Stats, type matchups, abilities, learnset, current usage, and build context for Alcremie in Pokemon Champions.
Poison - status
Raises the user's Defense by 2.
Fairy - special / 80 BP / 100%
100% confuse target that had a stat rise this turn.
Fairy - status
Raises an ally's Sp. Def by 1.
Normal - status / 100%
A target of the opposite gender gets infatuated.
Fairy - status / 100% / Priority +1
Lowers the target's Attack by 1.
Psychic - status
Raises the user's Sp. Atk and Sp. Def by 1.
Fairy - status / 100%
Lowers the target's Attack by 2.
Fairy - special / 80 BP / 100%
No additional effect. Hits adjacent foes.
Fairy - status
Raises the target's Attack and Sp. Atk by 2.
Fighting - physical / 75 BP / 100%
User recovers 50% of the damage dealt.
Fairy - special / 50 BP / 100%
User recovers 75% of the damage dealt.
Normal - status / 100%
Target repeats its last move for its next 3 turns.
Normal - physical / 100%
Lowers the target's HP to the user's HP.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Grass - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Normal - status / 100%
The target's Ability changes to match the user's.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Dark - status / 100%
Lowers the target's Sp. Def by 2.
Dark - physical / 10-130 BP / 100%
Flings the user's item at the target. Power varies.
Grass - special / 75 BP / 100%
User recovers 50% of the damage dealt.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Normal - status / Priority +5
One adjacent ally's move power is 1.5x this turn.
Normal - special / 150 BP / 90%
User cannot move next turn.
Psychic - status
No foe can use any move known by the user.
Normal - physical / 140 BP / 100%
Fails unless each known move has been used.
Psychic - status
For 5 turns, special damage to allies is halved.
Psychic - status
For 5 turns, all held items have no effect.
Fairy - special / 100-150 BP / 100%
User faints. User on Misty Terrain: 1.5x power.
Fairy - status
5 turns. Can't status,-Dragon power vs grounded.
Fire - special / 75 BP / 100%
100% chance to lower the target's Sp. Atk by 1.
Normal - status
Shares HP of user and target equally.
Fairy - physical / 90 BP / 90%
10% chance to lower the target's Attack by 1.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Normal - status
Copies the target's current stat stages.
Psychic - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Psychic - special / 80 BP / 100%
Damages target based on Defense, not Sp. Def.
Normal - status
Heals the user by 50% of its max HP.
Psychic - status
User sleeps 2 turns and restores HP and status.
Normal - special / 60 BP / 100%
Power doubles if others used Round this turn.
Normal - status
For 5 turns, protects user's party from status.
Normal - status
User must be asleep. Uses another known move.
Normal - special / 50 BP / 100%
User must be asleep. 30% chance to flinch target.
Grass - special / 60-120 BP / 100%
Charges turn 1. Hits turn 2. No charge in sunlight.
Psychic - special / 20-860 BP / 100%
+ 20 power for each of the user's stat boosts.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Fairy - status / 75%
Causes the target to become confused.
Normal - status / 100%
Lowers the foe(s) evasiveness by 2.
Normal - special / 80 BP / 100%
20% chance to paralyze or burn or freeze target.
Psychic - status
For 5 turns, all Defense and Sp. Def stats switch.