Stats, type matchups, abilities, learnset, current usage, and build context for Mega Floette in Pokemon Champions.

Fairy - special / 80 BP / 100%
100% confuse target that had a stat rise this turn.
Normal - status
User switches, passing stat changes and more.
Psychic - status
Raises the user's Sp. Atk and Sp. Def by 1.
Fairy - status / 100%
Lowers the target's Attack by 2.
Water - special / 50 BP / 100%
100% chance to lower the target's Attack by 1.
Normal - status
Uses the last move used in the battle.
Fairy - special / 80 BP / 100%
No additional effect. Hits adjacent foes.
Fairy - special / 50 BP / 100%
User recovers 75% of the damage dealt.
Normal - physical / 100%
Lowers the target's HP to the user's HP.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Grass - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Grass - special / 75 BP / 100%
User recovers 50% of the damage dealt.
Grass - special / 20-120 BP / 100%
More power the heavier the target.
Grass - status
5 turns. Grounded: +Grass power, +1/16 max HP.
Normal - status / Priority +5
One adjacent ally's move power is 1.5x this turn.
Normal - special / 150 BP / 90%
User cannot move next turn.
Fairy - special / 140 BP / 90%
Has 1/2 recoil.
Psychic - status
For 5 turns, special damage to allies is halved.
Fairy - status
5 turns. Can't status,-Dragon power vs grounded.
Fairy - special / 95 BP / 100%
10% chance to lower the target's Sp. Atk by 1.
Grass - physical / 90 BP / 100%
No additional effect. Hits adjacent Pokemon.
Grass - special / 120 BP / 100%
Lasts 2-3 turns. Confuses the user afterwards.
Bug - special / 90 BP / 100%
If the target is an ally, heals 50% of its max HP.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Psychic - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Water - status
For 5 turns, heavy rain powers Water moves.
Psychic - status
User sleeps 2 turns and restores HP and status.
Normal - status
For 5 turns, protects user's party from status.
Grass - physical / 80 BP / 100%
No additional effect.
Psychic - status
The user and the target trade Abilities.
Normal - status
User must be asleep. Uses another known move.
Grass - special / 60-120 BP / 100%
Charges turn 1. Hits turn 2. No charge in sunlight.
Psychic - special / 20-860 BP / 100%
+ 20 power for each of the user's stat boosts.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Fire - status
For 5 turns, intense sunlight powers Fire moves.
Grass - status
Heals the user by a weather-dependent amount.
Normal - status
Lowers the target's Attack and Sp. Atk by 1.
Grass - physical / 50 BP / 100%
100% chance to raise the user's Speed by 1.
Psychic - status / 100%
User switches its held item with the target's.
Normal - status
Next turn, 50% of the user's max HP is restored.