Stats, type matchups, abilities, learnset, current usage, and build context for Arboliva in Pokemon Champions.
Current ranked usage data is limited for this entry. Use the full learnset, matchups, and MetaDex tournament page to decide whether it fits your team.
Fairy - special / 80 BP / 100%
100% confuse target that had a stat rise this turn.
Grass - physical / 25 BP / 100%
Hits 2-5 times in one turn.
Fairy - status / 100%
Lowers the target's Attack by 2.
Fairy - special / 80 BP / 100%
No additional effect. Hits adjacent foes.
Ground - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Normal - status / 100%
Target repeats its last move for its next 3 turns.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Grass - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Normal - physical / 20-200 BP / 100%
More power the less HP the user has left.
Dark - physical / 10-130 BP / 100%
Flings the user's item at the target. Power varies.
Grass - special / 75 BP / 100%
User recovers 50% of the damage dealt.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Grass - special / 20-120 BP / 100%
More power the heavier the target.
Grass - status
5 turns. Grounded: +Grass power, +1/16 max HP.
Grass - status
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
Normal - status / Priority +5
One adjacent ally's move power is 1.5x this turn.
Normal - special / 150 BP / 90%
User cannot move next turn.
Normal - special / 90 BP / 100%
No additional effect. Hits adjacent foes.
Grass - special / 130 BP / 90%
Lowers the user's Sp. Atk by 2.
Grass - status / 90%
1/8 of target's HP is restored to user every turn.
Psychic - status
For 5 turns, special damage to allies is halved.
Dark - status / 100%
Lowers target's Attack, Sp. Atk by 2. User faints.
Psychic - special / 100% / Priority -5
If hit by special attack, returns double damage.
Grass - physical / 90 BP / 100%
No additional effect. Hits adjacent Pokemon.
Grass - special / 120 BP / 100%
Lasts 2-3 turns. Confuses the user afterwards.
Bug - special / 90 BP / 100%
If the target is an ally, heals 50% of its max HP.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Normal - status
Copies the target's current stat stages.
Psychic - status
For 5 turns, physical damage to allies is halved.
Psychic - status
User sleeps 2 turns and restores HP and status.
Normal - status
For 5 turns, protects user's party from status.
Grass - physical / 80 BP / 100%
No additional effect.
Normal - status
User must be asleep. Uses another known move.
Grass - special / 60-120 BP / 100%
Charges turn 1. Hits turn 2. No charge in sunlight.
Grass - physical / 62-125 BP / 100%
Charges turn 1. Hits turn 2. No charge in sunlight.
Grass - status / 100%
User heals HP=target's Atk stat. Lowers Atk by 1.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Fire - status
For 5 turns, intense sunlight powers Fire moves.
Normal - status / 100%
Lowers the foe(s) evasiveness by 2.
Grass - status
Heals the user by a weather-dependent amount.
Normal - special / 50-100 BP / 100%
User on terrain: power doubles, type varies.
Grass - physical / 50 BP / 100%
100% chance to raise the user's Speed by 1.
Normal - special / 50-100 BP / 100%
Power doubles and type varies in each weather.