Tools

  • Team Builder
  • Speed Tiers
  • Damage Calculator
  • Weakness Checker
  • Type Coverage
  • Type Chart
  • Tier List

Data

  • MetaDex
  • Best Teams
  • Community Teams
  • Tournament Teams
  • Meta Trends
  • Events
  • SynerDex
  • Moves
  • Abilities

Library

  • Home
  • Guides
  • Beginner Team Building
  • Stat Points
  • Tier List Explained
  • Doubles vs Singles
  • Mega Evolutions
  • Comparisons
  • Pikalytics Alternative
  • PokeSynergy vs ChampTeams
  • PokeSynergy vs Champions Lab
  • PokeBase Alternative
  • OP.GG Alternative
  • PokeBox
  • Terms
  • Privacy Policy
SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Dragonite - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Dragonite in Pokemon Champions.

DragonFlyingStage 2Gen 1
Tournament usageCheck team weaknesses
Dragonite

Base stats

HP
91
Atk
134
Def
95
SpA
100
SpD
100
Spe
80

Type matchups

4x weak to
Ice
2x weak to
RockDragonFairy
0.5x resists
FireWaterFightingBug
0.25x resists
Grass
Immune to
Ground

Current usage and builds

Moves

Protect
status / Priority +4
68%
Dragon Pulse
special / 85 BP / 100%
47%
Hurricane
special / 110 BP / 70%
46%
Extreme Speed
physical / 80 BP / 100% / Priority +2
39%
Tailwind
status
37%
Draco Meteor
special / 130 BP / 90%
27%
Thunderbolt
special / 90 BP / 100%
21%
Dragon Claw
physical / 80 BP / 100%
18%

Items

Dragon Fang
Holder's Dragon-type attacks have 1.2x power.
14%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
5%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
2%
Expert Belt
Holder's attacks that are super effective against the target do 1.2x damage.
2%
Muscle Band
Holder's physical attacks have 1.1x power.
2%
Sharp Beak
Holder's Flying-type attacks have 1.2x power.
1%
Yache Berry
Halves damage taken from a supereffective Ice-type attack. Single use.
1%
Roseli Berry
Halves damage taken from a supereffective Fairy-type attack. Single use.
1%

Abilities

Multiscale
If this Pokemon is at full HP, damage taken from attacks is halved.
73%
Inner Focus
This Pokemon cannot be made to flinch. Immune to Intimidate.
27%

Spreads

Modest
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
32%
Adamant
HP 1 / Atk 0 / Def 1 / SpA 32 / SpD 0 / Spe 32
7%
Adamant
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
32%
Modest
HP 1 / Atk 0 / Def 1 / SpA 32 / SpD 0 / Spe 32
7%

Learnset

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Air Cutter

Flying - special / 60 BP / 95%

special

High critical hit ratio. Hits adjacent foes.

Air Slash

Flying - special / 75 BP / 95%

special

30% chance to make the target flinch.

Aqua Jet

Water - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Aqua Tail

Water - physical / 90 BP / 90%

physical

No additional effect.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Body Press

Fighting - physical / 80 BP / 100%

physical

Uses user's Def stat as Atk in damage calculation.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Breaking Swipe

Dragon - physical / 60 BP / 100%

physical

100% chance to lower the foe(s) Attack by 1.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Dive

Water - physical / 80 BP / 100%

physical

Dives underwater turn 1, strikes turn 2.

Draco Meteor

Dragon - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Dragon Cheer

Dragon - status

status

Ally: Crit ratio +1, or +2 if ally is Dragon type.

Dragon Claw

Dragon - physical / 80 BP / 100%

physical

No additional effect.

Dragon Dance

Dragon - status

status

Raises the user's Attack and Speed by 1.

Dragon Pulse

Dragon - special / 85 BP / 100%

special

No additional effect.

Dragon Rush

Dragon - physical / 100 BP / 75%

physical

20% chance to make the target flinch.

Dragon Tail

Dragon - physical / 60 BP / 90% / Priority -6

physical

Forces the target to switch to a random ally.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Extreme Speed

Normal - physical / 80 BP / 100% / Priority +2

physical

Nearly always goes first.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Fire Spin

Fire - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Fly

Flying - physical / 90 BP / 95%

physical

Flies up on first turn, then strikes the next turn.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Punch

Fighting - physical / 150 BP / 100% / Priority -3

physical

Fails if the user takes damage before it hits.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Haze

Ice - status

status

Eliminates all stat changes.

Heat Wave

Fire - special / 95 BP / 90%

special

10% chance to burn the foe(s).

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hurricane

Flying - special / 110 BP / 70%

special

30% chance to confuse target. Can't miss in rain.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Ice Spinner

Ice - physical / 80 BP / 100%

physical

Ends the effects of terrain.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Roost

Flying - status

status

Heals 50% HP. Flying-type removed 'til turn ends.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Safeguard

Normal - status

status

For 5 turns, protects user's party from status.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Scale Shot

Dragon - physical / 25 BP / 90%

physical

Hits 2-5 times. User: -1 Def, +1 Spe after last hit.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Snowscape

Ice - status

status

For 5 turns, snow falls. Ice: 1.5x Def.

Steel Wing

Steel - physical / 70 BP / 90%

physical

10% chance to raise the user's Defense by 1.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Tailwind

Flying - status

status

For 4 turns, allies' Speed is doubled.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Water Pulse

Water - special / 60 BP / 100%

special

20% chance to confuse the target.

Waterfall

Water - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Weather Ball

Normal - special / 50-100 BP / 100%

special

Power doubles and type varies in each weather.

Whirlwind

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Wrap

Normal - physical / 15 BP / 90%

physical

Traps and damages the target for 4-5 turns.

Abilities

Inner Focus

This Pokemon cannot be made to flinch. Immune to Intimidate.

Multiscale

If this Pokemon is at full HP, damage taken from attacks is halved.

Mechanics

Speed Control

Tailwind affects turn order.

Priority

Aqua Jet has positive priority.

Forms and items

DragoniteDragon / FlyingOpenMega DragoniteDragon / FlyingOpen

Dragoninite

One of a variety of mysterious Mega Stones. A Dragonite holding this stone will be able to Mega Evolve during battle.

Questions

What is Dragonite weak to in Pokemon Champions?

Dragonite is weak to Ice, Rock, Dragon, Fairy based on its Dragon / Flying typing.

What are Dragonite's base stats?

Dragonite's base stats are HP 91, Atk 134, Def 95, SpA 100, SpD 100, Spe 80.

What are common moves for Dragonite?

Common Dragonite moves include Protect, Dragon Pulse, Hurricane, Extreme Speed in current Reg M-B usage.

Is Dragonite good in the current regulation?

Dragonite has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.