 BP / 90%

physical

20% chance to raise the user's Attack by 1.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Quick Attack

Normal - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Quick Guard

Fighting - status / Priority +3

status

Protects allies from priority attacks this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Steel Beam

Steel - special / 140 BP / 95%

special

User loses 50% max HP.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Terrain Pulse

Normal - special / 50-100 BP / 100%

special

User on terrain: power doubles, type varies.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Upper Hand

Fighting - physical / 65 BP / 100% / Priority +3

physical

100% flinch. Fails unless target using priority attack.

Vacuum Wave

Fighting - special / 40 BP / 100% / Priority +1

special

Usually goes first.

Water Pulse

Water - special / 60 BP / 100%

special

20% chance to confuse the target.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Steadfast

If this Pokemon flinches, its Speed is raised by 1 stage.

Inner Focus

This Pokemon cannot be made to flinch. Immune to Intimidate.

Justified

This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type move.

Mechanics

Priority

Bullet Punch has positive priority.

Forms and items

LucarioFighting / SteelOpenMega LucarioFighting / SteelOpen

Lucarionite

One of a variety of mysterious Mega Stones. A Lucario holding this stone will be able to Mega Evolve during battle.

Questions

What is Lucario weak to in Pokemon Champions?

Lucario is weak to Fire, Fighting, Ground based on its Fighting / Steel typing.

What are Lucario's base stats?

Lucario's base stats are HP 70, Atk 110, Def 70, SpA 115, SpD 70, Spe 90.

What are common moves for Lucario?

Common Lucario moves include Close Combat, Protect, Final Gambit, Bullet Punch in current Reg M-B usage.

Is Lucario good in the current regulation?

Lucario has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.