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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Chandelure - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Chandelure in Pokemon Champions.

GhostFireStage 2Gen 5
Tournament usageCheck team weaknesses
Chandelure

Base stats

HP
60
Atk
55
Def
90
SpA
145
SpD
90
Spe
80

Type matchups

2x weak to
WaterGroundRockGhostDark
0.5x resists
FireGrassIcePoisonSteelFairy
0.25x resists
Bug
Immune to
NormalFighting

Current usage and builds

Moves

Shadow Ball
special / 80 BP / 100%
95%
Heat Wave
special / 95 BP / 90%
92%
Protect
status / Priority +4
90%
Trick Room
status / Priority -7
64%
Calm Mind
status
14%
Energy Ball
special / 90 BP / 100%
14%
Imprison
status
8%
Overheat
special / 130 BP / 90%
6%

Items

Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
19%
Charcoal
Holder's Fire-type attacks have 1.2x power.
19%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
11%
Quick Claw
Each turn, holder has a 20% chance to move first in its priority bracket.
4%
Colbur Berry
Halves damage taken from a supereffective Dark-type attack. Single use.
1%
Bright Powder
The accuracy of attacks against the holder is 0.9x.
0.70%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
0.70%

Abilities

Flash Fire
This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
97%
Flame Body
30% chance a Pokemon making contact with this Pokemon will be burned.
2%
Infiltrator
Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
1%

Spreads

Modest
HP 32 / Atk 0 / Def 2 / SpA 32 / SpD 0 / Spe 0
27%
Quiet
HP 32 / Atk 0 / Def 0 / SpA 32 / SpD 2 / Spe 0
20%
Quiet
HP 32 / Atk 0 / Def 2 / SpA 32 / SpD 0 / Spe 0
27%
Modest
HP 32 / Atk 0 / Def 0 / SpA 32 / SpD 2 / Spe 0
20%

Learnset

Acid Armor

Poison - status

status

Raises the user's Defense by 2.

Burning Jealousy

Fire - special / 70 BP / 100%

special

100% burns a target that had a stat rise this turn.

Calm Mind

Psychic - status

status

Raises the user's Sp. Atk and Sp. Def by 1.

Clear Smog

Poison - special / 50 BP

special

Resets all of the target's stat stages to 0.

Confuse Ray

Ghost - status / 100%

status

Confuses the target.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Double Team

Normal - status

status

Raises the user's evasiveness by 1.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Energy Ball

Grass - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Fire Spin

Fire - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Flame Charge

Fire - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Flare Blitz

Fire - physical / 120 BP / 100%

physical

Has 33% recoil. 10% chance to burn. Thaws user.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Haze

Ice - status

status

Eliminates all stat changes.

Heat Wave

Fire - special / 95 BP / 90%

special

10% chance to burn the foe(s).

Hex

Ghost - special / 65-130 BP / 100%

special

Power doubles if the target has a status ailment.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Imprison

Psychic - status

status

No foe can use any move known by the user.

Inferno

Fire - special / 100 BP / 50%

special

100% chance to burn the target.

Lash Out

Dark - physical / 75 BP / 100%

physical

2x power if the user had a stat lowered this turn.

Memento

Dark - status / 100%

status

Lowers target's Attack, Sp. Atk by 2. User faints.

Minimize

Normal - status

status

Raises the user's evasiveness by 2.

Mystical Fire

Fire - special / 75 BP / 100%

special

100% chance to lower the target's Sp. Atk by 1.

Night Shade

Ghost - special / 100%

special

Does damage equal to the user's level.

Overheat

Fire - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Pain Split

Normal - status

status

Shares HP of user and target equally.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Poltergeist

Ghost - physical / 110 BP / 90%

physical

Fails if the target has no held item.

Power Split

Psychic - status

status

Averages Attack and Sp. Atk stats with target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Safeguard

Normal - status

status

For 5 turns, protects user's party from status.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Skitter Smack

Bug - physical / 70 BP / 90%

physical

100% chance to lower target's Sp. Atk by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Temper Flare

Fire - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Trick

Psychic - status / 100%

status

User switches its held item with the target's.

Trick Room

Psychic - status / Priority -7

status

Goes last. For 5 turns, turn order is reversed.

Will-O-Wisp

Fire - status / 85%

status

Burns the target.

Abilities

Flash Fire

This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.

Flame Body

30% chance a Pokemon making contact with this Pokemon will be burned.

Infiltrator

Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.

Mechanics

Speed Control

Trick Room affects turn order.

Priority

Endure has positive priority.

Setup

Calm Mind is a common setup move.

Forms and items

ChandelureGhost / FireOpenMega ChandelureGhost / FireOpen

Chandelurite

One of a variety of mysterious Mega Stones. A Chandelure holding this stone will be able to Mega Evolve during battle.

Questions

What is Chandelure weak to in Pokemon Champions?

Chandelure is weak to Water, Ground, Rock, Ghost, Dark based on its Ghost / Fire typing.

What are Chandelure's base stats?

Chandelure's base stats are HP 60, Atk 55, Def 90, SpA 145, SpD 90, Spe 80.

What are common moves for Chandelure?

Common Chandelure moves include Shadow Ball, Heat Wave, Protect, Trick Room in current Reg M-B usage.

Is Chandelure good in the current regulation?

Chandelure has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.