Stats, type matchups, abilities, learnset, current usage, and build context for Chandelure in Pokemon Champions.
Poison - status
Raises the user's Defense by 2.
Fire - special / 70 BP / 100%
100% burns a target that had a stat rise this turn.
Psychic - status
Raises the user's Sp. Atk and Sp. Def by 1.
Poison - special / 50 BP
Resets all of the target's stat stages to 0.
Ghost - status / 100%
Confuses the target.
Ghost - status
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Dark - special / 80 BP / 100%
20% chance to make the target flinch.
Normal - status
Raises the user's evasiveness by 1.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Grass - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Fire - special / 110 BP / 85%
10% chance to burn the target.
Fire - special / 35 BP / 85%
Traps and damages the target for 4-5 turns.
Fire - physical / 50 BP / 100%
100% chance to raise the user's Speed by 1.
Fire - special / 90 BP / 100%
10% chance to burn the target.
Fire - physical / 120 BP / 100%
Has 33% recoil. 10% chance to burn. Thaws user.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Ice - status
Eliminates all stat changes.
Fire - special / 95 BP / 90%
10% chance to burn the foe(s).
Ghost - special / 65-130 BP / 100%
Power doubles if the target has a status ailment.
Normal - special / 150 BP / 90%
User cannot move next turn.
Psychic - status
No foe can use any move known by the user.
Fire - special / 100 BP / 50%
100% chance to burn the target.
Dark - physical / 75 BP / 100%
2x power if the user had a stat lowered this turn.
Dark - status / 100%
Lowers target's Attack, Sp. Atk by 2. User faints.
Normal - status
Raises the user's evasiveness by 2.
Fire - special / 75 BP / 100%
100% chance to lower the target's Sp. Atk by 1.
Ghost - special / 100%
Does damage equal to the user's level.
Fire - special / 130 BP / 90%
Lowers the user's Sp. Atk by 2.
Normal - status
Shares HP of user and target equally.
Dark - physical / 50 BP / 100%
Power doubles if the user moves after the target.
Ghost - physical / 110 BP / 90%
Fails if the target has no held item.
Psychic - status
Averages Attack and Sp. Atk stats with target.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Normal - status
Copies the target's current stat stages.
Psychic - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Psychic - status
User sleeps 2 turns and restores HP and status.
Normal - special / 60 BP / 100%
Power doubles if others used Round this turn.
Normal - status
For 5 turns, protects user's party from status.
Ghost - special / 80 BP / 100%
20% chance to lower the target's Sp. Def by 1.
Bug - physical / 70 BP / 90%
100% chance to lower target's Sp. Atk by 1.
Normal - status
User must be asleep. Uses another known move.
Normal - special / 50 BP / 100%
User must be asleep. 30% chance to flinch target.
Grass - special / 60-120 BP / 100%
Charges turn 1. Hits turn 2. No charge in sunlight.
Ghost - status / 100%
Lowers the PP of the target's last move by 4.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Fire - status
For 5 turns, intense sunlight powers Fire moves.
Dark - status / 100%
Target can't use status moves its next 3 turns.
Fire - physical / 75 BP / 100%
Power doubles if the user's last move failed.
Dark - physical / 60 BP / 100%
If the user has no item, it steals the target's.
Grass - physical / 50 BP / 100%
100% chance to raise the user's Speed by 1.
Psychic - status / 100%
User switches its held item with the target's.
Psychic - status / Priority -7
Goes last. For 5 turns, turn order is reversed.
Fire - status / 85%
Burns the target.