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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Mega Aggron - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mega Aggron in Pokemon Champions.

SteelStage 2Gen 3
Tournament usageCheck team weaknesses
Mega Aggron

Base stats

HP
70
Atk
140
Def
230
SpA
60
SpD
80
Spe
50

Type matchups

2x weak to
FireFightingGround
0.5x resists
NormalGrassIceFlyingPsychicBugRockDragonSteelFairy
Immune to
Poison

Current usage and builds

Moves

Body Press
physical / 80 BP / 100%
100%
Heavy Slam
physical / 40-120 BP / 100%
99%
Protect
status / Priority +4
97%
Iron Defense
status
73%
Shadow Claw
physical / 70 BP / 100%
17%
Curse
status
10%
Crunch
physical / 80 BP / 100%
1%
Iron Head
physical / 80 BP / 100%
1%

Items

Aggronite
One of a variety of mysterious Mega Stones. An Aggron holding this stone will be able to Mega Evolve during battle.
99%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
1%

Abilities

Sturdy
If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
81%
Heavy Metal
This Pokemon's weight is doubled.
17%
Rock Head
This Pokemon does not take recoil damage besides Struggle/Life Orb/crash damage.
1%

Spreads

Careful
HP 22 / Atk 0 / Def 10 / SpA 0 / SpD 32 / Spe 2
50%
Sassy
HP 32 / Atk 2 / Def 0 / SpA 0 / SpD 32 / Spe 0
21%
Sassy
HP 22 / Atk 0 / Def 10 / SpA 0 / SpD 32 / Spe 2
50%
Careful
HP 32 / Atk 2 / Def 0 / SpA 0 / SpD 32 / Spe 0
21%

Learnset

Ancient Power

Rock - special / 60 BP / 100%

special

10% chance to raise all stats by 1 (not acc/eva).

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Avalanche

Ice - physical / 60 BP / 100% / Priority -4

physical

Power doubles if user is damaged by the target.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Body Press

Fighting - physical / 80 BP / 100%

physical

Uses user's Def stat as Atk in damage calculation.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Dragon Claw

Dragon - physical / 80 BP / 100%

physical

No additional effect.

Dragon Pulse

Dragon - special / 85 BP / 100%

special

No additional effect.

Dragon Rush

Dragon - physical / 100 BP / 75%

physical

20% chance to make the target flinch.

Earth Power

Ground - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Flash Cannon

Steel - special / 80 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Head Smash

Rock - physical / 150 BP / 80%

physical

Has 1/2 recoil.

Heavy Slam

Steel - physical / 40-120 BP / 100%

physical

More power the heavier the user than the target.

High Horsepower

Ground - physical / 95 BP / 95%

physical

No additional effect.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Metal Burst

Steel - physical / 100%

physical

If hit by an attack, returns 1.5x damage.

Metal Sound

Steel - status / 85%

status

Lowers the target's Sp. Def by 2.

Meteor Beam

Rock - special / 120 BP / 90%

special

Raises user's Sp. Atk by 1 on turn 1. Hits turn 2.

Mud-Slap

Ground - special / 20 BP / 100%

special

100% chance to lower the target's accuracy by 1.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Rock Blast

Rock - physical / 25 BP / 90%

physical

Hits 2-5 times in one turn.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sand Tomb

Ground - physical / 35 BP / 85%

physical

Traps and damages the target for 4-5 turns.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Smart Strike

Steel - physical / 70 BP

physical

This move does not check accuracy.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Steel Beam

Steel - special / 140 BP / 95%

special

User loses 50% max HP.

Steel Roller

Steel - physical / 130 BP / 100%

physical

Fails if there is no terrain active. Ends the terrain.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Swagger

Normal - status / 85%

status

Raises the target's Attack by 2 and confuses it.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Whirlpool

Water - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Abilities

Filter

This Pokemon receives 3/4 damage from supereffective attacks.

Mechanics

Priority

Endure has positive priority.

Setup

Curse is a common setup move.

Forms and items

AggronSteel / RockOpenMega AggronSteelOpen

Aggronite

One of a variety of mysterious Mega Stones. An Aggron holding this stone will be able to Mega Evolve during battle.

Questions

What is Mega Aggron weak to in Pokemon Champions?

Mega Aggron is weak to Fire, Fighting, Ground based on its Steel typing.

What are Mega Aggron's base stats?

Mega Aggron's base stats are HP 70, Atk 140, Def 230, SpA 60, SpD 80, Spe 50.

What are common moves for Mega Aggron?

Common Mega Aggron moves include Body Press, Heavy Slam, Protect, Iron Defense in current Reg M-B usage.

Is Mega Aggron good in the current regulation?

Mega Aggron has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.