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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Wyrdeer - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Wyrdeer in Pokemon Champions.

NormalPsychicStage 1Gen 8
Tournament usageCheck team weaknesses
Wyrdeer

Base stats

HP
103
Atk
105
Def
72
SpA
105
SpD
75
Spe
65

Type matchups

2x weak to
BugDark
0.5x resists
Psychic
Immune to
Ghost

Current usage and builds

Moves

Trick Room
status / Priority -7
73%
Psyshield Bash
physical / 90 BP / 90%
65%
Skill Swap
status
47%
Hypnosis
status / 60%
35%
Gravity
status
33%
Protect
status / Priority +4
25%
High Horsepower
physical / 95 BP / 95%
24%
Psychic
special / 90 BP / 100%
22%

Items

Colbur Berry
Halves damage taken from a supereffective Dark-type attack. Single use.
34%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
32%
Mental Herb
Cures holder of Attract, Disable, Encore, Heal Block, Taunt, Torment. Single use.
28%
Twisted Spoon
Holder's Psychic-type attacks have 1.2x power.
6%
Wise Glasses
Holder's special attacks have 1.1x power.
0.50%

Abilities

Intimidate
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
76%
Sap Sipper
This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.
24%

Spreads

Careful
HP 28 / Atk 2 / Def 8 / SpA 0 / SpD 21 / Spe 7
26%
Adamant
HP 20 / Atk 0 / Def 21 / SpA 0 / SpD 25 / Spe 0
13%
Adamant
HP 28 / Atk 2 / Def 8 / SpA 0 / SpD 21 / Spe 7
26%
Careful
HP 20 / Atk 0 / Def 21 / SpA 0 / SpD 25 / Spe 0
13%

Learnset

Agility

Psychic - status

status

Raises the user's Speed by 2.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Calm Mind

Psychic - status

status

Raises the user's Sp. Atk and Sp. Def by 1.

Charge Beam

Electric - special / 50 BP / 90%

special

70% chance to raise the user's Sp. Atk by 1.

Confuse Ray

Ghost - status / 100%

status

Confuses the target.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Disable

Normal - status / 100%

status

For 4 turns, disables the target's last move used.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Earth Power

Ground - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Energy Ball

Grass - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Expanding Force

Psychic - special / 80-120 BP / 100%

special

User on Psychic Terrain: 1.5x power, hits foes.

Extrasensory

Psychic - special / 80 BP / 100%

special

10% chance to make the target flinch.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Future Sight

Psychic - special / 120 BP / 100%

special

Hits two turns after being used.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Gravity

Psychic - status

status

5 turns: no Ground immunities, 1.67x accuracy.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

High Horsepower

Ground - physical / 95 BP / 95%

physical

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hypnosis

Psychic - status / 60%

status

Causes the target to fall asleep.

Imprison

Psychic - status

status

No foe can use any move known by the user.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Lunge

Bug - physical / 80 BP / 100%

physical

100% chance to lower the target's Attack by 1.

Megahorn

Bug - physical / 120 BP / 85%

physical

No additional effect.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Psychic Noise

Psychic - special / 75 BP / 100%

special

For 2 turns, the target is prevented from healing.

Psyshield Bash

Psychic - physical / 90 BP / 90%

physical

100% chance to raise the user's Defense by 1.

Psyshock

Psychic - special / 80 BP / 100%

special

Damages target based on Defense, not Sp. Def.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Role Play

Psychic - status

status

User replaces its Ability with the target's.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Skill Swap

Psychic - status

status

The user and the target trade Abilities.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Stored Power

Psychic - special / 20-860 BP / 100%

special

+ 20 power for each of the user's stat boosts.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thrash

Normal - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Trick

Psychic - status / 100%

status

User switches its held item with the target's.

Trick Room

Psychic - status / Priority -7

status

Goes last. For 5 turns, turn order is reversed.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Wild Charge

Electric - physical / 90 BP / 100%

physical

Has 1/4 recoil.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Intimidate

On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.

Frisk

On switch-in, this Pokemon identifies the held items of all opposing Pokemon.

Sap Sipper

This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.

Mechanics

Speed Control

Trick Room affects turn order.

Intimidate

Intimidate lowers opposing Attack on switch-in.

Priority

Endure has positive priority.

Forms and items

WyrdeerNormal / PsychicOpen

Questions

What is Wyrdeer weak to in Pokemon Champions?

Wyrdeer is weak to Bug, Dark based on its Normal / Psychic typing.

What are Wyrdeer's base stats?

Wyrdeer's base stats are HP 103, Atk 105, Def 72, SpA 105, SpD 75, Spe 65.

What are common moves for Wyrdeer?

Common Wyrdeer moves include Trick Room, Psyshield Bash, Skill Swap, Hypnosis in current Reg M-B usage.

Is Wyrdeer good in the current regulation?

Wyrdeer has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.