Stats, type matchups, abilities, learnset, current usage, and build context for Toxapex in Pokemon Champions.
Poison - special / 40 BP / 100%
100% chance to lower the target's Sp. Def by 2.
Poison - status / Priority +4
Protects from moves. Contact: poison.
Dark - physical / 60 BP / 100%
30% chance to make the target flinch.
Ice - special / 110 BP / 70%
10% chance to freeze foe(s). Can't miss in Snow.
Normal - physical / 85 BP / 100%
30% chance to paralyze the target.
Water - special / 50 BP / 100%
100% chance to lower the target's Attack by 1.
Poison - physical / 70 BP / 100%
High critical hit ratio. 10% chance to poison.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Poison - physical / 120 BP / 80%
30% chance to poison the target.
Ice - status
Eliminates all stat changes.
Ghost - special / 65-130 BP / 100%
Power doubles if the target has a status ailment.
Water - special / 110 BP / 80%
No additional effect.
Normal - special / 150 BP / 90%
User cannot move next turn.
Ice - special / 90 BP / 100%
10% chance to freeze the target.
Ice - physical / 80 BP / 100%
Ends the effects of terrain.
Ice - special / 55 BP / 95%
100% chance to lower the foe(s) Speed by 1.
Bug - special / 20 BP / 100%
Traps and damages the target for 4-5 turns.
Steel - status
Raises the user's Defense by 2.
Psychic - status
For 5 turns, special damage to allies is halved.
Water - physical / 85 BP / 100%
20% chance to lower the target's Defense by 1.
Bug - physical / 80 BP / 100%
100% chance to lower the target's Attack by 1.
Ground - special / 55 BP / 95%
100% chance to lower the target's Speed by 1.
Water - special / 90 BP / 85%
30% chance to lower the foe(s) accuracy by 1.
Normal - status
Shares HP of user and target equally.
Dark - physical / 50 BP / 100%
Power doubles if the user moves after the target.
Bug - physical / 25 BP / 95%
Hits 2-5 times in one turn.
Poison - physical / 80 BP / 100%
30% chance to poison the target.
Bug - physical / 50 BP / 100%
100% chance to lower the target's Speed by 1.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Water - status
For 5 turns, heavy rain powers Water moves.
Normal - status
Heals the user by 50% of its max HP.
Psychic - status
User sleeps 2 turns and restores HP and status.
Normal - special / 60 BP / 100%
Power doubles if others used Round this turn.
Normal - status / 100%
Lowers the target's Speed by 2.
Normal - status
User must be asleep. Uses another known move.
Poison - special / 90 BP / 100%
30% chance to poison the target.
Poison - special / 95 BP / 100%
10% chance to poison adjacent Pokemon.
Rock - physical / 50 BP / 100%
Removes the target's Ground immunity.
Normal - special / 50 BP / 100%
User must be asleep. 30% chance to flinch target.
Normal - special / 100-300 BP / 100%
More power with more uses of Stockpile.
Normal - status
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Water - special / 90 BP / 100%
Hits adjacent Pokemon. Double damage on Dive.
Normal - status
Heals the user based on uses of Stockpile.
Poison - status / 90%
Badly poisons the target. Poison types can't miss.
Poison - status
Poisons grounded foes on switch-in. Max 2 layers.
Poison - special / 65 BP / 100%
Power doubles if the target is poisoned.
Water - special / 60 BP / 100%
20% chance to confuse the target.
Rock - status / Priority +3
Protects allies from multi-target moves this turn.