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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Mega Heracross - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mega Heracross in Pokemon Champions.

BugFightingBasicGen 2
Tournament usageCheck team weaknesses
Mega Heracross

Base stats

HP
80
Atk
185
Def
115
SpA
40
SpD
105
Spe
75

Type matchups

4x weak to
Flying
2x weak to
FirePsychicFairy
0.5x resists
GrassFightingGroundBugDark

Current usage and builds

Moves

Rock Blast
physical / 25 BP / 90%
100%
Pin Missile
physical / 25 BP / 95%
100%
Close Combat
physical / 120 BP / 100%
74%
Detect
status / Priority +4
68%
Protect
status / Priority +4
21%
Brick Break
physical / 75 BP / 100%
18%
Bullet Seed
physical / 25 BP / 100%
16%
Earthquake
physical / 100 BP / 100%
3%

Items

Heracronite
One of a variety of mysterious Mega Stones. A Heracross holding this stone will be able to Mega Evolve during battle.
100%

Abilities

Guts
If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
53%
Moxie
This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.
47%

Spreads

Adamant
HP 17 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 17
50%
Brave
HP 0 / Atk 32 / Def 2 / SpA 0 / SpD 0 / Spe 32
18%
Brave
HP 17 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 17
50%
Adamant
HP 0 / Atk 32 / Def 2 / SpA 0 / SpD 0 / Spe 32
18%

Learnset

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bug Bite

Bug - physical / 60 BP / 100%

physical

User steals and eats the target's Berry.

Bug Buzz

Bug - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Bullet Seed

Grass - physical / 25 BP / 100%

physical

Hits 2-5 times in one turn.

Circle Throw

Fighting - physical / 60 BP / 90% / Priority -6

physical

Forces the target to switch to a random ally.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Coaching

Fighting - status

status

Raises an ally's Attack and Defense by 1.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Detect

Fighting - status / Priority +4

status

Prevents moves from affecting the user this turn.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Feint

Normal - physical / 30 BP / 100% / Priority +2

physical

Nullifies Detect, Protect, and Quick/Wide Guard.

Flail

Normal - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

High Horsepower

Ground - physical / 95 BP / 95%

physical

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Lunge

Bug - physical / 80 BP / 100%

physical

100% chance to lower the target's Attack by 1.

Megahorn

Bug - physical / 120 BP / 85%

physical

No additional effect.

Night Slash

Dark - physical / 70 BP / 100%

physical

High critical hit ratio.

Pin Missile

Bug - physical / 25 BP / 95%

physical

Hits 2-5 times in one turn.

Pounce

Bug - physical / 50 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Rock Blast

Rock - physical / 25 BP / 90%

physical

Hits 2-5 times in one turn.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Seismic Toss

Fighting - physical / 100%

physical

Does damage equal to the user's level.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Skitter Smack

Bug - physical / 70 BP / 90%

physical

100% chance to lower target's Sp. Atk by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Smack Down

Rock - physical / 50 BP / 100%

physical

Removes the target's Ground immunity.

Smart Strike

Steel - physical / 70 BP

physical

This move does not check accuracy.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Spikes

Ground - status

status

Hurts grounded foes on switch-in. Max 3 layers.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Struggle Bug

Bug - special / 50 BP / 100%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thrash

Normal - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Upper Hand

Fighting - physical / 65 BP / 100% / Priority +3

physical

100% flinch. Fails unless target using priority attack.

Vacuum Wave

Fighting - special / 40 BP / 100% / Priority +1

special

Usually goes first.

Abilities

Skill Link

This Pokemon's multi-hit attacks always hit the maximum number of times.

Mechanics

Priority

Detect has positive priority.

Forms and items

HeracrossBug / FightingOpenMega HeracrossBug / FightingOpen

Heracronite

One of a variety of mysterious Mega Stones. A Heracross holding this stone will be able to Mega Evolve during battle.

Questions

What is Mega Heracross weak to in Pokemon Champions?

Mega Heracross is weak to Flying, Fire, Psychic, Fairy based on its Bug / Fighting typing.

What are Mega Heracross's base stats?

Mega Heracross's base stats are HP 80, Atk 185, Def 115, SpA 40, SpD 105, Spe 75.

What are common moves for Mega Heracross?

Common Mega Heracross moves include Rock Blast, Pin Missile, Close Combat, Detect in current Reg M-B usage.

Is Mega Heracross good in the current regulation?

Mega Heracross has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.