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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Feraligatr - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Feraligatr in Pokemon Champions.

WaterStage 2Gen 2
Tournament usageCheck team weaknesses
Feraligatr

Base stats

HP
85
Atk
105
Def
100
SpA
79
SpD
83
Spe
78

Type matchups

2x weak to
ElectricGrass
0.5x resists
FireWaterIceSteel

Current usage and builds

Moves

Liquidation
physical / 85 BP / 100%
89%
Protect
status / Priority +4
86%
Dragon Dance
status
69%
Ice Punch
physical / 75 BP / 100%
47%
Double-Edge
physical / 120 BP / 100%
39%
Aqua Jet
physical / 40 BP / 100% / Priority +1
15%
Body Slam
physical / 85 BP / 100%
14%
Swords Dance
status
12%

Items

Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
34%

Abilities

Sheer Force
This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.
97%
Torrent
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Water attacks.
4%

Spreads

Adamant
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
24%
Jolly
HP 28 / Atk 2 / Def 1 / SpA 0 / SpD 3 / Spe 32
17%
Jolly
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
24%
Adamant
HP 28 / Atk 2 / Def 1 / SpA 0 / SpD 3 / Spe 32
17%

Learnset

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Ancient Power

Rock - special / 60 BP / 100%

special

10% chance to raise all stats by 1 (not acc/eva).

Aqua Jet

Water - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Aqua Tail

Water - physical / 90 BP / 90%

physical

No additional effect.

Avalanche

Ice - physical / 60 BP / 100% / Priority -4

physical

Power doubles if user is damaged by the target.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Block

Normal - status

status

Prevents the target from switching out.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Breaking Swipe

Dragon - physical / 60 BP / 100%

physical

100% chance to lower the foe(s) Attack by 1.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Dive

Water - physical / 80 BP / 100%

physical

Dives underwater turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Dragon Claw

Dragon - physical / 80 BP / 100%

physical

No additional effect.

Dragon Dance

Dragon - status

status

Raises the user's Attack and Speed by 1.

Dragon Pulse

Dragon - special / 85 BP / 100%

special

No additional effect.

Dragon Tail

Dragon - physical / 60 BP / 90% / Priority -6

physical

Forces the target to switch to a random ally.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Tears

Dark - status / 100%

status

Lowers the target's Sp. Def by 2.

Flail

Normal - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Flatter

Dark - status / 100%

status

Raises the target's Sp. Atk by 1 and confuses it.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Flip Turn

Water - physical / 60 BP / 100%

physical

User switches out after damaging the target.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hydro Cannon

Water - special / 150 BP / 90%

special

User cannot move next turn.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Ice Fang

Ice - physical / 65 BP / 95%

physical

10% chance to freeze. 10% chance to flinch.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Lash Out

Dark - physical / 75 BP / 100%

physical

2x power if the user had a stat lowered this turn.

Liquidation

Water - physical / 85 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Muddy Water

Water - special / 90 BP / 85%

special

30% chance to lower the foe(s) accuracy by 1.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psychic Fangs

Psychic - physical / 85 BP / 100%

physical

Destroys screens, unless the target is immune.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scale Shot

Dragon - physical / 25 BP / 90%

physical

Hits 2-5 times. User: -1 Def, +1 Spe after last hit.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snarl

Dark - special / 55 BP / 95%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thrash

Normal - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Water Pulse

Water - special / 60 BP / 100%

special

20% chance to confuse the target.

Waterfall

Water - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Whirlpool

Water - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Abilities

Torrent

At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Water attacks.

Sheer Force

This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.

Mechanics

Priority

Aqua Jet has positive priority.

Setup

Dragon Dance is a common setup move.

Forms and items

FeraligatrWaterOpenMega FeraligatrWater / DragonOpen

Feraligite

One of a variety of mysterious Mega Stones. A Feraligatr holding this stone will be able to Mega Evolve during battle.

Questions

What is Feraligatr weak to in Pokemon Champions?

Feraligatr is weak to Electric, Grass based on its Water typing.

What are Feraligatr's base stats?

Feraligatr's base stats are HP 85, Atk 105, Def 100, SpA 79, SpD 83, Spe 78.

What are common moves for Feraligatr?

Common Feraligatr moves include Liquidation, Protect, Dragon Dance, Ice Punch in current Reg M-B usage.

Is Feraligatr good in the current regulation?

Feraligatr has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.