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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Drampa - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Drampa in Pokemon Champions.

NormalDragonBasicGen 7
Tournament usageCheck team weaknesses
Drampa

Base stats

HP
78
Atk
60
Def
85
SpA
135
SpD
91
Spe
36

Type matchups

2x weak to
IceFightingDragonFairy
0.5x resists
FireWaterElectricGrass
Immune to
Ghost

Current usage and builds

Moves

Hyper Voice
special / 90 BP / 100%
93%
Protect
status / Priority +4
85%
Earth Power
special / 90 BP / 100%
60%
Calm Mind
status
48%
Draco Meteor
special / 130 BP / 90%
29%
Dragon Pulse
special / 85 BP / 100%
25%
Energy Ball
special / 90 BP / 100%
21%
Thunderbolt
special / 90 BP / 100%
15%

Items

Silk Scarf
Holder's Normal-type attacks have 1.2x power.
5%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
5%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
4%
Wise Glasses
Holder's special attacks have 1.1x power.
2%
White Herb
Restores all lowered stat stages to 0 when one is less than 0. Single use.
0.80%
Quick Claw
Each turn, holder has a 20% chance to move first in its priority bracket.
0.80%
Charcoal
Holder's Fire-type attacks have 1.2x power.
0.80%
Roseli Berry
Halves damage taken from a supereffective Fairy-type attack. Single use.
0.80%

Abilities

Cloud Nine
While this Pokemon is active, the effects of weather conditions are disabled.
81%
Berserk
This Pokemon's Sp. Atk is raised by 1 when it reaches 1/2 or less of its max HP.
19%

Spreads

Quiet
HP 32 / Atk 0 / Def 2 / SpA 32 / SpD 0 / Spe 0
26%
Modest
HP 32 / Atk 0 / Def 0 / SpA 32 / SpD 2 / Spe 0
25%
Modest
HP 32 / Atk 0 / Def 2 / SpA 32 / SpD 0 / Spe 0
26%
Quiet
HP 32 / Atk 0 / Def 0 / SpA 32 / SpD 2 / Spe 0
25%

Learnset

Amnesia

Psychic - status

status

Raises the user's Sp. Def by 2.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Breaking Swipe

Dragon - physical / 60 BP / 100%

physical

100% chance to lower the foe(s) Attack by 1.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Calm Mind

Psychic - status

status

Raises the user's Sp. Atk and Sp. Def by 1.

Draco Meteor

Dragon - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Dragon Cheer

Dragon - status

status

Ally: Crit ratio +1, or +2 if ally is Dragon type.

Dragon Claw

Dragon - physical / 80 BP / 100%

physical

No additional effect.

Dragon Dance

Dragon - status

status

Raises the user's Attack and Speed by 1.

Dragon Pulse

Dragon - special / 85 BP / 100%

special

No additional effect.

Dragon Rush

Dragon - physical / 100 BP / 75%

physical

20% chance to make the target flinch.

Earth Power

Ground - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Energy Ball

Grass - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Extrasensory

Psychic - special / 80 BP / 100%

special

10% chance to make the target flinch.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Fly

Flying - physical / 90 BP / 95%

physical

Flies up on first turn, then strikes the next turn.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Glare

Normal - status / 100%

status

Paralyzes the target.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Heat Wave

Fire - special / 95 BP / 90%

special

10% chance to burn the foe(s).

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hurricane

Flying - special / 110 BP / 70%

special

30% chance to confuse target. Can't miss in rain.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Lash Out

Dark - physical / 75 BP / 100%

physical

2x power if the user had a stat lowered this turn.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Play Rough

Fairy - physical / 90 BP / 90%

physical

10% chance to lower the target's Attack by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Roost

Flying - status

status

Heals 50% HP. Flying-type removed 'til turn ends.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Safeguard

Normal - status

status

For 5 turns, protects user's party from status.

Scale Shot

Dragon - physical / 25 BP / 90%

physical

Hits 2-5 times. User: -1 Def, +1 Spe after last hit.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snarl

Dark - special / 55 BP / 95%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Steel Wing

Steel - physical / 70 BP / 90%

physical

10% chance to raise the user's Defense by 1.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Tickle

Normal - status / 100%

status

Lowers the target's Attack and Defense by 1.

Tri Attack

Normal - special / 80 BP / 100%

special

20% chance to paralyze or burn or freeze target.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Whirlwind

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Abilities

Berserk

This Pokemon's Sp. Atk is raised by 1 when it reaches 1/2 or less of its max HP.

Sap Sipper

This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.

Cloud Nine

While this Pokemon is active, the effects of weather conditions are disabled.

Mechanics

Weather

Cloud Nine changes or suppresses weather.

Priority

Endure has positive priority.

Setup

Calm Mind is a common setup move.

Forms and items

DrampaNormal / DragonOpenMega DrampaNormal / DragonOpen

Drampanite

One of a variety of mysterious Mega Stones. A Drampa holding this stone will be able to Mega Evolve during battle.

Questions

What is Drampa weak to in Pokemon Champions?

Drampa is weak to Ice, Fighting, Dragon, Fairy based on its Normal / Dragon typing.

What are Drampa's base stats?

Drampa's base stats are HP 78, Atk 60, Def 85, SpA 135, SpD 91, Spe 36.

What are common moves for Drampa?

Common Drampa moves include Hyper Voice, Protect, Earth Power, Calm Mind in current Reg M-B usage.

Is Drampa good in the current regulation?

Drampa has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.