Stats, type matchups, abilities, learnset, current usage, and build context for Floette in Pokemon Champions.
Current ranked usage data is limited for this entry. Use the full learnset, matchups, and MetaDex tournament page to decide whether it fits your team.
Fairy - special / 80 BP / 100%
100% confuse target that had a stat rise this turn.
Normal - status
User switches, passing stat changes and more.
Psychic - status
Raises the user's Sp. Atk and Sp. Def by 1.
Fairy - status / 100%
Lowers the target's Attack by 2.
Water - special / 50 BP / 100%
100% chance to lower the target's Attack by 1.
Normal - status
Uses the last move used in the battle.
Fairy - special / 80 BP / 100%
No additional effect. Hits adjacent foes.
Fairy - special / 50 BP / 100%
User recovers 75% of the damage dealt.
Normal - physical / 100%
Lowers the target's HP to the user's HP.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Grass - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Grass - special / 75 BP / 100%
User recovers 50% of the damage dealt.
Grass - special / 20-120 BP / 100%
More power the heavier the target.
Grass - status
5 turns. Grounded: +Grass power, +1/16 max HP.
Normal - status / Priority +5
One adjacent ally's move power is 1.5x this turn.
Normal - special / 150 BP / 90%
User cannot move next turn.
Fairy - special / 140 BP / 90%
Has 1/2 recoil.
Psychic - status
For 5 turns, special damage to allies is halved.
Fairy - status
5 turns. Can't status,-Dragon power vs grounded.
Fairy - special / 95 BP / 100%
10% chance to lower the target's Sp. Atk by 1.
Grass - physical / 90 BP / 100%
No additional effect. Hits adjacent Pokemon.
Grass - special / 120 BP / 100%
Lasts 2-3 turns. Confuses the user afterwards.
Bug - special / 90 BP / 100%
If the target is an ally, heals 50% of its max HP.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Psychic - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Water - status
For 5 turns, heavy rain powers Water moves.
Psychic - status
User sleeps 2 turns and restores HP and status.
Normal - status
For 5 turns, protects user's party from status.
Grass - physical / 80 BP / 100%
No additional effect.
Psychic - status
The user and the target trade Abilities.
Normal - status
User must be asleep. Uses another known move.
Grass - special / 60-120 BP / 100%
Charges turn 1. Hits turn 2. No charge in sunlight.
Psychic - special / 20-860 BP / 100%
+ 20 power for each of the user's stat boosts.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Fire - status
For 5 turns, intense sunlight powers Fire moves.
Grass - status
Heals the user by a weather-dependent amount.
Normal - status
Lowers the target's Attack and Sp. Atk by 1.
Grass - physical / 50 BP / 100%
100% chance to raise the user's Speed by 1.
Psychic - status / 100%
User switches its held item with the target's.
Normal - status
Next turn, 50% of the user's max HP is restored.