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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Mega Gengar - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mega Gengar in Pokemon Champions.

GhostPoisonStage 2Gen 1
Tournament usageCheck team weaknesses
Mega Gengar

Base stats

HP
60
Atk
65
Def
80
SpA
170
SpD
95
Spe
130

Type matchups

2x weak to
GroundPsychicGhostDark
0.5x resists
GrassFairy
0.25x resists
PoisonBug
Immune to
NormalFighting

Current usage and builds

Moves

Shadow Ball
special / 80 BP / 100%
94%
Protect
status / Priority +4
87%
Perish Song
status
66%
Sludge Bomb
special / 90 BP / 100%
55%
Disable
status / 100%
47%
Icy Wind
special / 55 BP / 95%
12%
Psychic
special / 90 BP / 100%
11%
Trick Room
status / Priority -7
6%

Items

Gengarite
One of a variety of mysterious Mega Stones. A Gengar holding this stone will be able to Mega Evolve during battle.
84%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
11%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
2%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
2%
Quick Claw
Each turn, holder has a 20% chance to move first in its priority bracket.
0.80%
Expert Belt
Holder's attacks that are super effective against the target do 1.2x damage.
0.30%

Abilities

Cursed Body
If this Pokemon is hit by an attack, there is a 30% chance that move gets disabled.
100%

Spreads

Timid
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
20%
Modest
HP 30 / Atk 0 / Def 1 / SpA 1 / SpD 28 / Spe 6
10%
Modest
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
20%
Timid
HP 30 / Atk 0 / Def 1 / SpA 1 / SpD 28 / Spe 6
10%

Learnset

Acid Spray

Poison - special / 40 BP / 100%

special

100% chance to lower the target's Sp. Def by 2.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Clear Smog

Poison - special / 50 BP

special

Resets all of the target's stat stages to 0.

Confuse Ray

Ghost - status / 100%

status

Confuses the target.

Corrosive Gas

Poison - status / 100%

status

Removes adjacent Pokemon's held items.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Dazzling Gleam

Fairy - special / 80 BP / 100%

special

No additional effect. Hits adjacent foes.

Destiny Bond

Ghost - status

status

If an opponent knocks out the user, it also faints.

Disable

Normal - status / 100%

status

For 4 turns, disables the target's last move used.

Drain Punch

Fighting - physical / 75 BP / 100%

physical

User recovers 50% of the damage dealt.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Energy Ball

Grass - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Giga Drain

Grass - special / 75 BP / 100%

special

User recovers 50% of the damage dealt.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Gunk Shot

Poison - physical / 120 BP / 80%

physical

30% chance to poison the target.

Haze

Ice - status

status

Eliminates all stat changes.

Hex

Ghost - special / 65-130 BP / 100%

special

Power doubles if the target has a status ailment.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hypnosis

Psychic - status / 60%

status

Causes the target to fall asleep.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Imprison

Psychic - status

status

No foe can use any move known by the user.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Mean Look

Normal - status

status

Prevents the target from switching out.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Night Shade

Ghost - special / 100%

special

Does damage equal to the user's level.

Pain Split

Normal - status

status

Shares HP of user and target equally.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Perish Song

Normal - status

status

All active Pokemon will faint in 3 turns.

Phantom Force

Ghost - physical / 90 BP / 100%

physical

Disappears turn 1. Hits turn 2. Breaks protection.

Poison Jab

Poison - physical / 80 BP / 100%

physical

30% chance to poison the target.

Poltergeist

Ghost - physical / 110 BP / 90%

physical

Fails if the target has no held item.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Psychic Noise

Psychic - special / 75 BP / 100%

special

For 2 turns, the target is prevented from healing.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Reflect Type

Normal - status

status

User becomes the same type as the target.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Self-Destruct

Normal - physical / 200 BP / 100%

physical

Hits adjacent Pokemon. The user faints.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Shadow Punch

Ghost - physical / 60 BP

physical

This move does not check accuracy.

Skill Swap

Psychic - status

status

The user and the target trade Abilities.

Skitter Smack

Bug - physical / 70 BP / 90%

physical

100% chance to lower target's Sp. Atk by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Sludge Bomb

Poison - special / 90 BP / 100%

special

30% chance to poison the target.

Sludge Wave

Poison - special / 95 BP / 100%

special

10% chance to poison adjacent Pokemon.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sucker Punch

Dark - physical / 70 BP / 100% / Priority +1

physical

Usually goes first. Fails if target is not attacking.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Toxic

Poison - status / 90%

status

Badly poisons the target. Poison types can't miss.

Toxic Spikes

Poison - status

status

Poisons grounded foes on switch-in. Max 2 layers.

Trick

Psychic - status / 100%

status

User switches its held item with the target's.

Trick Room

Psychic - status / Priority -7

status

Goes last. For 5 turns, turn order is reversed.

Venoshock

Poison - special / 65 BP / 100%

special

Power doubles if the target is poisoned.

Will-O-Wisp

Fire - status / 85%

status

Burns the target.

Wonder Room

Psychic - status

status

For 5 turns, all Defense and Sp. Def stats switch.

Abilities

Shadow Tag

Prevents foes from choosing to switch unless they also have this Ability.

Mechanics

Speed Control

Icy Wind affects turn order.

Priority

Endure has positive priority.

Forms and items

GengarGhost / PoisonOpenMega GengarGhost / PoisonOpen

Gengarite

One of a variety of mysterious Mega Stones. A Gengar holding this stone will be able to Mega Evolve during battle.

Questions

What is Mega Gengar weak to in Pokemon Champions?

Mega Gengar is weak to Ground, Psychic, Ghost, Dark based on its Ghost / Poison typing.

What are Mega Gengar's base stats?

Mega Gengar's base stats are HP 60, Atk 65, Def 80, SpA 170, SpD 95, Spe 130.

What are common moves for Mega Gengar?

Common Mega Gengar moves include Shadow Ball, Protect, Perish Song, Sludge Bomb in current Reg M-B usage.

Is Mega Gengar good in the current regulation?

Mega Gengar has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.