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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Zoroark - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Zoroark in Pokemon Champions.

DarkStage 1Gen 5
Tournament usageCheck team weaknesses
Zoroark

Base stats

HP
60
Atk
105
Def
60
SpA
120
SpD
60
Spe
105

Type matchups

2x weak to
FightingBugFairy
0.5x resists
GhostDark
Immune to
Psychic

Current usage and builds

Moves

Sludge Bomb
special / 90 BP / 100%
100%
Trick
status / 100%
50%
U-turn
physical / 70 BP / 100%
50%
Dark Pulse
special / 80 BP / 100%
50%
Flamethrower
special / 90 BP / 100%
50%
Night Daze
special / 90 BP / 95%
50%
Counter
physical / 100% / Priority -5
50%

Items

Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
50%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
50%

Abilities

Illusion
This Pokemon appears as the last Pokemon in the party until it takes direct damage.
100%

Spreads

Timid
HP 0 / Atk 0 / Def 0 / SpA 32 / SpD 2 / Spe 32
50%
Timid
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
50%

Learnset

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Bounce

Flying - physical / 85 BP / 85%

physical

Bounces turn 1. Hits turn 2. 30% paralyze.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Burning Jealousy

Fire - special / 70 BP / 100%

special

100% burns a target that had a stat rise this turn.

Calm Mind

Psychic - status

status

Raises the user's Sp. Atk and Sp. Def by 1.

Confuse Ray

Ghost - status / 100%

status

Confuses the target.

Counter

Fighting - physical / 100% / Priority -5

physical

If hit by physical attack, returns double damage.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Detect

Fighting - status / Priority +4

status

Prevents moves from affecting the user this turn.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Encore

Normal - status / 100%

status

Target repeats its last move for its next 3 turns.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Extrasensory

Psychic - special / 80 BP / 100%

special

10% chance to make the target flinch.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Tears

Dark - status / 100%

status

Lowers the target's Sp. Def by 2.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hex

Ghost - special / 65-130 BP / 100%

special

Power doubles if the target has a status ailment.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Imprison

Psychic - status

status

No foe can use any move known by the user.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Lash Out

Dark - physical / 75 BP / 100%

physical

2x power if the user had a stat lowered this turn.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Low Sweep

Fighting - physical / 65 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Mega Kick

Normal - physical / 120 BP / 75%

physical

No additional effect.

Memento

Dark - status / 100%

status

Lowers target's Attack, Sp. Atk by 2. User faints.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Night Daze

Dark - special / 90 BP / 95%

special

40% chance to lower the target's accuracy by 1.

Night Shade

Ghost - special / 100%

special

Does damage equal to the user's level.

Night Slash

Dark - physical / 70 BP / 100%

physical

High critical hit ratio.

Pain Split

Normal - status

status

Shares HP of user and target equally.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Skitter Smack

Bug - physical / 70 BP / 90%

physical

100% chance to lower target's Sp. Atk by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Sludge Bomb

Poison - special / 90 BP / 100%

special

30% chance to poison the target.

Snarl

Dark - special / 55 BP / 95%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sucker Punch

Dark - physical / 70 BP / 100% / Priority +1

physical

Usually goes first. Fails if target is not attacking.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Torment

Dark - status / 100%

status

Target can't select the same move twice in a row.

Toxic

Poison - status / 90%

status

Badly poisons the target. Poison types can't miss.

Trick

Psychic - status / 100%

status

User switches its held item with the target's.

U-turn

Bug - physical / 70 BP / 100%

physical

User switches out after damaging the target.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Abilities

Illusion

This Pokemon appears as the last Pokemon in the party until it takes direct damage.

Mechanics

Pivot

U-turn is a common pivot move.

Priority

Detect has positive priority.

Forms and items

ZoroarkDarkOpenZoroark-HisuiNormal / GhostOpen

Questions

What is Zoroark weak to in Pokemon Champions?

Zoroark is weak to Fighting, Bug, Fairy based on its Dark typing.

What are Zoroark's base stats?

Zoroark's base stats are HP 60, Atk 105, Def 60, SpA 120, SpD 60, Spe 105.

What are common moves for Zoroark?

Common Zoroark moves include Sludge Bomb, Trick, U-turn, Dark Pulse in current Reg M-B usage.

Is Zoroark good in the current regulation?

Zoroark has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.