Stats, type matchups, abilities, learnset, current usage, and build context for Tsareena in Pokemon Champions.
Flying - physical / 55-110 BP / 100%
Power doubles if the user has no held item.
Normal - status
Raises a random stat of the user or an ally by 2.
Fairy - status
Raises an ally's Sp. Def by 1.
Flying - physical / 85 BP / 85%
Bounces turn 1. Hits turn 2. 30% paralyze.
Grass - physical / 25 BP / 100%
Hits 2-5 times in one turn.
Fairy - status / 100%
Lowers the target's Attack by 2.
Fairy - special / 80 BP / 100%
No additional effect. Hits adjacent foes.
Fairy - special / 50 BP / 100%
User recovers 75% of the damage dealt.
Normal - physical / 100%
Lowers the target's HP to the user's HP.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Grass - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Normal - physical / 20-200 BP / 100%
More power the less HP the user has left.
Dark - physical / 10-130 BP / 100%
Flings the user's item at the target. Power varies.
Grass - special / 75 BP / 100%
User recovers 50% of the damage dealt.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Grass - special / 20-120 BP / 100%
More power the heavier the target.
Grass - physical / 55 BP / 100%
User on Grassy Terrain: +1 priority.
Grass - status
5 turns. Grounded: +Grass power, +1/16 max HP.
Normal - status / Priority +5
One adjacent ally's move power is 1.5x this turn.
Fighting - physical / 130 BP / 90%
User is hurt by 50% of its max HP if it misses.
Normal - special / 150 BP / 90%
User cannot move next turn.
Dark - physical / 65-97.5 BP / 100%
1.5x damage if foe holds an item. Removes item.
Grass - special / 130 BP / 90%
Lowers the user's Sp. Atk by 2.
Psychic - status
For 5 turns, special damage to allies is halved.
Fighting - physical / 20-120 BP / 100%
More power the heavier the target.
Fighting - physical / 65 BP / 100%
100% chance to lower the target's Speed by 1.
Normal - physical / 120 BP / 75%
No additional effect.
Dark - physical / 50 BP / 100%
Power doubles if the user moves after the target.
Grass - physical / 90 BP / 100%
No additional effect. Hits adjacent Pokemon.
Fairy - physical / 90 BP / 90%
10% chance to lower the target's Attack by 1.
Grass - physical / 120 BP / 85%
No additional effect.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Normal - physical / 50 BP / 100%
Free user from hazards/bind/Leech Seed; +1 Spe.
Psychic - status
For 5 turns, physical damage to allies is halved.
Psychic - status
User sleeps 2 turns and restores HP and status.
Normal - special / 60 BP / 100%
Power doubles if others used Round this turn.
Grass - physical / 80 BP / 100%
No additional effect.
Normal - status
User must be asleep. Uses another known move.
Normal - special / 50 BP / 100%
User must be asleep. 30% chance to flinch target.
Grass - special / 60-120 BP / 100%
Charges turn 1. Hits turn 2. No charge in sunlight.
Grass - physical / 62-125 BP / 100%
Charges turn 1. Hits turn 2. No charge in sunlight.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Fire - status
For 5 turns, intense sunlight powers Fire moves.
Normal - status / 85%
Raises the target's Attack by 2 and confuses it.
Normal - status / 100%
Lowers the foe(s) evasiveness by 2.
Grass - status
Heals the user by a weather-dependent amount.
Dark - status / 100%
Target can't use status moves its next 3 turns.
Normal - status / 100%
Confuses adjacent Pokemon.
Grass - physical / 50 BP / 100%
100% chance to raise the user's Speed by 1.
Ice - physical / 20 BP / 90%
Hits 3 times. Each hit can miss, but power rises.
Grass - physical / 85 BP / 100%
100% chance to lower the target's Attack by 1.
Bug - physical / 70 BP / 100%
User switches out after damaging the target.
Psychic - physical / 80 BP / 90%
20% chance to make the target flinch.