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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Infernape - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Infernape in Pokemon Champions.

FireFightingStage 2Gen 4
Tournament usageCheck team weaknesses
Infernape

Base stats

HP
76
Atk
104
Def
71
SpA
104
SpD
71
Spe
108

Type matchups

2x weak to
WaterGroundFlyingPsychic
0.5x resists
FireGrassIceDarkSteel
0.25x resists
Bug

Current usage and builds

Moves

Fire Punch
physical / 75 BP / 100%
94%
Drain Punch
physical / 75 BP / 100%
81%
Thunder Punch
physical / 75 BP / 100%
81%
Swords Dance
status
75%
Protect
status / Priority +4
19%
Fake Out
physical / 40 BP / 100% / Priority +3
13%
U-turn
physical / 70 BP / 100%
13%
Close Combat
physical / 120 BP / 100%
13%

Items

Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
81%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
13%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
6%

Abilities

Iron Fist
This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.
94%
Blaze
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Fire attacks.
6%

Spreads

Jolly
HP 1 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
75%
Modest
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
13%
Modest
HP 1 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
75%
Jolly
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
13%

Learnset

Acrobatics

Flying - physical / 55-110 BP / 100%

physical

Power doubles if the user has no held item.

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Aura Sphere

Fighting - special / 80 BP

special

This move does not check accuracy.

Blast Burn

Fire - special / 150 BP / 90%

special

User cannot move next turn.

Blaze Kick

Fire - physical / 85 BP / 90%

physical

High critical hit ratio. 10% chance to burn.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Burning Jealousy

Fire - special / 70 BP / 100%

special

100% burns a target that had a stat rise this turn.

Calm Mind

Psychic - status

status

Raises the user's Sp. Atk and Sp. Def by 1.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Coaching

Fighting - status

status

Raises an ally's Attack and Defense by 1.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Drain Punch

Fighting - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Encore

Normal - status / 100%

status

Target repeats its last move for its next 3 turns.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Out

Normal - physical / 40 BP / 100% / Priority +3

physical

Hits first. First turn out only. 100% flinch chance.

Fake Tears

Dark - status / 100%

status

Lowers the target's Sp. Def by 2.

Feint

Normal - physical / 30 BP / 100% / Priority +2

physical

Nullifies Detect, Protect, and Quick/Wide Guard.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Fire Spin

Fire - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Flame Charge

Fire - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Flare Blitz

Fire - physical / 120 BP / 100%

physical

Has 33% recoil. 10% chance to burn. Thaws user.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Energy

Normal - status

status

Raises the user's critical hit ratio by 2.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Gunk Shot

Poison - physical / 120 BP / 80%

physical

30% chance to poison the target.

Heat Wave

Fire - special / 95 BP / 90%

special

10% chance to burn the foe(s).

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Lash Out

Dark - physical / 75 BP / 100%

physical

2x power if the user had a stat lowered this turn.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Low Sweep

Fighting - physical / 65 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Mach Punch

Fighting - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Overheat

Fire - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Raging Fury

Fire - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Scorching Sands

Ground - special / 70 BP / 100%

special

30% chance to burn the target. Thaws target.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Slack Off

Normal - status

status

Heals the user by 50% of its max HP.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Smack Down

Rock - physical / 50 BP / 100%

physical

Removes the target's Ground immunity.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Switcheroo

Dark - status / 100%

status

User switches its held item with the target's.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Temper Flare

Fire - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Torment

Dark - status / 100%

status

Target can't select the same move twice in a row.

U-turn

Bug - physical / 70 BP / 100%

physical

User switches out after damaging the target.

Upper Hand

Fighting - physical / 65 BP / 100% / Priority +3

physical

100% flinch. Fails unless target using priority attack.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Vacuum Wave

Fighting - special / 40 BP / 100% / Priority +1

special

Usually goes first.

Will-O-Wisp

Fire - status / 85%

status

Burns the target.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Blaze

At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Fire attacks.

Iron Fist

This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.

Mechanics

Pivot

U-turn is a common pivot move.

Fake Out

Fake Out appears in top usage moves.

Priority

Endure has positive priority.

Setup

Swords Dance is a common setup move.

Forms and items

InfernapeFire / FightingOpen

Questions

What is Infernape weak to in Pokemon Champions?

Infernape is weak to Water, Ground, Flying, Psychic based on its Fire / Fighting typing.

What are Infernape's base stats?

Infernape's base stats are HP 76, Atk 104, Def 71, SpA 104, SpD 71, Spe 108.

What are common moves for Infernape?

Common Infernape moves include Fire Punch, Drain Punch, Thunder Punch, Swords Dance in current Reg M-B usage.

Is Infernape good in the current regulation?

Infernape has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.