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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Incineroar - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Incineroar in Pokemon Champions.

FireDarkStage 2Gen 7
Tournament usageCheck team weaknesses
Incineroar

Base stats

HP
95
Atk
115
Def
90
SpA
80
SpD
90
Spe
60

Type matchups

2x weak to
WaterFightingGroundRock
0.5x resists
FireGrassIceGhostDarkSteel
Immune to
Psychic

Current usage and builds

Moves

Fake Out
physical / 40 BP / 100% / Priority +3
100%
Parting Shot
status / 100%
97%
Flare Blitz
physical / 120 BP / 100%
93%
Throat Chop
physical / 80 BP / 100%
54%
Darkest Lariat
physical / 85 BP / 100%
29%
Protect
status / Priority +4
10%
Will-O-Wisp
status / 85%
4%
Taunt
status / 100%
3%

Items

Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
60%
Chople Berry
Halves damage taken from a supereffective Fighting-type attack. Single use.
15%
Passho Berry
Halves damage taken from a supereffective Water-type attack. Single use.
12%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
4%
Charcoal
Holder's Fire-type attacks have 1.2x power.
4%
Shuca Berry
Halves damage taken from a supereffective Ground-type attack. Single use.
3%
White Herb
Restores all lowered stat stages to 0 when one is less than 0. Single use.
1%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
0.70%

Abilities

Intimidate
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
100%
Blaze
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Fire attacks.
0.20%

Spreads

Careful
HP 32 / Atk 0 / Def 14 / SpA 0 / SpD 20 / Spe 0
6%
Impish
HP 32 / Atk 0 / Def 20 / SpA 0 / SpD 14 / Spe 0
3%
Impish
HP 32 / Atk 0 / Def 14 / SpA 0 / SpD 20 / Spe 0
6%
Careful
HP 32 / Atk 0 / Def 20 / SpA 0 / SpD 14 / Spe 0
3%

Learnset

Acrobatics

Flying - physical / 55-110 BP / 100%

physical

Power doubles if the user has no held item.

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Baton Pass

Normal - status

status

User switches, passing stat changes and more.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Blast Burn

Fire - special / 150 BP / 90%

special

User cannot move next turn.

Blaze Kick

Fire - physical / 85 BP / 90%

physical

High critical hit ratio. 10% chance to burn.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Burning Jealousy

Fire - special / 70 BP / 100%

special

100% burns a target that had a stat rise this turn.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Cross Chop

Fighting - physical / 100 BP / 80%

physical

High critical hit ratio.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Darkest Lariat

Dark - physical / 85 BP / 100%

physical

Ignores the target's stat stage changes.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Drain Punch

Fighting - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Out

Normal - physical / 40 BP / 100% / Priority +3

physical

Hits first. First turn out only. 100% flinch chance.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Fire Fang

Fire - physical / 65 BP / 95%

physical

10% chance to burn. 10% chance to flinch.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Fire Spin

Fire - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Flame Charge

Fire - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Flare Blitz

Fire - physical / 120 BP / 100%

physical

Has 33% recoil. 10% chance to burn. Thaws user.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Heat Crash

Fire - physical / 40-120 BP / 100%

physical

More power the heavier the user than the target.

Heat Wave

Fire - special / 95 BP / 90%

special

10% chance to burn the foe(s).

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Lash Out

Dark - physical / 75 BP / 100%

physical

2x power if the user had a stat lowered this turn.

Leech Life

Bug - physical / 80 BP / 100%

physical

User recovers 50% of the damage dealt.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Low Sweep

Fighting - physical / 65 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Overheat

Fire - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Parting Shot

Dark - status / 100%

status

Lowers target's Atk, Sp. Atk by 1. User switches.

Power Trip

Dark - physical / 20-860 BP / 100%

physical

+ 20 power for each of the user's stat boosts.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Scorching Sands

Ground - special / 70 BP / 100%

special

30% chance to burn the target. Thaws target.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snarl

Dark - special / 55 BP / 95%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Swagger

Normal - status / 85%

status

Raises the target's Attack by 2 and confuses it.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Temper Flare

Fire - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thrash

Normal - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Will-O-Wisp

Fire - status / 85%

status

Burns the target.

Abilities

Blaze

At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Fire attacks.

Intimidate

On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.

Mechanics

Intimidate

Intimidate lowers opposing Attack on switch-in.

Pivot

Parting Shot is a common pivot move.

Fake Out

Fake Out appears in top usage moves.

Priority

Endure has positive priority.

Forms and items

IncineroarFire / DarkOpen

Questions

What is Incineroar weak to in Pokemon Champions?

Incineroar is weak to Water, Fighting, Ground, Rock based on its Fire / Dark typing.

What are Incineroar's base stats?

Incineroar's base stats are HP 95, Atk 115, Def 90, SpA 80, SpD 90, Spe 60.

What are common moves for Incineroar?

Common Incineroar moves include Fake Out, Parting Shot, Flare Blitz, Throat Chop in current Reg M-B usage.

Is Incineroar good in the current regulation?

Incineroar has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.